Rods, Bait and Lures in Dragonwilds: The Fishing Kit Explained

Fishing in Dragonwilds runs on three separate items, and confusing them is the most common reason a session produces nothing. The rod is a wooden ladder of five tiers. The bait decides which fish will approach. And the net is a different activity entirely — not an upgrade to the rod, but a parallel system with its own spots.
Five Wooden Rods

| Rod |
|---|
| Ash Rod |
| Oak Rod |
| Willow Rod |
| Maple Rod |
| Yew Rod |
| Infernal Rod |
The five wooden rods follow the same wood ladder as the bows — Ash, Oak, Willow, Maple, Yew — which means a woodcutting run that supplies your fletching bench also supplies your rods. If you have the logs for a Maple Longbow, you have the logs for a Maple Rod.
And they are made at the same bench. Rods come off the Fletching Bench, alongside bows and arrows, so the whole ranged-and-fishing economy shares one station.
The Infernal Rod sits outside the wooden ladder — a separate item rather than a sixth tier, which puts it with the found and quest tools rather than the crafted progression.
Rods are not consumed. A rod is equipment; the bait is the consumable. That is the split to keep straight when you are stocking for a trip — one rod, many baits.
Eight Baits and a Lure

| Bait |
|---|
| Shrimp Bait |
| Anchovy Bait |
| Feather Bait |
| Lobster Bait |
| Giant Krill Bait |
| Monkfish Bait |
| Kalphite Bait |
| Spooky Bait |
| Feathered Lure |
Eight baits plus the Feathered Lure, and the naming does most of the work: Shrimp Bait catches shrimp, Lobster Bait catches lobster, Monkfish Bait catches monkfish. The bait is the fish selector, not the location.
Two names are regional rather than descriptive. Kalphite Bait points at the Umbral Sands, where the kalphites are; Spooky Bait points at the undead content. Those two tell you where to fish rather than what you will pull out.
The Feathered Lure is a separate item type, listed alongside the baits but named as a lure — and there is also an Animated Feather in the same group, which suggests a small feather-based sub-family rather than a single item.
If a spot is producing nothing, check the bait before you blame the spot. This is the same rule that governs fishing in most of the RuneScape lineage, and Dragonwilds does not depart from it. A Yew Rod with the wrong bait catches exactly as much as an Ash Rod with the wrong bait.
Rod Fishing Against Nets

Nets are not a rod upgrade. There are five net types — Coarse Net, Wool Net, Fine Net, Desert Net and Mystic Net — and they work net fishing spots, which are a separate feature from the water you cast a rod into. Our net fishing guide covers those spots in detail, including the junk that turns out not to be junk.
The practical difference is targeting against volume. A rod plus the matching bait catches a specific fish; a net works a spot for whatever it holds. If you need monkfish for a recipe, that is a rod job. If you need fish generally, a net is faster.
They also draw on different supply chains. A rod needs logs and bait; a net needs thread and cloth. Coarse Net, Wool Net and Fine Net name their materials directly — which means net fishing sits downstream of flax farming and the loom rather than of woodcutting.
Both feed the same skill. Fishing levels from either, and the skill unlocks apply to both — so the choice between them is about what you need today, not about which trains faster.
Carry a rod, a spread of baits and one net. Baits are small, the rod is one item, and a net covers the spots you walk past on the way. That kit handles both systems without a second trip home.
Practical tips
- Five wooden rods — Ash, Oak, Willow, Maple, Yew — plus the separate Infernal Rod.
- Rods use the same wood ladder as bows, and the same Fletching Bench.
- The rod is equipment; the bait is the consumable.
- Eight baits plus the Feathered Lure, and the name tells you the fish.
- Kalphite Bait and Spooky Bait are regional rather than descriptive.
- Five nets — Coarse, Wool, Fine, Desert, Mystic — and they are a separate activity.
- Nets come from thread and cloth, not from logs.
Running your own Dragonwilds server
Fishing is the low-attention activity someone does while the rest of the group builds or mines — which only works when everybody is in the same world at the same time. A gamever Dragonwilds server keeps Ashenfall live around the clock with automatic updates and one-click backups, so parallel play is actually possible.
Conclusion
Dragonwilds' fishing kit is three separate things. The rod is a five-tier wooden ladder — Ash, Oak, Willow, Maple, Yew — crafted at the Fletching Bench from the same logs as your bows, plus a separate Infernal Rod outside the ladder; it is equipment and is not consumed. The bait is the consumable and the selector: eight baits plus the Feathered Lure, most named for the fish they attract, with Kalphite Bait and Spooky Bait naming a region instead. And nets are a parallel activity, not an upgrade — five types (Coarse, Wool, Fine, Desert, Mystic) made from thread and cloth rather than logs, working dedicated net fishing spots for volume where a rod works a specific fish. Both feed the same Fishing skill, so carry a rod, a spread of baits and one net, and you are equipped for either.
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