How to Tame a Pachyrhinosaurus in ARK

The Pachyrhinosaurus is a knockout (KO) tame, and its wiki page flags it as an unusually fast-draining one: "the Pachyrhinosaurus has a hardened head which decreases the amount of damage and torpor it receives," and its torpor "drains extremely quickly." This guide covers what ark.wiki.gg documents: the KO method, exact food quantities and times for a Level 1 tame, its Level 1 base stats and saddle requirement, and its breeding/maturation timeline. Every figure below is quoted or computed from the wiki's Pachyrhinosaurus page; where the page gives no number, this guide says so instead of guessing.
Knockout (KO) Taming Method
Per the infobox, the Pachyrhinosaurus is tameable, rideable, and breedable, with Bug Repellant as preferred food and the Pachyrhinosaurus Saddle as its equipment. Taming method: Knockout — raise its Torpidity with tranquilizer weapons until it's unconscious, then load food into its inventory. The page is specific about aim: "Players should shoot the body to knock the Pachyrhinosaurus out faster," since its head acts as armor that "decreases the amount of damage and torpor it receives." It also names a preferred weapon pairing: Crossbow with Tranq Arrows beats Longneck Rifle with Tranquilizer Darts "due to the faster reload and shorter firing interval, as well as having nearly no chance of killing the Pachyrhinosaurus."
The torpor-drain numbers back this up. At Level 1, torpidity depletes at 3.5/second, fully draining in 1 minute 11 seconds. At Level 150, it's 12.08/second, draining in 3 minutes 25 seconds. The arithmetic: 12.08 ÷ 3.5 ≈ 3.45, so a Level 150's torpor falls nearly three and a half times faster per second than a Level 1's — why shot speed, not raw damage, is what the wiki treats as decisive.
Level 1 Taming Food and Bug Repellant Costs

For a Level 1 Pachyrhinosaurus, the wiki's taming table lists: Bug Repellant — 6, taking 0:02:16; Fresh Barley, Fresh Wheat, and Soybean — 30 each, taking 0:18:01; Dried Wheat — 30, taking 0:36:01; Mejoberry — 39, taking 0:17:34; Berries — 59, taking 0:17:43. Worth noting: Dried Wheat needs the same quantity (30) as the Barley/Wheat/Soybean group but takes about twice as long to feed out (36 minutes versus 18). Berries need 59 ÷ 39 ≈ 1.51× — about 51% more units than Mejoberry — for nearly the same total time.
Bug Repellant scales fast: the Level 150 table lists 39 Bug Repellant, taking 0:14:38 — 39 ÷ 6 = 6.5× the Level 1 quantity. The page adds a concrete stocking warning: "you need a lot of Bug Repellant to tame a high level Pachyrhino - 77 Bug Repellant equals 308 advanced crops to produce which is more than twice than a single crop plot can hold."
Each per-level food block also prints a bare "KO" line (Level 1: × 25, × 11, × 3, × 2, × 2, × 1), but the text captured here doesn't label which weapon or ammo each of those six numbers maps to. This guide doesn't guess at that mapping — treat the quantity/time figures above as the reliable numbers.
Base Stats and Saddle

Base stats at Level 1, per the wiki's stat table: Health 375 (+75/level), Stamina 150 (+15/level), Oxygen 150 (+15/level), Food 3000 (+300/level), Weight 365 (+7.3/level), Melee Damage listed as 28 / 10 (+1.4 / +0.5 per level), Movement Speed 100% (+1%/level), and Torpidity 250 (+15/level). The page prints Melee Damage as "28 / 10" without labeling the second figure, so it's quoted as printed rather than interpreted.
Health computed for a tabulated level: at Level 60, 375 + 75 × 59 = 4800 Health. The Pachyrhinosaurus Saddle unlocks at Level 27, and the page confirms Rider Weaponry is enabled once saddled. Drops on death: Hide, Keratin, Raw Meat.
Breeding and Maturation Timeline

The Pachyrhinosaurus lays a Pachyrhino Egg, incubation range 22–28°C / 72–82°F (an Egg Incubator at 25°C / 77°F sits inside that range). Documented timings: Incubation Time 2h 29m 59.28s, Baby Time 4h 37m 46.666s, Juvenile Time 18h 31m 6.662s, Adolescent Time 23h 8m 53.328s, and a Total Maturation Time of 1d 22h 17m 46.656s. That total is 24h + 22h 17m 46.656s = 46 hours, 17 minutes, 46.656 seconds — not 22 hours. The three growth stages sum to the same figure: 4h 37m 46.666s + 18h 31m 6.662s + 23h 8m 53.328s = 46h 17m 46.656s, matching the printed total exactly. Breeding Interval: 18h – 2d.
The page documents habitat across 13 maps: The Island, The Center, Ragnarok, Extinction, Valguero, Genesis: Part 1, Crystal Isles, Genesis: Part 2, Lost Island, Fjordur, Midgard, Asgard, and Vanaheim. The habitat table also marks each map Common, Rare, Untameable, or Cave, but those per-map tags weren't reliably captured in the text pulled here, so this guide doesn't assign a rarity to any specific map — the 13-map list is where it can appear, not where it's common.
Aim for the body, not the head — the head shield cuts the damage and torpor a shot delivers. Bring a fast-reloading weapon; the wiki calls out Crossbow-fired Tranq Arrows over a Longneck Rifle with Tranquilizer Darts specifically for reload speed. And stock Bug Repellant well ahead of a high-level attempt — the wiki's own math (77 Bug Repellant needing 308 advanced crops) shows one crop plot won't cover it.
Running your own ARK server
Taming a Pachyrhinosaurus from scratch — farming Bug Repellant, keeping a Crossbow and Tranq Arrows stocked, and holding through a fast-draining torpor bar — is a lot smoother on a dedicated, always-on world than on someone else's server session. A private ARK server keeps your crop plots growing, your Bug Repellant stockpile untouched, and your half-finished tame exactly where you left it, with no public-server griefing risk mid-KO. It also lets your tribe coordinate the whole run — trap, farm, shoot — on your own schedule.
Conclusion
Taming a Pachyrhinosaurus comes down to what the wiki documents: knock it out by shooting the body (its head is armored), favor a Crossbow with Tranq Arrows for reload speed, and expect a Level 1 tame to need as little as 6 Bug Repellant in about 2 minutes 16 seconds — or a Level 150 to need 39, roughly 6.5 times as much. Its saddle unlocks at Level 27, and a full egg-to-adult cycle runs 46 hours 17 minutes 46.656 seconds, not 22. What the source doesn't spell out — the per-weapon meaning of its bare KO multipliers, and the Common/Rare breakdown across its 13 maps — isn't guessed here.
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