How to Tame Veilwyn in ARK

Veilwyn is one of the stranger tames added with ARK's Lost Colony DLC — not a mount, but a small, fox-like companion. Per ark.wiki.gg, "the Veilwyn is a [[mammal]] in Lost Colony. It is a small, fox-like companion that can create small, portal-like holes to teleport and grant unique and helpful buffs to the player that can later evolve into one of two formidable forms, each unlocking entirely new and potent abilities." This guide sticks to what that page documents — appearance, base stats, the passive tame, Companion Mode, and evolution into Malwyn or Solwyn. Where the source leaves something unresolved, it's flagged rather than guessed.
What Is the Veilwyn?
The wiki describes Veilwyn as "a small, fox-like creature with features reminiscent of an Arctic fox or a ferret with a slender build, with a long, thin tail and pointed ears," plus "feather-like spines running down its back and tail." Its Domestication data lists Diet as Omnivore and Temperament as "Skittish (Aggressive in Groups)." In the wild, "Wild Veilwyns can be seen individually or in pairs, teleporting and cloning themselves to become packs. They are usually passive but sometimes attack players and their tames for unknown reasons" — the wiki itself doesn't explain that unprovoked aggression. It adds that wild Veilwyns "will also sometimes attack player-built structures such as plant pots and stone water tanks, though they have not been seen attacking foundations or walls." Habitat is listed simply as "Map," and Drag Weight is 40. Killed rather than tamed, it drops Hide and Raw Meat.
Base Stats and Growth

At Level 1 the wiki's stats table lists: Health 200, Stamina 260, Oxygen 150, Food 1200, Weight 200, Melee Damage 11, Speed 100 (base 100%), and Torpor 450. Its growth fields translate to: Health +20%/level wild, +27%/level tamed; Stamina and Oxygen +10%/level both wild and tamed; Food +10%/level both; Weight +2%/level wild, +4%/level tamed; Melee Damage +5%/level wild, +10%/level tamed; Speed +0%/level wild (unlevelable in the wild) and +2.5%/level tamed; Torpor +6%/level wild. The page also lists taming-effectiveness bonuses: +10% Health, +15% Food, +40% flat and +35% multiplicative Melee Damage, +30% Speed, and +50% Torpor. The source has no Reproduction/breeding-time table for Veilwyn the way it does for many other creatures, so gestation and maturation times are undocumented here.
How to Tame a Veilwyn

Veilwyn's Domestication data lists Taming Method as Passive, Tameable and Breedable as Yes, Rideable as No, Torpor Immune as No, and Nonviolent Tame as Yes. The wiki's step-by-step method: "To tame a Veilwyn, you must sneak up on the Veilwyn by crouch walking behind it. When close enough, a 'claim veilwyn' prompt will show up, and you will be able to tame it." The documented steps never call for feeding it anything — the infobox separately lists Kibble as "Exceptional Kibble," but that field's exact role (post-tame leveling preference versus part of the tame itself) isn't explained, so this guide doesn't assume it's required to complete the sneak-claim.
Getting spotted complicates things: "If you are spotted, the Veilwyn will clone itself. While it's still technically possible to claim a Veilwyn in this state, it's impossible to determine which is the main Veilwyn and which are the clones." Per the wiki, once clones reach five or more, "it's best to just leave the immediate area and try to sneak up again when the clones are gone," since Veilwyns "will get aggressive after amassing a large clone army which can lead to a survivor's death."
Companion Mode, Abilities, and Evolution

Two active attacks are documented: Bite (5 stamina, 0.67s interval), whose damage the wiki itself marks unresolved — literally "??? damage" in the source, so no figure is stated here — and Surprise Attack (5 stamina, 3.25s interval), dealing 11 damage and applying a Freeze debuff that "stacks 30 times." Once tamed, a Veilwyn can switch into Companion Mode from the radial menu; in this mode it "cannot die; upon 'death,' it will phase away and respawn in an hour," gains a percentage of the player's experience, and "doubles its own Melee Damage output, but increases the damage taken by 20%." Radial/Whistle commands include Call Friends (clones itself up to 6 times, each lasting 60 seconds), Moral Support Speed/Offensive/Defensive (passive +5% buffs), Tundra Swiftness (+15% move speed for 5 seconds, 2m30s cooldown), Tundra Power (buffs the next melee hit; the wiki notes the exact amount fluctuates between test sources, so no fixed number is given here), and Tundra Endurance (150 Health restored over 2 seconds, 40-second cooldown). Its Pack Boost stacks up to +6 at 7 or more Veilwyn, adding "+10% extra Melee Damage and +5.5% damage resistance per extra pack member up to 6" — in Companion Mode that flips to +15% extra damage taken per pack member instead.
Evolution is the headline mechanic: "The Veilwyn can evolve into two powerful forms. The gothic 'artificial' Malwyn, and the swift Solwyn. Neither of them are tamable by default, but are instead evolved from a Veilwyn using Corrupted Vulpite or Pristine Vulpite, respectively." This happens "when a companion Veilwyn's current buff 'Adventure!' reaches 100%; it can be force-fed with Vulpite, which causes it to disappear into the warp and come out as Solwyn or a Malwyn based on the type of Vulpite that is fed to them." One documented ceiling: "Veilwyn's wild max levels will be 2/3 of the server's common dinos' max levels" — on official servers, where the common cap is 150, that puts Veilwyn's wild max at 100.
Quick tips from the source: a spotted Veilwyn clones itself repeatedly, so if the clones stack to 5+, back off and let them despawn rather than pushing through. Against a hostile wild pack, the wiki names the Therizinosaur and Ossidon specifically as tames with the AoE, damage, and mobility to "easily kill Veilwyns."
Running your own ARK server
Chasing a Veilwyn through Lost Colony's teleport-and-clone behavior, timing a rest window, and building an "Adventure!" buff to 100% for evolution all take repeat attempts on the same map state — a public server restart or another tribe scaring off your target resets that progress. A private ARK server keeps your Lost Colony instance running on your schedule, so a half-finished sneak approach or a companion Veilwyn mid-evolution is still there when you log back in.
Conclusion
Everything here comes from ark.wiki.gg's Veilwyn page: it's a passive, nonviolent sneak-tame (crouch behind it, claim the prompt), not a knockout or bait tame. Base stats start at 200 Health, 260 Stamina, 1200 Food, and 450 Torpor at Level 1, with documented growth rates and taming bonuses. Once tamed, Companion Mode unlocks Call Friends, the Tundra buffs, and Pack Boost, and feeding it Corrupted or Pristine Vulpite at 100% Adventure! evolves it into Malwyn or Solwyn. What the wiki doesn't resolve — Bite's exact damage, Tundra Power's precise bonus, and any breeding/maturation timers — is flagged here as undocumented rather than guessed.
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