How to Catch Bellanoir in Palworld (Raid Boss, Skills & Drops)

Bellanoir has the highest documented Attack ceiling of any Pal in this knowledge base — 1,000 to 1,270 at Level 80, above even Shaolong and Dandilord, the joint-strongest additions in Palworld 1.0. It exists as both a raid boss and an ordinary catchable Pal, which means you do not have to beat the raid to own one. Here is what it does and how to get it.
Bellanoir at a Glance
| Field | Details |
|---|---|
| Element | Dark |
| Paldeck # | #195 |
| Partner Skill | Grants a ×1.1 – 2.5 damage multiplier to its exclusive move, Nightmare Ray |
| Work Suitability | Handiwork and Medicine Production specialist |
| Notable Drops | Dark Fragment (2 – 3, 100%) |
| Egg | Huge Dark Egg |
Where to Find Bellanoir

Bellanoir exists in two forms:
- Eclipsed Siren Bellanoir — the raid boss variant.
- Bellanoir — an ordinary catchable Pal.
There is also Bellanoir Libero, listed as a variant form rather than an evolution. One quirk worth knowing for breeders: breeding Bellanoir with Bellanoir Libero produces normal Bellanoir offspring, so the pairing does not get you the variant.
The practical route is the Huge Dark Egg. Bellanoir hatches from one, which means you can add it to your Paldeck without engaging the raid at all. Given that the raid variant is a group encounter, hatching is the accessible option for solo players.
It is also nocturnal with a warlike AI, so expect it to be aggressive and to hunt after dark.
How to Catch Bellanoir
- Bring Dragon attackers. Bellanoir is Dark, and Dark is weak to Dragon. Among Palworld 1.0's roster, Shaolong (910 – 1,153 Attack), Aegidron, Eidrolon and Eidrolon Ignis all qualify.
- Do not bring Neutral Pals. Dark beats Neutral outright.
- Expect a long fight. With 5,700 – 7,140 HP and an Attack ceiling above 1,200, Bellanoir hits hard and takes punishment.
- Bring Aegidron for Stun immunity. Its Indestructible Fortress partner skill also cuts party explosive damage by 60% — useful against an aggressive, high-damage target.
- Use high-tier spheres. Sol Spheres (Capture Power 58) or Ancient Spheres (64), and get the target into the red first — the capture HP factor runs from 0.769 at full health to 1.0 at zero.
- Wear the Ring of Mercy (Technology Level 18) so you cannot accidentally kill it after a long fight.
Skills & Stats

Bellanoir's partner skill is unusually focused: it grants a ×1.1 to ×2.5 damage multiplier to its own exclusive move, Nightmare Ray.
That is a multiplier rather than an additive buff, and at the top of its range it more than doubles the damage of a single named skill. It makes Bellanoir a specialist — its value is concentrated in one attack rather than spread across a kit, so it performs best when that move is up and less well between cooldowns.
Combined with the highest Attack ceiling documented here — 1,000 to 1,270 at Level 80 — a well-rolled Bellanoir using Nightmare Ray is the single biggest hit available to a Dark team.

At Level 80:
- HP: 5,700 – 7,140
- Attack: 1,000 – 1,270
- Defense: 650 – 830
Context for that Attack figure. Among the 72 Pals added in Palworld 1.0, the highest ceilings are Shaolong and Dandilord at 910 – 1,153, followed by Eidrolon Ignis at 880 – 1,114. Bellanoir sits above all of them. If your combat tier list is drawn only from the 1.0 roster — as ours is — Bellanoir is the Pal that beats it.
The Defense of 650 – 830 is the trade-off: this is a glass cannon, not a frontliner.
At base it specialises in Handiwork and Medicine Production, so it is not dead weight between fights — Medicine Production keeps healing items flowing, which matters given how much damage Bellanoir takes.
Its Dark Fragment drop at 2 – 3 with a 100% rate is worth noting: Dark Fragment is otherwise scarce, appearing in the Air Walker Mk I recipe (x15) and among Palworld 1.0's roster only from Solenne and Celesdir Noct.
Practical tips
- Hatch it from a Huge Dark Egg if you would rather not run the raid. Same Pal, no group required.
- Bellanoir Libero x Bellanoir produces normal Bellanoir — the pairing will not get you the variant.
- Bring Dragon damage and leave Neutral Pals at home.
- Its Attack ceiling of 1,270 beats every Pal added in 1.0 — worth condensing and Awakening if you want a single monster carry.
- Dark Fragment at 2 – 3 (100%) makes it a reliable source of an otherwise scarce material.
Running your own Palworld 1.0 server
Raid bosses are group content, and group content needs a world that is available when everyone is. A dedicated Palworld 1.0 server keeps your world persistent so a raid attempt does not depend on one person being online, supports full crossplay so nobody is excluded by platform, and handles one-click backups and automatic updates so a failed attempt or a patch day costs nothing.
Conclusion
Bellanoir is a Dark Pal that exists as both the raid boss Eclipsed Siren Bellanoir and an ordinary catchable Pal, hatchable from a Huge Dark Egg. Its Level 80 Attack of 1,000 – 1,270 is the highest documented in this knowledge base, above Shaolong and Dandilord, and its partner skill grants a ×1.1 – 2.5 multiplier to Nightmare Ray, its exclusive move. The cost is a soft 650 – 830 Defense. Bring Dragon attackers, wear the Ring of Mercy, and use Sol or Ancient Spheres once it is in the red.
Ready to run raids with friends? Rent a Palworld server at gamever.io — instant setup, one-click backups and updates, full crossplay and 24/7 uptime. Start with a free trial and use promo code WELCOME.
