The Anteverse in Abiotic Factor: Every Known Dimension

Abiotic Factor's wiki is blunt about what an Anteverse actually is: "Anteverses are alternate dimensions, discovered using GATE's perforation technology." That one sentence is the entire published explanation of how they're reached — the wiki does not lay out a device recipe, a menu, or a step-by-step unlock sequence anywhere on the page. What it does have is a catalogue: 30 numbered Anteverses, each with a name (or lack of one) and a list of known entities, plus a separate breakdown of the physical locations those portals actually lead to. This article works strictly from that catalogue, and says so plainly wherever the wiki itself goes quiet.
What the Anteverse Actually Is
The wiki's full definition is one line: Anteverses are alternate dimensions, discovered using GATE's perforation technology. Beyond that, the mechanics of reaching one — what triggers the perforation, what's required to open a given numbered Anteverse, or whether every listed number is currently accessible in-game — are undocumented on this page. The wiki does note that the term itself changed during development: under Trivia, it states plainly that "Anteverses used to be called Vignettes earlier in development."
The Known Anteverses, By the Numbers

The wiki's table lists exactly 30 numbered Anteverses, running from Anteverse 0 up to Anteverse 321. Of those 30:
- 4 are named literally "Unknown" — Anteverses 9, 15, 171 and 321. Two of them (9 and 15) are known to exist only because they're "Mentioned in IS-0413's compendium entry."
- 2 are marked as under active investigation — Anteverse 3 ("Under investigation by Lenora Riggs/TransRecon") and Anteverse 10 ("Under investigation by TransRecon").
- That leaves 30 − 4 − 2 = 24 Anteverses with an actual documented name, including Anteverse 0 (Earth), Anteverse 1 (Composer Homeworld), Anteverse 11 (The Train), Anteverse 33 (Flesh Dimension), Anteverse 168 (Canaan), Anteverse 188 (North Pole), Anteverse 268 (Reality) and Anteverse 299 (Core Keeper).
One quirk worth flagging: "Time Bomb Homeworld" is listed twice, for Anteverse 7 (known entity: IS-0107) and Anteverse 12 (IS-0107 and "A12 aggressor") — the wiki gives no explanation for why the same name covers two different numbers. A handful of entries also document zero entities: Anteverse 36 (The World in the Mirror) lists its entities field simply as "None," while Anteverses 10, 67, 82 and 268 are each marked "None currently known."
Portal Worlds and Other Reachable Locations

The wiki separates its location list into distinct categories, and they don't all mean the same thing. Sectors — Office Sector, Manufacturing West, Cascade Laboratories, Security Sector, Hydroplant, Reactors, Residence Sector, plus the subsections The Encroachment and Fragments — are part of the home facility, not an Anteverse. Portal Worlds are the sub-areas the game groups directly under specific Anteverse numbers: Anteverse 0 breaks down into Flathill, Rise, Voussoir, Dunkeltaler Forest, Shadowgate, Praetorium and Albatross, while Anteverse 2 breaks down into Far Garden, The Mycofields and Village Den da'ko Yeer — matching the three names already listed against Anteverse 2 in the catalogue table above.
Beyond that, the wiki lists an "Other – Major" group (The Train, Furniture Store, Canaan, The Night Realm, North Pole, Royal Range) and an "Other – Minor" group (The Pool Room, The World in the Mirror, Some Distant Shore, GATE Arch Defense Facility), plus a separate Home Worlds group (Torii, Temple of Stone, Winter Cabin). Most of the "Other – Major" names line up with numbered Anteverses elsewhere on the page — The Train is Anteverse 11, Canaan is Anteverse 168, North Pole is Anteverse 188 — but Royal Range appears only in this location list, with no corresponding Anteverse number given anywhere on the page. That link is undocumented.
What the Wiki Doesn't Say

To be direct about the gaps: this page has no infobox data at all (the infobox field the wiki normally carries for this kind of article came back empty), so there's nothing structured to cite beyond the prose. There's no explicit requirement list or step sequence for triggering GATE's perforation technology — only the one-sentence description quoted above. And there's no confirmed Anteverse number for Royal Range, despite it sitting in the same "Other – Major" location bucket as five entries that do have numbers. Any of those specifics you might expect from a "how to reach" guide — an item to craft, a location to stand in, a prerequisite to clear — simply aren't published on this source page, and this article isn't going to guess at them.
Practical notes from what's documented
- Check the entities column before treating any Anteverse as safe — Anteverse 33 (Flesh Dimension) lists five separate named entities, while several numbers (36, 67, 82, 268) currently list none at all.
- Heading into Anteverse 2 means three distinct sub-locations, not one map: Far Garden, The Mycofields and Village Den da'ko Yeer.
- Anteverses 3, 9, 10, 15, 171 and 321 are documented as unresolved by the wiki itself — don't expect a walkthrough to exist yet for any of those six.
- "Time Bomb Homeworld" covers both Anteverse 7 and Anteverse 12 — don't assume the name alone tells you which number you're dealing with.
Running your own Abiotic Factor server
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Conclusion
The wiki's own record of the Anteverse is a catalogue, not a walkthrough: 30 numbered dimensions, 24 of them named, 4 marked flatly "Unknown," and 2 still "under investigation." The Portal Worlds breakdown confirms exactly what's inside Anteverse 0 (seven sub-areas) and Anteverse 2 (three), and ties most of the "Other – Major" locations back to specific numbers — except Royal Range, which the source leaves unlinked. What the page never provides is the actual how: beyond "discovered using GATE's perforation technology," the mechanics of reaching a given Anteverse are undocumented, and no honest article built from this source can fill that gap for you.
