The 64 Journals of Palworld: Nine Diarists, and a Castaway Who Kept Writing for 38 Days

Palworld hides 64 readable journal entries across the islands, and they are the only place the game tells its story in its own words. Nine named characters keep diaries — and every one of them is a tower boss you will eventually fight. Alongside them runs the Castaway's Journal, a 23-part account by an unnamed researcher that spans Day XX through Day 38 and reads as the game's actual framing device.
The Full Collection

| Author | Entries |
|---|---|
| Castaway's Journal | 23 |
| Auri | 6 |
| Zoe Rayne | 5 |
| Saya Kurosaki | 5 |
| Bjorn Seligsson | 5 |
| Zenara | 5 |
| Lily Everhart | 3 |
| Marcus Dryden | 3 |
| Victor Ashford | 3 |
| Axel Travers | 1 |
| Standalone documents | 5 |
| Total | 64 |
The five standalone documents are the odd ones out and worth naming, because they are not diaries at all: "A letter penned in crude handwriting", an "Audio Recording from a Council Meeting", a "Suppression Operation Comms Log", an "Ancient Recorder", and "(A scorched piece of paper)". Four of those five are records of somebody else's actions rather than a personal account — the Comms Log in particular is exactly what its name suggests.
Every Diarist Is a Boss
This is the pattern nobody points out. Line the nine named authors up and they are the tower boss roster: Zoe Rayne, Lily Everhart, Marcus Dryden, Victor Ashford, Axel Travers, Saya Kurosaki, Bjorn Seligsson, Auri and Zenara.
That changes what the journals are for. They are not incidental flavour scattered across the map — they are character notes for the people you are working your way toward killing, distributed so that you read them before or around the fight.
The entry counts are uneven in a way that tracks importance:
- Auri leads with six, more than any other named character.
- Four characters sit at five — Zoe Rayne, Saya Kurosaki, Bjorn Seligsson and Zenara.
- Three sit at three — Lily Everhart, Marcus Dryden and Victor Ashford.
- Axel Travers has exactly one. The Eternal Pyre tower boss gets a single entry, which is the sparsest treatment of any named diarist.
If you are trying to understand a specific faction, the entry count tells you how much the game is willing to explain.
The Castaway's Journal

The Castaway's Journal is more than a third of the entire collection on its own, and it is structured as a dated log:
Day XX, Day 0, Day 1-1, Day 1-2, Day 2, Day 3, Day 5, Day 6, Day 8, Day 10, Day 11, Day 12-1, Day 12-2, Day 12-3, Day 13, Day 15, Day 18, Day 22, Day 25, Day 29, Day 30, Day 32, Day 38.
Two features of that sequence are deliberate. Day 1 and Day 12 are split into multiple parts — two and three respectively — so those are the days where most happened. And the gaps widen as it goes: daily at the start, then every two or three days, then jumps of four, five and six. That is what a real log looks like when the writer stops finding things worth recording, or stops being able to record them.
The "Day XX" entry sits outside the numbering entirely. Its opening is the thesis for the whole game:
This world harbors a secret. I was convinced of this when I began reexamining the globe's geographical features for my research towards the end of last year. Looking over the islands of the world, I noticed that a certain area was strangely empty. I knew there was something there.
That entry is found at Grassy Behemoth Hills, coordinates 135, -471 — an early-game location, which means the framing document is available almost immediately if you know to look for it.
Reading Them Without Hunting Them

- Do not make a dedicated trip. 64 entries across the map is a lot of travel for text, and most sit in dungeons, camps and named locations you will clear anyway.
- Read boss diaries before the tower, not after. They are character notes, and they land differently when the fight is still ahead of you.
- Start with Day XX at Grassy Behemoth Hills (135, -471). It is early, it is reachable, and it explains why the islands exist.
- Expect uneven coverage. Auri gets six entries and Axel Travers gets one, so some factions are far better explained than others.
- The five standalone documents are the interesting ones. A council recording, a suppression comms log and a scorched page are the game telling you what happened rather than what somebody felt about it.
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Conclusion
Palworld holds 64 readable journal entries, and the Castaway's Journal alone accounts for 23 of them — a dated log running Day XX through Day 38, with Day 1 split in two and Day 12 split in three and the gaps widening as it goes, exactly the shape a real log takes. Its Day XX entry sits at Grassy Behemoth Hills (135, -471), early enough to find almost immediately, and it states the game's premise outright: an area of the map that was strangely empty. The other named authors are the striking part — Zoe Rayne, Lily Everhart, Marcus Dryden, Victor Ashford, Axel Travers, Saya Kurosaki, Bjorn Seligsson, Auri and Zenara are the tower boss roster, so the diaries are character notes for people you are on your way to fight. Coverage is uneven and informative: Auri gets six entries, four characters get five, three get three, and Axel Travers gets exactly one. Alongside them sit five standalone documents — a crude letter, a Council Meeting audio recording, a Suppression Operation Comms Log, an Ancient Recorder and a scorched piece of paper — which record events rather than feelings.
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