The Nord Weapon Set in Valheim 1.0's Deep North Update

Overview card summarizing the Nord weapon set: update, release date, weapon count and tied crafting material

 

    Valheim exited Early Access on 2026-09-09 with the Deep North update, and one of the headline additions is a complete new weapon line called Nord. Iron Gate Studio's own 1.0 patch notes list 12 Nord weapons, one per existing archetype, tied to a new crafting material called Bloodgold. This article lays out every confirmed Nord weapon by name and — just as important — states plainly what the official notes do not yet cover, so no invented damage number gets mistaken for a patch-note fact.

 

What the Nord Set Is

 

    The set's existence comes straight from Iron Gate's own announcement, not a fan wiki — the Valheim fandom wiki has no Deep North pages published as of this writing. The patch notes describe Nord weapons as "one of three new full weapon lines in the Deep North update," meaning Nord sits alongside two other complete weapon sets shipped in the same release. Per the source, the set spans every existing weapon archetype: "12 Nord weapons, one per archetype: Sword, Greatsword, Atgeir, Mace, Sledge, Axe, Greataxe, Spear, Dagger, Knucklechains, Bow, Crossbow." The notes also confirm the set's tie to Bloodgold, described as "a new Deep North crafting material introduced alongside these weapon tiers." Deep North itself is the final biome added in the 1.0 release — the context this entire weapon line sits inside.

 

Grid card listing the first six confirmed Nord weapons: Sword, Greatsword, Atgeir, Mace, Sledge, Axe

 

The First Six Nord Weapons

 

    Working down the official list in order, the first six are the Nord Sword, Nord Greatsword, Nord Atgeir, Nord Mace, Nord Sledge, and Nord Axe — six melee archetypes, from a one-handed baseline weapon up through two heavy blunt/swing options. Every name matches a weapon category that already exists elsewhere in Valheim, which fits the pattern the patch notes describe: a full parallel gear tier built on Bloodgold rather than a handful of standalone drops. The source gives nothing beyond the names for any of these six — no damage figures, no crafting station requirement, no upgrade tiers.

 

Grid card listing the remaining six confirmed Nord weapons: Greataxe, Spear, Dagger, Knucklechains, Bow, Crossbow

 

The Remaining Six Nord Weapons

 

    The other half of the set covers the Nord Greataxe, Nord Spear, Nord Dagger, Nord Knucklechains, Nord Bow, and Nord Crossbow. Add that to the first six and the arithmetic matches the source's own count: 6 melee weapons from the first group + 4 more melee weapons (Greataxe, Spear, Dagger, Knucklechains) + 2 ranged weapons (Bow, Crossbow) = 12. That's every archetype in the game covered once, including both ranged categories and the Knucklechains brawler-style type — the set isn't limited to classic sword-and-board Viking gear.

 

What Iron Gate Hasn't Published Yet

 

    This is the section that matters most for anyone tempted to treat a name list as a stat sheet. Per the source itself, "per-weapon damage, attack profiles, upgrade costs and the exact recipe of each weapon are not published in the official source." Stated plainly: there is no confirmed damage number for any of the 12 Nord weapons, no confirmed attack speed or stagger value, no confirmed upgrade cost per tier, and no confirmed crafting recipe beyond the general link to Bloodgold. Likewise, Bloodgold itself has no documented gathering method or exact material cost in this source. Anyone quoting a specific Nord weapon damage figure right now is not quoting Iron Gate — treat any number you see on a third-party site as unverified until the studio or an updated wiki page confirms it.

 

Table card listing what the official Nord weapon notes leave undocumented: damage, attack profiles, upgrade costs, recipes

 

Craft one Nord weapon per archetype rather than assuming a "best" one — no damage numbers exist yet to compare them by. Track Bloodgold on every Deep North run, since it's the one crafting requirement Iron Gate has actually confirmed for this tier. Skip any guide that lists exact Nord weapon damage this early — the official notes don't have those numbers, so a third-party site publishing one is guessing. Recheck the official 1.0 patch notes page periodically, since Iron Gate may post a stats follow-up separate from the wiki.

 

Running your own Valheim server

 

    If your group is heading into Deep North together to hunt Bloodgold and try the new Nord line, a dedicated server keeps everyone's world state in sync instead of depending on one player staying online. The standard Valheim server config options apply here with nothing Deep-North-specific required: you can set PvP on or off, adjust world modifiers, and manage who can join through the admin/permitted list, all through the existing config files and launch arguments. If your group has been playing on a pre-1.0 save, that world carries over to a dedicated server normally — migrating an existing world across is the far more common path than starting a fresh one just to reach Deep North.

 

Conclusion

 

    The Nord weapon set is confirmed as 12 weapons — one per archetype, Sword through Crossbow — shipped with Deep North in Valheim's 1.0 release and tied to the new Bloodgold material. What isn't confirmed is everything past the name: damage, recipes, upgrade costs, and attack behavior are all undocumented in Iron Gate's own notes as of this writing. Treat the list above as a confirmed roster, not a confirmed stat sheet, until the studio or an updated wiki fills in the numbers.

 

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