Missions in Palworld 1.0: Main Story, Sub Missions & Rewards

Palworld has 117 missions — 58 main and 59 sub — and most players complete a handful by accident and never open the menu again. That is leaving a lot on the table: mission rewards include Key Spheres, hundreds of Pal Spheres, thousands of Paldium Fragments and, at the top end, a single mission worth 143,736 experience. Here is how the system works and which missions actually matter.
How Missions Work
- 58 main missions form the core narrative, running from basic survival mechanics through the tower battles and ultimately into the World Tree.
- 59 sub missions are optional side content — NPC requests and collection tasks.
- Missions are assigned by NPCs stationed across the Palpagos Islands.
- Each mission specifies its objectives — capturing particular Pals, gathering materials, defeating enemies — and exact map coordinates for the completion point.
That last detail is the one worth acting on. Palworld does not make you hunt for where to hand a mission in; the coordinates are given. If a mission looks vague, check the entry rather than wandering.
Missions Worth Knowing

| Mission | Reward |
|---|---|
| Your First Pal | 15 Exp + 3 Pal Spheres |
| Capture any 30 Pals | 400 Exp + 10 Pal Spheres |
| First Boss Battle (defeat "Dancer on the Steppe Chillet") | 500 Exp + materials, including 20 Paldium Fragment |
| Give a Fuack | x3 Homeward Thundercloud |
| Gathering the Key Spheres | All eight Key Spheres — opens the World Tree route |
| Awakening | 143,736 Exp |
"Gathering the Key Spheres" is the important one. It is the main mission completed by defeating all eight tower bosses, and its reward is what opens the route to the World Tree. If you are wondering why the endgame is not accessible, this is the mission to check.
"Awakening" at 143,736 experience is the final confrontation, and that figure is a substantial chunk of the climb to Level 80 on its own.
Note "Give a Fuack" for a practical reason: it grants three Homeward Thunderclouds, the weight-1 consumable that returns you home instantly. That is genuinely useful from the early game onward, and it is free.
Why Missions Are Worth Doing

Three reasons beyond narrative:
1. Tower guardian missions pay thousands of experience plus specialised items like Key Spheres. Since you have to fight the towers anyway to reach the World Tree, the mission rewards are free.
2. Early missions front-load useful materials. "First Boss Battle" hands you 20 Paldium Fragment — the material behind every sphere tier in the game — and "Capture any 30 Pals" gives 10 Pal Spheres for something you were doing regardless.
3. The main line is the progression path. Palworld 1.0's World Tree, its Level 80 content and the ancient technology tier all sit behind the main mission chain. Ignoring missions does not mean playing differently; it means not progressing.
How to Work Through Them

- Follow the main line. It is the intended progression route and it gates the endgame.
- Take sub missions when they overlap a route you are already running. With 59 of them, cherry-picking beats completionism unless you want the full list.
- Use the coordinates. Every mission specifies exact completion points — there is no reason to search.
- Do tower missions at level. They pay the most, and doing them under-levelled on a timed fight is how attempts fail.
- Finish with "Gathering the Key Spheres", then "Awakening." Those two bracket the endgame.
One efficiency note: several missions overlap naturally with farming you would do anyway. "Capture any 30 Pals" completes itself if you are catching duplicates for the Pal Essence Condenser, which needs 48 copies for a four-star condense. Do both at once.
Practical tips
- "Gathering the Key Spheres" is the World Tree gate. If the endgame is locked, check this mission.
- "Awakening" pays 143,736 Exp — the single largest mission reward in the game.
- "Give a Fuack" grants three Homeward Thunderclouds for free. Take it early.
- Every mission lists exact coordinates — read the entry rather than searching.
- Capture missions overlap with condensing fodder collection. Run them together.
Running your own Palworld 1.0 server
The mission chain runs from the first hour to a Level 80 final boss, which is a long arc to hold together across a group's schedules. A dedicated Palworld 1.0 server keeps that progress persistent so nobody has to wait for a host to advance the story, supports full crossplay so the whole group stays on the same chain, and protects it all with one-click backups and automatic updates.
Conclusion
Palworld has 117 missions — 58 main and 59 sub — assigned by NPCs across the Palpagos Islands, each with objectives and exact coordinates. The main line is the progression path: it runs through the tower bosses, gates the World Tree behind "Gathering the Key Spheres", and ends with "Awakening" at 143,736 experience. Early missions pay real materials — 20 Paldium Fragment from "First Boss Battle", three Homeward Thunderclouds from "Give a Fuack" — and capture missions complete themselves while you gather condensing fodder.
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