Installing Mods on Your 7 Days to Die Server

A heavily modified, fortified base in 7 Days to Die

 

    7 Days to Die has a deep modding scene, from total overhauls that rework the whole game to small quality-of-life tweaks. Your gamever server supports both a one-click overhaul toggle and manual mod installs over FTP. This guide covers both routes and the three things that trip people up: anti-cheat, matching clients, and backups.

 

Before you start: three ground rules

 

  1. Back up first. Mods change your world and files — take a backup before any mod work. See backup & restore.
  2. EAC usually has to be off. Most mods that change gameplay won't run with Easy Anti-Cheat enabled. You'll set EACEnabled to false on Server settings — accepting the reduced protection that comes with it.
  3. Clients must match the server. This is the big one — 7 Days to Die mods that change game content must be installed on every player's game too, matching the server's mods. A server-only install of a content mod means players can't join or see things correctly. Be honest with your group about this before you commit.

 

Option 1: Install Undead Legacy (one click)

 

    The easiest route to a full overhaul is the built-in toggle. On Settings → Server settings:

 

The 7 Days to Die Server settings showing the Install Undead Legacy toggle

 

  • Set Install Undead Legacy to YES to install the Undead Legacy overhaul mod on the server.
  • Save, then Restart.
  • Each player then installs the matching Undead Legacy build on their own game so they can join.

 

    This is the simplest way to run a big overhaul without touching files.

 

Option 2: Manual mods over FTP

 

    For hand-picked mods, install them yourself into the server's Mods folder:

 

  1. Back up and stop the server.
  2. Get your FTP credentials from Settings → FTP server settings.
  3. Connect with an FTP client and find (or create) the Mods folder in the server files.
  4. Upload each mod into its own subfolder inside Mods.
  5. Set EACEnabled to false if the mod requires it.
  6. Start the server and watch the Console for load errors.
  7. Make sure every player installs the same mods locally.

 

    The File Manager can also handle smaller uploads directly in the browser.

 

If something breaks

 

  • Players can't join after modding — almost always a client/server mod mismatch, or EAC still on. Line the mods up and set EAC off.
  • Server won't start — a bad or incompatible mod; check the Console, remove the offending mod over FTP, and restart. Restore your backup if needed.

 

Additional Tips

 

  • Back up before and after a successful mod setup.
  • EAC off is the price of most mods — expect it, and know it lowers protection.
  • Every player needs matching mods for content changes — no exceptions.
  • One mod per subfolder in Mods keeps things tidy and easy to remove.
  • Watch the Console on first start to catch load errors early.

 

Conclusion

 

    Modding your 7 Days to Die server is straightforward: flip Install Undead Legacy to YES for a one-click overhaul, or upload hand-picked mods into the Mods folder over FTP. Just remember the three rules — back up first, turn EAC off when a mod needs it, and make sure every player runs the same mods. Do that, and your server is as custom as you want it.

 

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