The V Rising Config Files Explained: ServerGameSettings.json vs ServerHostSettings.json

A misty V Rising wilderness at dawn

 

    Most of your V Rising server's day-to-day options are on the Settings tab, but the full picture lives in two files in the File Manager. Knowing which file holds what lets you tune anything V Rising exposes — PvP/PvE, rates, clan size, castle decay, raid windows, blood pool — safely. This guide tours both files and the single most important rule for editing them.

 

The golden rule: stop or restart to apply

 

    Edit the config, then Stop and Start (or Restart) the server so it reads the new values. Editing while the server runs won't take effect until a restart, and a running server can overwrite the file on save — so the safe sequence is:

 

  1. Stop the server (Overview → Stop).
  2. Edit the file in the File Manager or over FTP.
  3. Start the server.

 

    Always keep the JSON valid — a stray comma or missing brace can make the server reject the file. Copy the text out before a big edit so you have a backup.

 

Where the files are

 

    Open the File Manager and go to /home/configs/Settings/:

 

The V Rising File Manager showing the Settings config folder

 

/home/configs/Settings/ServerGameSettings.json   (~5.8 KB)
/home/configs/Settings/ServerHostSettings.json   (~613 B)

 

    The same folder also holds adminlist.txt, banlist.txt, tempbanlist.txt, servermutechatlist.txt, servermutevoicelist.txt and a v4/ folder. Edit in the panel editor, or over FTP (login on the Settings tab, address on the Network tab).

 

ServerHostSettings.json — the small one

 

    This file (~613 B) holds host, network and identity settings — the same kind of thing as the Settings tab:

 

Field (typical)What it controls
NameServer name (also on the Settings tab).
DescriptionThe server's blurb.
Port / QueryPortNetwork ports — pre-assigned on gamever (see the Network tab); don't change them.
MaxConnectedUsersPlayer slots — see max players.
MaxConnectedAdminsReserved admin slots.
PasswordJoin password.
Save / AutoSave settingsSave name and interval — see backup & restore.
RconRCON enable/password — see admins & bans.

 

    For these, prefer the Settings tab where a field is exposed, so a later panel Save doesn't revert your file edit.

 

ServerGameSettings.json — the big one

 

    This file (~5.8 KB) is the real gameplay tuning — everything the panel doesn't show:

 

AreaWhat it controls
GameModeTypePvP or PvE — see game modes.
RatesResource, loot, crafting and research speeds.
Clan settingsMax clan size.
Castle / decayCastle limits and whether castles decay.
BloodBlood pool and bloodbound behaviour.
RaidsWhen and how castle raids are allowed.
Day/night, durationsTime cycle and various timers.

 

    Set a Game Preset on the Settings tab to apply a whole bundle of these at once, or edit the file for custom values.

 

If the server won't start after an edit

 

  • You likely broke the JSON (a comma or brace) — check the Console for a parse error and fix the syntax, or paste back your backup.
  • The change may not have applied because you edited while running — redo it with the server stopped, then start.

 

Additional Tips

 

  • Stop before editing, start to apply — the #1 rule.
  • Keep valid JSON — one typo and the server rejects the file.
  • Back up the text before a big change.
  • Leave the ports alone — gamever pre-assigns them; see the Network tab.
  • Host settings vs game settings — identity/network in HostSettings, gameplay rules in GameSettings.

 

Conclusion

 

    Your V Rising server lives in two files: ServerHostSettings.json for identity and network, ServerGameSettings.json for the gameplay rules. Prefer the Settings tab and Game Presets where they cover a field, drop into the JSON for anything custom, and always edit with the server stopped and the JSON valid.

 

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