How to Craft Medicines in 7 Days to Die 1.0
Splints and Plaster Casts
In 7 Days to Die 1.0, breaking or spraining your leg is a real pain—literally. The first step in recovery is knowing your splints from your plaster casts. If you take a high fall, you’ll get a debuff on your agility and fortitude, and a red bone icon will show up in your status effects. To treat this, grab a Splint or a Plaster Cast.

The splint is a quick fix, reducing your healing time by 30 minutes, while the plaster cast is a bit more potent, shaving off 40 minutes. Just remember, you can’t stack these items for a double whammy of healing. To minimize leg damage from falls, level up your Parkour skill under the Agility attribute. By level 5, you’ll avoid breaking your leg entirely!
Painkillers: Your Quick Fix
When you're in a pinch and need an instant boost, Painkillers are your best bet. They’ll immediately restore 40 health points and give you a 10% damage mitigation, which means you can withstand a bit more punishment in a single hit. However, they come with a downside—your water level will drop by 40 points. So, make sure you’re keeping an eye on your hydration levels to avoid a double whammy of injury and dehydration.

Aloe Cream, Bandages, and First Aid Kits
Now, let’s talk about healing wounds. Aloe Cream is perfect for treating bleeding, and it adds 3 max health while healing you at a rate of 2 health per second for 3 seconds. First Aid Bandages are a bit more robust, offering 25 max health and healing 2 health per second for 15 seconds. But if you’re looking for top-tier healing, you’ll want to craft a First Aid Kit. This powerhouse restores 90 max health and heals 2 health per second for a full 90 seconds. Think of max health as your injury status—more damage means lower max health unless you’re on the meds!

Crafting Your Medicines
To whip up these medical goodies, you'll need to get your crafting on. Let’s break it down:
First Aid Bandage:
You’ll need an Intellect Level of 5 and a Perk in Science Level 1 to craft this. The ingredients are straightforward, and it’s a good starter item for any medic in the making.
First Aid Kit:
This requires a bit more prep. Get your Intellect up to Level 6 and your Perk in Science to Level 3. You’ll need a Chemistry Station for this one. Gather these ingredients:
- Blood Bag: Found in medical containers or through blood draw kits.
- Grain Alcohol: Crafted from cornmeal and bottled water at a Chemistry Station.
- Bandage: Can be made with cloth.
- Sewing Kit: Scavenge from dumpsters, trash bags, or clothing containers.

Gathering Ingredients
Here’s the lowdown on where to find what you need:
- Sewing Kits: Search in dumpsters, trash bags, and especially clothing containers like garment bags and dryers. The laundry mat POI is a goldmine for these.
- Grain Alcohol: This is a bit trickier. You’ll find it in medical containers and chemistry sets. To make it yourself, farm corn to make cornmeal. At the Chemistry Station or Campfire, mix cornmeal with bottled water to create grain alcohol.
- Blood Bags: In Alpha 18, you can’t craft these. Find them in medical containers, pill cases, and blood draw kits.

Crafting Recipes and Tips
To craft Grain Alcohol, you’ll need cornmeal and bottled water. At the Chemistry Station, it’s a straightforward process. For Duct Tape, make Glue from bones and bottled water, then combine it with cloth fragments. Use a Blood Draw Kit to injure yourself, then heal up with your newly crafted First Aid Kits. This loop helps level up your Medicine skill efficiently.

And there you have it! Crafting medicines in 7 Days to Die 1.0 is a crucial skill for any survivor looking to stay alive and kickin’ in the zombie apocalypse. With the right ingredients and a bit of know-how, you’ll be patching up wounds and keeping your health in check like a pro. Stay sharp, keep scavenging, and never let those zombies get the best of you!
