Every Drop-Rate Booster Pal in Palworld 1.0 (Nearly Double Your Farm)

There is a party slot most players leave on a combat Pal that would be worth far more filled with a drop-rate booster. Palworld has one for every element in the game, each granting +40~80% more items from defeated Pals of that type — and several more that boost fishing, salvaging, gold and Pal Souls. On a Level 80 farming circuit where a single kill already yields 10 – 20 Radiant Gems, that percentage is the difference between one run and two. Here is the complete roster.
The Nine Elemental Boosters
Every one of these must be in your party to work — not at base.
| Element boosted | Pal | Effect |
|---|---|---|
| Fire | Penking, Faleris Aqua | Fire Pals drop 40~80% more items |
| Water | Fenglope Lux | Water Pals drop 40~80% more items |
| Grass | Blazehowl | Grass Pals drop 40~80% more items |
| Electric | Menasting, Menasting Terra | Electric Pals drop 40~80% more items |
| Ice | Faleris | Ice Pals drop 40~80% more items |
| Ground | Vaelet | Ground Pals drop 40~80% more items |
| Dark | Elphidran, Enchanted Sword | Dark Pals drop 40~80% more items |
| Dragon | Cryolinx | Dragon Pals drop 40~80% more items |
| Neutral | Katress, Blazehowl Noct | Neutral Pals drop 40~80% more items |
All nine elements are covered, and four of them have two options — useful, since it means you are rarely forced onto a Pal you cannot obtain.
Note the elemental irony. Blazehowl is a Fire Pal that boosts Grass drops; Faleris is a Fire Pal that boosts Ice drops; Faleris Aqua is a Water Pal that boosts Fire drops. The booster's own element has nothing to do with what it boosts — do not try to reason it out, just read the table.
Pairing Boosters With the Level 80 Farms

This is where the slot earns itself. Palworld's Level 80 World Tree farm targets drop 10 – 20 Radiant Gems at a 100% rate — and that quantity is exactly what a drop-rate booster multiplies.
| Farm targets | Element | Bring |
|---|---|---|
| Mammorest, Wumpo Botan, Lyleen, Broncherry, Mossanda | Grass | Blazehowl |
| Orserk, Jormuntide, Astegon, Quivern | Dragon | Cryolinx |
| Suzaku, Faleris, Ragnahawk | Fire | Penking or Faleris Aqua |
| Reindrix, Chillet | Ice | Faleris |
| Univolt, Beakon | Electric | Menasting |
| Azurobe | Water | Fenglope Lux |
| Kingpaca | Neutral | Katress or Blazehowl Noct |
Blazehowl covers five of the eighteen targets on its own — the Grass group is the largest, which makes it the single most valuable booster to obtain first. Cryolinx covers four more.
Stack it with a type converter. These two systems are independent and multiply: a type converter re-types your damage for roughly 2× damage against the target, while the booster adds 40~80% to what drops. Running Ragnahawk (Fire conversion, beats Grass) alongside Blazehowl (Grass drop boost) on a Mammorest circuit means killing faster and collecting more per kill.
And add Tetroise Primo — its +80~100% weapon and armor durability keeps the run going instead of ending in a repair trip.
That is three of your five party slots spent on utility rather than combat, which sounds excessive until you price it: on a route where each kill yields 10 – 20 gems, the combined effect is a straightforward doubling of output per hour.
The Specialist Boosters

Five Pals boost activities rather than elements, and two of them are worth more than anything on the elemental list:
| Pal | Effect |
|---|---|
| Dumud Gild | Gold Coin dropped by enemies +100~200% |
| Nitemary | Pals drop +100~200% more Pal Souls |
| Splatterina | Items from the Meat Cleaver +100~200% |
| Jelliette | Items obtained from fishing +55~95% |
| Jellroy | Items obtained from salvaging +55~95% |
Note the magnitude difference. These sit at +100~200% — a potential tripling — against the elemental boosters' 40~80%. That is a much stronger effect, restricted to a narrower activity.
Dumud Gild is the one to know about. Gold gates a great deal in Palworld: passive-skill implants at the Pal Surgery Table cost 10,000 or 50,000 gold each, and Memory Wiping Medicine needs 30,000 gold on top of its materials. Doubling to tripling enemy gold drops is a direct answer to all of that, and it works anywhere you fight — enemy camps, bounties, dungeons.
Nitemary matters if you are condensing. Pal Souls feed the condensing system, and condensing is unavoidable if you want a maxed Pal — 4, 8, 12 and 24 duplicates for +5% through +20%.
Jellroy pairs with salvage specifically, which is already one of the better loot sources in the game — Salvage Rank 2 yields Coralum Ore at 6 – 11 per barrel at 100%, Giant Pal Souls, Ultimate Spheres and schematics.
The Two Carrying-Capacity Pals

While we are on party utility, only two Pals in the entire game increase your carrying capacity, and both must be in the party:
| Pal | Effect |
|---|---|
| Cattiva (#2) | Max carrying capacity +100~200 |
| Lunaris (#82) | Carrying capacity +300~600 |
Lunaris is three times Cattiva at the top of its range, and it is the one to carry once you have it. Cattiva is Paldeck #2 — available in the first hour of the game — which makes it a genuinely useful early pick that most players walk past.
Put that in context. Your base carrying capacity is 500, and the Weight Status Point adds +50 per point. A Lunaris at the top of its range is +600 — worth twelve Status Points, in a single party slot, with no permanent investment. On any hauling trip, that is the strongest utility slot available.
It also stacks with the Burden Remedy and Burden Elixir, which raise the same stat permanently at one Predator Core per point.
Practical tips
- Every element has a drop-rate booster at +40~80%, and all must be in your party.
- Blazehowl (Grass) covers five Level 80 farm targets — get it first.
- The booster's own element is unrelated to what it boosts. Read the table, do not reason it out.
- Boosters stack with type converters. Kill faster and collect more.
- Dumud Gild at +100~200% gold is the best answer to Surgery Table implant costs.
- Nitemary triples Pal Souls — carry it if you are condensing.
- Lunaris gives +300~600 carrying capacity — worth twelve Weight Status Points.
Running your own Palworld 1.0 server
Drop-rate boosters only pay off across repetition — the percentage is meaningless on one kill and transformative across a hundred. That makes them an argument for a world that is live whenever you have an hour: World Tree spawns available around the clock, and a Relic Recycler processing the haul while you are offline. A gamever Palworld 1.0 server keeps those circuits open, supports full crossplay so a group can split routes and share boosters, and protects the result with one-click backups.
Conclusion
Palworld has a drop-rate booster for all nine elements, each granting +40~80% more items from defeated Pals of that type while the booster is in your party: Penking and Faleris Aqua for Fire, Fenglope Lux for Water, Blazehowl for Grass, Menasting for Electric, Faleris for Ice, Vaelet for Ground, Elphidran for Dark, Cryolinx for Dragon, and Katress or Blazehowl Noct for Neutral. Blazehowl is the priority pick, covering five Level 80 farm targets alone. Above them sit five specialists at +100~200% — Dumud Gild for gold, Nitemary for Pal Souls, Splatterina for the Meat Cleaver — plus Jelliette and Jellroy at +55~95% for fishing and salvaging. And for hauling, Lunaris at +300~600 carrying capacity is worth twelve Status Points in one slot.
Want your farming circuits available whenever you are? Rent a Palworld server at gamever.io — instant setup, one-click backups and updates, full crossplay and 24/7 uptime. Start with a free trial and use promo code WELCOME.
