How to Catch Celesdir Noct in Palworld (Location, Skills & Drops)
Celesdir Noct is a Dark-element Pal introduced in Palworld 1.0, and it prowls one of the update's marquee locations: The World Tree. As the Dark-element variant of Celesdir, it pairs a striking celestial-shadow design with a genuinely aggressive combat kit, making it one of the standout catches of the new region.
Celesdir Noct at a Glance
| Field | Details |
|---|---|
| Element | Dark |
| Paldeck # | #157B |
| Partner Skill | Blessing of Chaos — can be ridden; while in party, the Pal fighting alongside you gradually loses Health in exchange for a (40~80)% Attack increase |
| Work Suitability | Gathering Lv4, Lumbering Lv8 |
| Notable Drops | Leather, Horn, Dark Fragment, World Tree Holy Water, Dark Radiant Gem, Ancient Relics |
Where to Find Celesdir Noct

Celesdir Noct spawns as the Alpha "Beast of Chaos Celesdir Noct" at The World Tree, located at coordinates -60, 778. The Alpha encounter is a level 79 field boss, so treat this as an endgame fight and gear up accordingly before you approach.
If you would rather breed one than track down the Alpha, the documented combo is Celesdir + Kitsun Noct = Celesdir Noct. That gives you a reliable route to a fresh Pal without repeatedly challenging the World Tree boss.
How to Catch Celesdir Noct
- Bring a strong counter-element team. Dark is weak to Dragon, so lead with Dragon-element Pals and weapons to break through Celesdir Noct's defenses quickly.
- Whittle its Health down. As a level 79 Alpha, it has a deep HP pool — chip it into the low end of its health bar before you commit to throwing spheres.
- Use high-tier spheres. Bring your best capture spheres (Ultra or better). A level-79 Alpha resists lower-grade spheres, and wasting throws only prolongs a dangerous fight.
- Throw from behind for the back-throw bonus. Circle around and land your spheres on its back to boost catch rate on every attempt.
- Stock up before you engage. Carry plenty of spheres and healing items; expect the encounter to take several throws even after you have weakened it.
Field tips:
- Dark is countered by Dragon — a Dragon party is your cleanest, fastest opener.
- Its Alpha status means aggressive melee will punish you; kite and burst instead of trading blows.
- Save your throws for when its Health is deep in the red to avoid wasting Ultra Spheres.
- Pack World Tree provisions and healing for the trek — the region hits hard even before the boss does.
Skills & Stats

Celesdir Noct's partner skill, Blessing of Chaos (Lv.1), lets you ride it and trades your active Pal's Health for a (40~80)% Attack increase — a high-risk, high-reward buff that rewards aggressive, fast-clearing playstyles.
Its top-end signature skills are:
- Dark Nova — Power 700 (Lv.70 exclusive)
- Dark Whisp — Power 600 (Lv.50)
- Dark Laser — Power 450 (Lv.40)
- Apocalypse — Power 400 (Lv.30)
The full active skill progression runs Dark Cannon (Pwr 70, Lv.1), Dark Arrow (Pwr 120, Lv.7), Spirit Flame (Pwr 200, Lv.15), Nightmare Ball (Pwr 300, Lv.22), Apocalypse (Pwr 400, Lv.30), Dark Laser (Pwr 450, Lv.40), Dark Whisp (Pwr 600, Lv.50), and Dark Nova (Pwr 700, Lv.70).

At Level 80, expect a stat spread of HP 5,700–7,140, Attack 790–997, and Defense 650–830. For base work it contributes Gathering Lv4 and Lumbering Lv8, making it a solid lumber worker in addition to its combat role.
Running your own Palworld 1.0 server
The new 1.0 regions like The World Tree and the Sunreach Sky Islands are best explored with friends, and a dedicated server keeps that world online 24/7 whether or not you are logged in. A hosted Palworld 1.0 server delivers full crossplay so everyone can join regardless of platform, plus one-click backups and updates so your progress stays safe and your build always matches the latest patch.
Conclusion
Celesdir Noct is one of Palworld 1.0's most rewarding endgame catches — a Dark-element powerhouse with a ride-and-buff partner skill and a Dark Nova finisher. Pack a Dragon-heavy team, high-tier spheres, and plenty of healing, then head to The World Tree at -60, 778 to take down the Beast of Chaos.
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