Necklaces & Glider Gloves in Palworld 1.0: The Pals That Work From Your Party

Most Palworld gear makes you stronger. A small group of items does something different — they make a Pal in your party do a job continuously, without being summoned, ridden or commanded. Flopie's Necklace has it wandering beside you picking up loot. Galeclaw's Gloves change how your glider flies. These are cheap, they are built at the Technology 6 Pal Gear Workbench, and one of them solves a problem players complain about constantly.
The Three Companion Necklaces
| Necklace | Effect | Materials |
|---|---|---|
| Flopie's Necklace | "It will stay by your side and automatically gather nearby items" | 10 Leather, 20 Fiber, 5 Ingot, 15 Paldium Fragment |
| Daedream's Necklace | "It will stay by your side and attack enemies in tandem" | 5 Leather, 10 Fiber, 10 Paldium Fragment |
| Dazzi's Necklace | "It will stay by your side and attack enemies in tandem" | 15 Leather, 15 Fiber, 10 Ingot, 20 Paldium Fragment |
Flopie's Necklace is the one to know about. "Automatically gather nearby items" means loot pickup without pressing anything — which matters more in Palworld than in most games, because the loot you are stepping over is often the point of the trip. On a Level 80 farming circuit where each kill drops 10 – 20 Radiant Gems plus 30 – 50 Decayed relics, an automatic gatherer is removing dozens of manual pickups per run.
For 10 Leather, 20 Fiber, 5 Ingot and 15 Paldium Fragment, that is one of the better returns in the game.
Daedream and Dazzi are the tandem attackers, and the important detail is that they fight without occupying your active Pal slot — the Pal you have out for its partner skill or as a mount stays out. Daedream's Necklace is the cheaper of the two at just 5 Leather, 10 Fiber and 10 Paldium Fragment.
A tactical note worth remembering: your Pals' damage is not a crime. Palworld's crime system charges you for damage you deal personally, and a tandem attacker's damage does not count — useful near settlements where attacking a non-hostile NPC would trigger an Assault charge and bring PIDF officers down on you.
The Glider Gloves

| Gloves | Pal required | Materials |
|---|---|---|
| Hangyu's Gloves | Hangyu | 5 Cloth, 3 Leather, 10 Fiber, 3 Ingot, 10 Paldium Fragment |
| Hangyu Cryst's Glove | Hangyu Cryst | 6 Cloth, 3 Leather, 12 Fiber, 3 Ingot, 12 Paldium Fragment |
| Galeclaw's Gloves | Galeclaw | 20 Cloth, 20 Leather, 30 Fiber, 30 Paldium Fragment |
| Killamari's Gloves | Killamari | 5 Cloth, 5 Venom Gland, 10 Paldium Fragment |
| Celaray's Gloves | Celaray | 5 Cloth, 3 Aquatic Pal Fluids, 5 Paldium Fragment |
All five share a description: "Gloves for modifying the performance of the equipped glider, if [Pal] is in your team."
They modify your existing glider rather than replacing it, so they stack with whatever glider you have crafted — including the Giga Glider, which costs 100 Hardwood.
Note the ×1.2 rule appears here too. Hangyu's Gloves cost 5 Cloth, 3 Leather, 10 Fiber, 3 Ingot, 10 Paldium; Hangyu Cryst's cost 6, 3, 12, 3, 12 — the same 1.2× multiplier that governs elemental variant saddles. It is a consistent design rule across all Pal Gear.
Celaray's Gloves are the cheapest at 5 Cloth, 3 Aquatic Pal Fluids and 5 Paldium Fragment — genuinely trivial. Galeclaw's are the most expensive at 20 Cloth, 20 Leather, 30 Fiber and 30 Paldium, which suggests the strongest effect, though the exact magnitudes are not published.
One honest caveat: the source lists which Pal each glove requires and what it costs, but does not quantify how much each one changes glider performance. We are not going to guess at numbers — if you want the strongest option, the material costs are the only ranking signal available.
Why These Are Undervalued

The reason players skip these is that they look like weak partner skills. They are better understood as passive party effects, which puts them in the same category as the game's genuinely strong utility Pals:
| Pal | Effect while in party |
|---|---|
| Flopie (with necklace) | Automatic item gathering |
| Lunaris | Carrying capacity +300~600 |
| Cattiva | Carrying capacity +100~200 |
| Blazehowl | Grass Pals drop 40~80% more items |
| Dumud Gild | Enemy Gold Coin drops +100~200% |
| Nitemary | Pal Souls +100~200% |
| Tetroise Primo | Weapon and armor durability +80~100% |
| Faleris | Ice Pals drop 40~80% more items |
Your party has five slots and most players fill them with fighters. On a farming route, the utility Pals above are worth far more than a fifth combat option — and a Flopie with its necklace costs one slot to remove all the manual pickup from that route.
A sensible farming loadout would be: a type converter as your mount for roughly 2× damage, the matching drop-rate booster, Tetroise Primo for durability, Flopie for pickup, and one fighter. That is four utility slots and one combat slot — which sounds wrong until you count the output.
Build Order

Everything here is built at the Pal Gear Workbench (Technology 6 — 10 Paldium Fragment, 30 Wood, 2 Cloth), and none of it is expensive:
- Celaray's Gloves — 5 Cloth, 3 Aquatic Pal Fluids, 5 Paldium Fragment. The cheapest item in this guide.
- Daedream's Necklace — 5 Leather, 10 Fiber, 10 Paldium Fragment. A free extra attacker.
- Hangyu's Gloves — 5 Cloth, 3 Leather, 10 Fiber, 3 Ingot, 10 Paldium Fragment.
- Flopie's Necklace — 10 Leather, 20 Fiber, 5 Ingot, 15 Paldium Fragment. The one that changes a farming route.
- Dazzi's Necklace — 15 Leather, 15 Fiber, 10 Ingot, 20 Paldium Fragment.
- Galeclaw's Gloves — 20 Cloth, 20 Leather, 30 Fiber, 30 Paldium Fragment.
Killamari's Gloves need 5 Venom Gland, which is the only unusual material in the set — a Pal drop rather than a base product.
Every item needs Paldium Fragment, as all Pal Gear does, from 5 up to 30 here. That is trivial next to the 210 a Jetragon's Missile Launcher demands.
Practical tips
- Flopie's Necklace auto-gathers nearby items — the single most useful item in this guide for farming routes.
- Daedream's Necklace is the cheapest tandem attacker at 5 Leather, 10 Fiber, 10 Paldium.
- Tandem attackers do not use your active Pal slot — your mount stays out.
- Your Pals' damage is never a crime, which makes tandem attackers safe near settlements.
- Glider gloves modify your existing glider, so they stack with the Giga Glider.
- The ×1.2 variant rule applies here too — Hangyu Cryst's gloves cost 1.2× Hangyu's.
- Effect magnitudes for the gloves are not published — material cost is the only ranking available.
Running your own Palworld 1.0 server
These items are cheap, but the routes they improve — farming circuits, gathering runs, long glider traversals — are the repeatable content that a persistent world makes worthwhile. A gamever Palworld 1.0 server keeps those routes live around the clock so a Flopie picking up after you is saving time every session rather than once. Full crossplay lets a group run the circuit together, and one-click backups and automatic updates protect the result.
Conclusion
Palworld's companion necklaces and glider gloves are cheap items built at the Technology 6 Pal Gear Workbench that put a Pal to work passively from your party. Flopie's Necklace — "automatically gather nearby items" — is the standout, removing manual pickup from every farming route for 10 Leather, 20 Fiber, 5 Ingot and 15 Paldium Fragment. Daedream's and Dazzi's Necklaces add tandem attackers that do not consume your active Pal slot, and whose damage never counts as a crime. The five glider gloves modify whatever glider you already carry, with Celaray's the cheapest and Galeclaw's the most expensive — though the source does not publish their effect magnitudes, so cost is the only guide. Treat all of these as passive party effects rather than weak partner skills, and they compete well with a fifth fighter.
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