Valheim 1.0 Adds Two New Capes: Moose Hide and Cape of the Caller

Valheim's 1.0 "Deep North" update, released 2026-09-09 by Iron Gate Studio, takes the game out of Early Access and adds the final biome. Buried in the official announcement, among the bigger headline features, are two new capes: the Moose Hide Cape and the Cape of the Caller. That is the full list — the patch notes name exactly two, not three or four, and this article sticks to that count. What the notes do not do is publish a single number for either cape. No frost resistance, no armor value, no durability, no drop rate — just the names and how each one is tied to something else already in the game. The community wikis have no Deep North pages yet, so this article works from Iron Gate's own announcement only, and hedges everywhere the source is silent rather than guessing at plausible-sounding figures.
Two Named Capes, No Numbers Yet

The official 1.0 announcement lists the Moose Hide Cape and the Cape of the Caller as new additions tied to the Deep North biome. Both are new cosmetic-and-gear items introduced alongside the game's final biome and the Moose, one of 1.0's new creatures. Beyond the two names, the announcement gives no item descriptions, no crafting station requirements, and no indication of upgrade tiers. Anyone expecting a stat comparison at launch is going to be disappointed — this is a naming reveal, not a spec sheet.
Moose Hide Cape: Built From the New Moose

The one concrete detail Iron Gate does give: the Moose Hide Cape uses Moose Hide from the new Moose, the large creature 1.0 adds to the world. That tells you the sourcing chain — hunt the new Moose, harvest Moose Hide, presumably craft the cape at a workbench or forge — but the announcement stops there. Frost or cold resistance, armor value, durability, and any secondary effect are all undocumented in this source. Given the pattern from Valheim's existing capes (the Lox Cape's Frost resistance, the Feather Cape's fall-damage removal), it would be reasonable to expect the Moose Hide Cape to carry some kind of environmental bonus for the Deep North's cold — but that is speculation about a pattern, not a confirmed fact, and this article is not going to state a number that doesn't exist in the source.
Cape of the Caller: A Name Borrowed From an Armor Set

The second cape, the Cape of the Caller, is named after the existing Caller armor set — the announcement explicitly shares that naming between the cape and the set. What that link means mechanically is not stated: it could mean the cape is a new piece designed to slot into the Caller set's existing armor bonus, or it could simply be a thematic naming choice with no functional tie at all. Neither the crafting recipe, the materials required, nor any stat is documented for this cape. Until the community wikis publish their own Deep North coverage or Iron Gate follows up with a stat breakdown, the safest statement is the one the source actually supports: same name family, unconfirmed relationship beyond that.
What Iron Gate Hasn't Told Us Yet
The official 1.0 patch notes, in general, list names, groupings, and crafting or drop relationships for Deep North items — but they publish no numeric stats anywhere in that section: no damage figures, no health or healing numbers, no stamina costs, no resistance values, no drop rates. That is not a gap specific to these two capes; it is how the whole announcement is written, and it means any article claiming a specific Frost-resistance percentage or armor number for either cape right now is inventing it. This one won't.
What's confirmed vs. what isn't
- Confirmed: two new capes exist — Moose Hide Cape and Cape of the Caller.
- Confirmed: the Moose Hide Cape's material comes from the new Moose creature.
- Confirmed: the Cape of the Caller shares its name with the existing Caller armor set.
- Undocumented: frost/cold resistance for either cape.
- Undocumented: armor value, durability, and any secondary effect.
- Undocumented: full crafting recipes and station requirements.
- Undocumented: whether the Cape of the Caller carries a set-bonus tie to the Caller armor.
Running your own Valheim server
Deep North is the last biome before the fight for these new drops really gets going, and a fresh 1.0 world means everyone on your server is hunting the new Moose and testing these capes from scratch at the same time. A gamever Valheim server keeps that world persistent — up to 10 players, one-click backups before anyone risks a Deep North expedition, and updates applied the moment Iron Gate patches in real numbers for these capes.
Conclusion
Valheim 1.0's Deep North update adds exactly two new capes — the Moose Hide Cape, built from the new Moose creature's hide, and the Cape of the Caller, which shares its name with the existing Caller armor set. Past those two facts, Iron Gate's own announcement is silent: no frost resistance, no armor or durability numbers, no crafting recipe details, and no confirmation of a mechanical link between the Cape of the Caller and the Caller set. Anything more specific circulating right now is not sourced to Iron Gate's patch notes. Check back once the wikis or an official follow-up fill in the numbers — until then, this is the complete, honest picture.
Heading into the Deep North with friends? Rent a Valheim server at gamever.io — instant setup, up to 10 players, one-click backups and updates, and 24/7 uptime. Start with a free trial and use promo code WELCOME.
