Memory Wiping Medicine & the Juices in Palworld 1.0 (Respec & Work-Speed Boosts)

Palworld hands you a Status Point every level, lets you spend it on five stats that are wildly unequal in value, and gives you no obvious way to undo it. Most players assume a bad early spread is permanent. It is not — there is a respec item, it is just buried deep in the medicine tree where nobody looks. This guide covers Memory Wiping Medicine, and the odd little family of Juices that sits beside it and does something entirely different: trading your Pals' sanity for raw work speed.
Memory Wiping Medicine: The Respec
| Field | Details |
|---|---|
| Effect | "A potion that allows the player to reset their status points when consumed. It has no effect if consumed by a Pal." |
| Ingredients | 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids |
| Crafting work | 30,000 — 16h 40m at station Lv.1, 9m 15s at Lv.10 |
| Crafted at | Electric Medicine Workbench (Technology 43), Advanced Medicine Workbench, Ancient Workbench |
| Rarity | Rare (Rank 4) |
| Weight | 0.2 |
| Gold value | 101,400 |
It resets your Status Points, not your level. You keep your level, your technology and your Pals; you get the points back to re-spend.
And it is genuinely expensive — in two separate currencies. Read the ingredient list again: 50 Horn and 50 Bone are both materials that no base structure produces — they come off Pals or from merchants at 200 gold each. 99 Beautiful Flower is the largest single-ingredient count of any recipe in this part of the tree.
At merchant prices, the Horn and Bone alone are 20,000 gold, which — with 1 Successful Bounty Token converting to 2,000 Gold Coins — is ten bounty tokens before you have touched the flowers.
The second cost is time, and it is the one people underestimate. The recipe carries 30,000 work, which is 16 hours and 40 minutes at a level 1 workbench. That is not a figure you wait out — it is a figure that tells you to upgrade the station. At Lv.5 it drops to 2h 05m, and at Lv.10 to 9 minutes 15 seconds. Crafting a respec on an unupgraded bench is the single most expensive way to spend a day in Palworld.
When It Is Actually Worth Crafting

Given that price, the honest answer for most players is do not craft it — spend correctly the first time. The stat priorities are not subtle:
| Stat | Per point | Verdict |
|---|---|---|
| Weight | +50 | The best point in the game |
| Stamina | — | Second |
| HP | — | Third |
| Work Speed | — | Falls off once base Pals take over |
| Attack | +2 | Skip entirely |
The one mistake that justifies a respec is Attack. At +2 per point it is the weakest investment available, and it is also the most tempting one for a new player — it sounds like the damage stat. If you spent twenty or thirty levels on it before working out that your damage comes from your weapon tier, your Pals and your element matchup (worth roughly 2× damage), then reclaiming those points is worth real money.
Everything else is recoverable by just levelling more. With the 1.0 cap at Level 80 you have far more points than the pre-1.0 tables assume, so a mildly suboptimal early spread evens out on its own.
A note on the other direction. If you have already reached Level 80 and want more, the respec is not what you want — that is the Remedy and Elixir family, which raises the same five stats permanently and with no cap at one Predator Core per point. A respec redistributes what you have; remedies add to it.
The Juices: Work Speed for Sanity

Sharing the same corner of the medicine tree is a family with a very different purpose. Suspicious Juice is described as:
"Juice that improves mood when consumed. Drinking it increases work speed for a period of time, but lowers SAN."
| Juice | Ingredients | Work |
|---|---|---|
| Suspicious Juice | 3 Beautiful Flower, 3 Horn, 1 Bone, 1 Aquatic Pal Fluids | 300 |
| Strange Juice | 5 Beautiful Flower, 5 Horn, 2 Bone, 2 Aquatic Pal Fluids | 3,000 |
| Mysterious Mushroom Juice | 20 Mysterious Mushroom, 10 Beautiful Flower, 10 Horn, 5 Bone, 5 Aquatic Pal Fluids | 10,000 |
The Suspicious Juice work-speed boost is listed at +200% — tripling output for a period, at the cost of sanity.
This is a lever, not a solution, and it points the wrong way for most bases. Palworld's whole base-management problem is sanity: extraction sites drain -0.15 SAN per second per working Pal, and the sanity spiral ends in a Depressed Pal that needs High Grade Medical Supplies at 5 Horn and 2 Bone to fix. Spending SAN to go faster is spending the resource you are already short of.
Where it makes sense is a short, bounded push — a deadline on a specific build where you will be present to manage the aftermath. Where it does not is an unattended base, which is exactly where most Palworld bases spend their time.
Note the escalating work costs: 300 → 3,000 → 10,000. Strange Juice costs ten times Suspicious Juice to make, and Mysterious Mushroom Juice needs 20 Mysterious Mushroom on top of everything else.
Beautiful Flower Is the Thread

Look at the ingredient lists together and one material runs through all of them:
| Item | Beautiful Flower |
|---|---|
| Suspicious Juice | 3 |
| Strange Juice | 5 |
| Mysterious Mushroom Juice | 10 |
| Memory Wiping Medicine | 99 |
Beautiful Flower gates this entire branch, and the 99 required for a respec dwarfs everything else. It also appears outside the medicine tree — the Wumpo Botan Saddle calls for 24.
Combined with 50 Horn and 50 Bone, that makes Memory Wiping Medicine the single most gathering-intensive consumable covered here. It is not a technology problem — the Electric Medicine Workbench is only Technology 43 — it is purely a materials problem.
The practical sequence, if you have decided you want a respec:
- Start collecting Beautiful Flower early, since 99 is a lot to gather reactively.
- Buy the Horn and Bone rather than farming them — 200 gold each, and merchants stock both.
- Run bounties for the gold. At 2,000 gold per token, the 20,000 gold of Horn and Bone is ten tokens.
- Build the Electric Medicine Workbench (Technology 43): 40 Refined Ingot, 10 Circuit Board, 10 Carbon Fiber.
Practical tips
- Palworld does have a respec — Memory Wiping Medicine, at the Technology 43 bench.
- It costs 99 Beautiful Flower, 50 Horn, 50 Bone and 50 Aquatic Pal Fluids, plus 30,000 crafting work — 16h 40m at station Lv.1. Plan it, do not improvise it.
- The one mistake worth undoing is Attack, at +2 per point. Everything else evens out by Level 80.
- Buy the Horn and Bone at 200 gold each rather than farming 100 units.
- Suspicious Juice gives +200% work speed but costs SAN — use it for bounded pushes, never on an unattended base.
- To go past Level 80, you want Remedies and Elixirs, not a respec.
Running your own Palworld 1.0 server
Everything in this guide is a materials and time problem rather than a technology one — 99 flowers, 100 units of drops, and a 16-hour craft on an unupgraded bench — and both accumulate fastest in a world that keeps running. A dedicated Palworld 1.0 server means your plantations, mines and benches produce around the clock, so the gold and gathering behind a respec builds up between sessions instead of during them. Full crossplay lets a group pool the drops, and one-click backups and automatic updates protect a character you have invested eighty levels in.
Conclusion
Memory Wiping Medicine is Palworld's status point respec — "allows the player to reset their status points when consumed" — crafted at the Electric Medicine Workbench (Technology 43) for 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids and 30,000 Gold Coins. The tech is easy; the materials are not, and the only stat mistake that really justifies the cost is having poured points into Attack at +2 each. Beside it sit the Juices, which run the opposite way: Suspicious Juice grants +200% work speed but lowers SAN, which makes it a bounded-push tool rather than a base strategy, given that sanity is already the scarce resource. Beautiful Flower threads through all of it — start gathering long before you commit.
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