How to Beat Lily & Lyleen in Palworld (Free Pal Alliance Tower)

Lily & Lyleen is Palworld's second tower boss and the first one that genuinely checks your equipment. At Level 20 it sits at the point where players have usually stopped improvising and not yet started planning — which is why so many attempts fail here. The fix is simple: Lyleen is Grass, and Grass folds to Fire. Here is the clean route.
The Fight at a Glance
| Field | Detail |
|---|---|
| Human | Lily |
| Pal | Lyleen |
| Tower | Free Pal Alliance Tower |
| Recommended level | 20 |
| Element | Grass |
| Weak to | Fire |
| Coordinates | 36, -311 — north of the Small Settlement |
Bring Fire Damage

Grass is weak to Fire, which roughly doubles your damage — and on a timed tower fight that is clock as much as it is damage.
Fire counters from Palworld 1.0's roster:
- Flaracle — Fire, 850 – 1,075 Attack at Level 80, and its partner skill Burning Future makes Burn-afflicted enemies explode for 40% of your attack damage.
- Renjishi — Fire, 820 – 1,036 Attack. Its Stage Combat partner skill makes your own attacks inflict Burn (2~6).
- Tanzee Ignis — the budget option at Level 10 – 12, with 27 spawn points per day/night cycle. If you are approaching this tower at level, this is the Fire Pal you can realistically have.
- Moldron — Fire/Ground, with a volcanic population from Level 32.
The Renjishi + Flaracle combo is the standout. Renjishi makes everything you hit catch fire; Flaracle detonates it for 40% splash. Against a single large target it is straightforward extra damage, and it costs you nothing but two party slots.
Avoid Water and Ground Pals. Grass beats both — you will be fighting at half damage.
What Beating It Gets You

- Second of nine towers, and the first real equipment check. If you clear this comfortably, your gear is on track.
- It counts toward the World Tree. Palworld 1.0's endgame region opens after the tower bosses, so each clear moves you toward Level 80 content and the ancient technology tier.
- A difficulty calibration. Level 20 is where the game starts expecting you to build for a fight rather than turn up with whatever is in your box.
How to Actually Win

- Bring Fire. Non-negotiable. Everything else on this list is secondary.
- Run Renjishi and Flaracle together if you have both — Burn plus detonation is free extra damage on a timed fight.
- Fight at range where you can. Grass attacks cover ground quickly, and staying mobile is easier than out-trading them.
- Watch the timer. Tower fights are timed, and Palworld 1.0 made tower bosses faster — the window is tighter than it looks.
- Use the dodge. The 1.0 combat overhaul added a proper dodge roll and dodge step; Lyleen's attacks are readable.
If you are over-levelled and coming back for a clean clear, the Metal Bat at Technology Level 40 (500 Attack, from Hardwood x30 and Refined Ingot x20) trivialises this fight — but you do not need it to win at level.
Practical tips
- Fire beats Grass. Skip Water and Ground Pals entirely.
- Tanzee Ignis at Level 10 – 12 is the Fire Pal you can realistically own at this stage — 27 spawn points per cycle makes it easy to find.
- Renjishi + Flaracle turns every hit into a 40% splash detonation.
- Tower fights are timed. Element advantage buys clock.
- This is the tower that tells you whether your gear is on pace. If it is close, upgrade before attempting Level 30.
Running your own Palworld 1.0 server
Tower runs are the natural group activity in Palworld, and a timed fight is far more forgiving with friends. A dedicated Palworld 1.0 server keeps your world persistent so the group can attempt a tower whenever people are free, supports full crossplay so nobody is excluded by platform, and handles one-click backups and automatic updates so a bad attempt or a patch day never costs you progress.
Conclusion
Lily & Lyleen is Palworld's second tower boss — Level 20, Grass, weak to Fire, at coordinates 36, -311 north of the Small Settlement. Bring Fire damage and leave Water and Ground Pals behind. Tanzee Ignis is the accessible option at Level 10 – 12; Renjishi and Flaracle together are the strong one, chaining Burn into a 40% detonation. Watch the timer, use the 1.0 dodge, and treat this fight as the checkpoint it is — it tells you whether your gear is ready for the Level 30 tower.
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