Launchers and Heavy Weapons in Palworld: A Technology-38 Launcher That Hits for 10,500

A rocket launcher in Palworld.

 

    Palworld's heavy weapons hold the biggest attack figures outside the Mechanical Bow — and one of them makes no sense at all. The Meteor Launcher unlocks at technology 38 and reaches 10,500 attack at Legendary, which is more than a Common Rocket Launcher at technology 65.

 

    It gets there on a x5.25 multiplier, the largest in the game.

 

Every Launcher

 

Card listing every Palworld launcher by technology and attack.

 

LauncherTechCommonLegendaryMultiplier
Meteor Launcher382,00010,500x5.25
Grenade Launcher533,0004,500x1.5
Guided Missile Launcher565,9008,850x1.5
Multi Guided Missile Launcher—5,9008,850x1.5
Plasma Cannon6110,00013,000x1.3
Rocket Launcher6510,00014,000x1.4
Tactical Grenade Launcher726,7228,066x1.2
Beam Launcher8014,00016,800x1.2
Drone Launcher77200240x1.2

 

    The Meteor Launcher is the anomaly of the whole weapon system. At technology 38 it costs Meteorite Fragment 100, Refined Ingot 30, Paldium Fragment 20, Corrosive Solvent 5 — no Plasteel, no Coralum, no cores — and a Legendary one out-hits a Common Rocket Launcher available 27 technology levels later.

 

    The Multi Guided Missile Launcher has identical damage to the single version — 5,900 Common, 8,850 Legendary. Its advantage is capacity: it "can hold multiple ammo at once" and "fires a series of missiles." You pay 50% more Pal Metal Ingot for the magazine, not for the damage.

 

    The Drone Launcher's 200 attack is not a mistake. It "fires drones which perform autonomous attacks" and is "capable of deploying up to 9 units." The published attack is per drone, and nine of them work without you.

 

The Energy Weapons

 

Card listing Palworld's beam and energy heavy weapons.

 

WeaponTechCommonLegendaryNote
Flamethrower52636954"Can set the enemy on fire"
Gatling Gun54375562"Mows down enemies with suppressive fire"
Laser Gatling Gun59530689"Take down multiple enemies at once"
Plasma Cannon6110,00013,000"Causes an energy explosion upon impact"
Beam Launcher8014,00016,800Caution: overheating on rapid fire

 

    The two Gatling guns are sustained-fire weapons and their numbers reflect it — 375 and 530 per shot against the Plasma Cannon's 10,000 per shot. As everywhere in this class, do not compare per-shot damage across firing modes.

 

    The Beam Launcher at 14,000 is the highest-damage launcher in the game, and the only one with a published drawback: "Caution is required to prevent overheating during rapid fire."

 

    It costs Paloxite Ingot 100, Bio Battery 50, AI Core 10 and Ancient Civilization Core 10 — ten of each core, the steepest core requirement on the list.

 

Where the Legendary Rolls Pay

 

    The launcher class is where the game's rarity inversion is most extreme:

 

  • Meteor Launcher — x5.25. From 2,000 to 10,500, a +8,500 swing at technology 38. The single largest legendary gain in Palworld.
  • Guided Missile Launcher — x1.5. From 5,900 to 8,850, a +2,950 swing.
  • Rocket Launcher — x1.4. From 10,000 to 14,000, a +4,000 swing.
  • Beam Launcher — x1.2. From 14,000 to 16,800, a +2,800 swing at technology 80.

 

    A Legendary Meteor Launcher gains three times what a Legendary Beam Launcher gains, from a weapon available forty-two technology levels earlier.

 

    The Rocket Launcher's x1.4 is unusual for its tier. Everything above technology 60 is normally pinned at 1.2x; the Rocket Launcher and the Plasma Cannon (x1.3) are the exceptions.

 

Which Heavy Weapon to Build

 

Card recommending which Palworld heavy weapon to craft.

 

  • Technology 38: the Meteor Launcher, and chase a legendary schematic for it specifically. x5.25 is the best rarity return in the game.
  • Technology 53: the Grenade Launcher at 3,000 if you need area damage — "useful when dealing with a large number of enemies."
  • Technology 56: the Guided Missile Launcher at 5,900 for tracking. Take the Multi version only if you want the magazine; the damage is identical.
  • Technology 61–65: the Plasma Cannon or Rocket Launcher, both at 10,000 Common. The Rocket Launcher scales better (x1.4 against x1.3); the Plasma Cannon arrives four levels earlier.
  • Technology 80: the Beam Launcher at 14,000, if you have ten AI Cores and ten Ancient Civilization Cores spare.

 

    Skip the Tactical Grenade Launcher's numbers and read its description. At 6,722 it is below the Rocket Launcher, but its "improved trajectory stability allows for precise long-range bombings" — it is an accuracy upgrade, not a damage one.

 

    For the individual endgame entries, see Palworld 1.0 Beam Launcher, Drone Launcher, Tactical Grenade Launcher and How to Get Meteor Launcher in Palworld.

 

Running your own Palworld 1.0 server

 

    Heavy weapons eat ammunition and cores faster than any other class, which makes them a base-economy problem rather than a loadout choice. A gamever Palworld server keeps it persistent with full crossplay, automatic updates and one-click backups.

 

Conclusion

 

    Palworld's heavy weapons hold the biggest per-shot numbers outside the Mechanical Bow, and the Meteor Launcher is the anomaly of the whole system: available at technology 38 for Meteorite Fragment 100 and no cores at all, it scales at x5.25 — the largest multiplier in the game — from 2,000 to 10,500, out-hitting a Common Rocket Launcher from 27 technology levels later. The Beam Launcher at 14,000 is the class ceiling, at ten AI Cores and ten Ancient Civilization Cores, with the only published drawback in the family: overheating on rapid fire. Two entries need their descriptions rather than their numbers — the Multi Guided Missile Launcher has identical damage to the single version and pays 50% more Pal Metal for magazine capacity, and the Drone Launcher's 200 is per drone, with up to nine deployed and attacking autonomously. On rarity, this class is where the inversion bites hardest: a Legendary Meteor Launcher gains +8,500 attack, three times the +2,800 a Legendary Beam Launcher gains.

 

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