Bounties in Palworld: How to Hunt Criminals & Spend Tokens

Bounty hunting is the most under-rated gold route in Palworld, and almost nobody realises why: the Bounty Shop converts one token into 2,000 Gold Coins. That is the same value as a Coralum Ore, from content most players ignore entirely. Combine that with a documented farming route yielding around 160 tokens per run and bounties become a genuine answer to Palworld 1.0's seven-figure crafting costs.
What Bounties Are
In the game's own framing: "Dangerous criminals have appeared all over the Palpagos Islands. Bring these crooks to justice and cash in the country for rewards."
The essentials:
- Start with the PIDF Bounty Officer, located on the Palpagos Islands.
- Targets are wanted criminals scattered across the map, concentrated around Feybreak.
- Completing a hunt rewards Successful Bounty Tokens.
- You capture them rather than kill them — the tokens come from bringing them in.
That last point is the one that catches people out. A dead bounty is not a completed bounty.
Farming Bounties

One documented farming method: capture roughly 7 bounties near Feybreak using a Yakumo with specific passive skills, yielding approximately 160 tokens per run.
Two pieces of kit make this dramatically easier, and both are cheap:
- Ring of Mercy (Rare, Technology Level 18) — prevents lethal damage. Since bounties must be captured rather than killed, this removes the single most expensive mistake in the loop. There is no reason to hunt bounties without it.
- Lunaris in your party — its partner skill makes spheres home in on Pals and adds +300 to 600 carrying capacity. Homing removes missed throws entirely.
For the capture itself, the same rules apply as anywhere: the HP factor runs from 0.769 at full health to 1.0 at zero, so chip the target into the red before throwing. Statue of Power contributes up to +7.5 Capture Power permanently, and status effects multiply the resulting chance — Freeze at ×1.09, a bear trap at ×1.14.
What Tokens Buy

The Bounty Shop trades tokens for:
| Item | Cost |
|---|---|
| Gold Coin — 2,000 gold | 1 token |
| Life / Power / Stout Fruit (stat boosters) | 25 tokens each |
| Technical manuals, skill implants | 5 – 50 tokens |
| Kinship Peach | 7 – 15 tokens |
| Pal Reverser | 7 – 15 tokens |
| Caps and headbands | 5 tokens each |
The gold conversion is the headline. Every other currency in Palworld is a closed economy — Battle Tickets only work in the Arena, medal points only at the Medal Shop. Bounty tokens are the exception: they cross over into gold at 2,000 apiece.
The Gold Maths

Run the numbers:
- 1 token = 2,000 Gold Coins
- A 160-token run = 320,000 gold
Against Palworld 1.0's actual costs:
| Purchase | Gold | Bounty runs |
|---|---|---|
| Ancient Shield | 10,000,000 | ~31 |
| Beam Scatter | 3,500,000 | ~11 |
| Tactical Grenade Launcher | 2,295,540 | ~7 |
| Ancient Armor (each piece) | 500,000 | ~2 |
| Giga Glider | 50,000 | under 1 |
For comparison, selling Coralum Ore at 2,000 gold each requires 160 ore to match one bounty run — which the Powerful Fishing Magnet route can produce, but only at Level 62 and near Feybreak Land.
The honest verdict: bounty hunting is competitive with the best gold routes in the game and considerably more interesting than salvage grinding. If you are staring at the Ancient Shield's ten million and wondering where it comes from, this is a large part of the answer.
The stat fruits at 25 tokens are the other genuinely good buy — permanent character upgrades for a fraction of a run.
Practical tips
- Capture, do not kill. Tokens come from bringing criminals in alive.
- Wear the Ring of Mercy (Technology Level 18). It prevents lethal damage and costs almost nothing to unlock.
- Carry Lunaris so spheres home in — missed throws are wasted spheres.
- 1 token = 2,000 gold is the only cross-currency conversion in the game. Use it.
- Life, Power and Stout Fruits at 25 tokens are permanent stat upgrades — cheap relative to a 160-token run.
Running your own Palworld 1.0 server
Bounty runs are repeatable content that rewards a world you can drop into for twenty minutes — capture a few targets, cash the tokens, log off. A dedicated Palworld 1.0 server keeps the map and its bounty targets available around the clock, lets a group split hunting routes across platforms with full crossplay, and protects a hard-earned token balance with one-click backups and automatic updates.
Conclusion
Bounty hunting starts with the PIDF Bounty Officer on the Palpagos Islands, targets wanted criminals concentrated around Feybreak, and pays Successful Bounty Tokens for capturing rather than killing them. A documented route of about 7 bounties near Feybreak yields roughly 160 tokens per run — and since the Bounty Shop converts 1 token into 2,000 Gold Coins, that is 320,000 gold a run, or roughly 31 runs for the ten-million-gold Ancient Shield. Wear the Ring of Mercy so you never accidentally kill a target, carry Lunaris for homing spheres, and pick up the 25-token stat fruits while you are there.
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