How to Tame a Griffin in ARK

A Griffin, ARK's dual-passenger aerial predator

 

    The Griffin is a Knockout (KO) tame — ark.wiki.gg lists its Taming Method as "Knockout" — the wiki's in-game dossier calls it "highly independent" with a "disinterest with interacting with humans," and trapping is the wiki's recommended way to hold it still before you tranquilize it, though a circle-strafe method is also documented. This guide covers what the wiki page documents: the KO method and trap options, what it eats once down, how torpidity scales across the wild levels the source covers, and its base stats, habitat maps, and carrying ability. Where the source has no number, this guide says so instead of guessing.

 

Taming a Griffin: The Knockout Method

 

    The infobox and domestication table agree: Taming Method — Knockout, Torpor Immune — No, so tranquilizers work normally. Containing it is the hard part. The Taming Strategy section is explicit: "Knock the Griffin out, make sure to make a pen that it cannot get out of, as its torpor raises closer to max it'll fly away and it'll be impossible to knock it out." A trapped Griffin can also enter a "panic state" with heavy camera shake.

 

    The page lists several trap methods. One uses a decoy: "Grab one Pteranodon, at least 5 stone dinosaur gateways, and 2 gates," lure the Griffin into the gateway lane on foot, then seal the open end so "it is now trapped" and can be "tranquilized at leisure." A second leans on the fact Griffins "aggro on anything that isn't you" — a Pteranodon carrying a tamed Dodo pulls it into a small stone pen. A third uses a Bloodstalker, reeling the Griffin in behind stone doorframes that "prevent the Bloodstalker from automatically reeling it in and begin eating it." A simpler early-game option is circle-strafing on foot, exploiting its wide turning radius while landing tranq darts.

 

    One contradiction is worth flagging rather than silently resolving: the Taming Strategy prose says Griffins "are not breedable," but the domestication table lists Breedable — Yes, with the comment "Only in ASA." The page's own changelog explains it — the ASA patch note "67.0 — Griffin is now breedable" — so the "not breedable" strategy text is legacy ARK: Survival Evolved-era wording the ASA breeding update superseded.

 

What a Tamed Griffin Needs and What It Can Do

 

Table of Griffin taming and domestication basics

 

    The domestication table names a Preferred Kibble of Extraordinary Kibble and Preferred Food of Raw Mutton. Extraordinary Kibble's own listed recipe is: "1 × Special Egg, 5 × Fiber, 1 × Giant Bee Honey, 1 × Lazarus Chowder, 10 × Mejoberry, 1 × Water." Equipment is listed as "No Saddle Needed", and Rideable comes with the note "Has two seats," with Rider Weaponry Yes, meaning both seats can fire while flying.

 

    Once down, a Griffin can be immobilized by five listed tools: Chain Bola, Bear Trap, Large Bear Trap, Plant Species Y Trap, and Net Projectile. It can damage Thatch, Greenhouse, and Wood structures if loose near a base. Killing a wild one yields 12 XP with a 100% Special Loot Chance; Feces Size is Small, Drag Weight 200, and it is not Radiation Immune. It drops Hide, Raw Meat, and Raw Prime Meat, and reproduces via a Griffin Egg.

 

How Torpidity Scales by Wild Level

 

Table of Griffin torpidity depletion rate and knockout duration by wild level

 

    The taming tables cover six wild levels — 1, 30, 60, 90, 120, and 150 — each with a Torpidity-depletion rate and a "Time until all torpidity is depleted" figure:

 

  • Level 1 — 2.14/s, fully depleted in 00:11:43
  • Level 30 — 3.55/s, fully depleted in 00:19:19
  • Level 60 — 4.63/s, fully depleted in 00:24:32
  • Level 90 — 5.6/s, fully depleted in 00:28:20
  • Level 120 — 6.5/s, fully depleted in 00:31:18
  • Level 150 — 7.37/s, fully depleted in 00:33:45

 

    Arithmetic on the two ends: 7.37 ÷ 2.14 ≈ 3.44, so a Level 150 Griffin's torpor drains about three and a half times faster per second than a Level 1's — why higher levels need far more narcotics, even though the depleted-in time only grows from ~12 to ~34 minutes.

 

    Each level also has a bare six-number "KO" line — at Level 1: "× 150; × 62; × 17; × 10; × 7; × 4." The source doesn't label which weapon or ammo type each number corresponds to, so this guide won't guess a mapping — treat them only as a relative sense of Level 150 vs. Level 1 difficulty, not a per-weapon shot count.

 

Base Stats, Habitat Maps, and What It Can Carry

 

Table of Griffin base stats at Level 1

 

    At Level 1, the Base Stats and Growth table lists: Health 950 (+142.5/level), Stamina 225 (+11.25/level), Oxygen 150 (+15/level), Food 1600 (+160/level), Weight 280 (+5.6/level), Melee Damage 27/12 (+1.35/+0.6 per level), Movement Speed 100% (N/A per level), and Torpidity 1500 (+90/level). Worth flagging: the page repeats this table a second time under its Wild Stats Level-up calculator, and that copy lists a different Health taming-bonus additive (-900 instead of -450), with every other figure matching. The source doesn't state which applies to the current live version, so both are noted rather than one being silently picked.

 

    The infobox lists DLC maps as Ragnarok, Crystal Isles, Lost Island, and Fjordur; the page's separate Habitat line adds a fifth, Midgard, that isn't in the infobox's DLC field — both are reported here rather than reconciled into one. It's a Carnivore with Aggressive temperament, in the Birds, Mammals groups, and the in-fiction dossier names it "Gryphon magnificum." Once tamed, the wiki names 23 carry-able creatures in its table, plus a note that Ferox's small form can also be carried despite not being in that 23-name table.

 

Its torpor "drains extremely quickly, while its food drains relatively slowly, so prepare plenty of narcotics beforehand." Use tranq darts or shocking tranq darts with a longneck rifle rather than tranq arrows — the page warns a Griffin "may die if you use tranq arrows." Build the pen before you engage; losing containment mid-tranq lets it fly off before torpor finishes the job. And stay alert once it's aggroed: Griffins have a wide aggression radius and will chase for long distances, and even their small knockback "might push a survivor to a death at the base of a ravine."

 

Running your own ARK server

 

    A Griffin trap only works if it's still standing when you come back to finish the tame — a public-server wipe, griefer, or restart mid-tranq can undo a multi-narcotic effort in seconds. A private, always-on ARK server keeps your trap, your Extraordinary Kibble stockpile, and your half-tranquilized Griffin exactly where you left them, and lets you run a Pteranodon-decoy or Bloodstalker session with tribemates on your own schedule.

 

    Spin up your own ARK server and set the trap on your terms. Use promo code WELCOME for your first month free.

 

Conclusion

 

    Taming a Griffin in ARK comes down to what ark.wiki.gg documents: it's a Knockout tame that needs a real trap first (stone-gateway lane, Pteranodon-and-Dodo decoy, or Bloodstalker doorframe method), Extraordinary Kibble or Raw Mutton once it's down, torpidity draining from 2.14/s at Level 1 up to 7.37/s at Level 150, and a saddle-free two-seat ride once it's yours. What the source doesn't spell out — which weapon each bare KO number refers to, and which of its two duplicated Health taming-bonus figures is current — isn't guessed here, just flagged so you know exactly what's confirmed and what isn't.

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