How to Catch Tombat in Palworld 1.0 (Stats, Skills & Drops)

Tombat is Paldeck entry #52, a Dark-type Pal whose documented profile leans toward base-management work — Mining Lv.3 plus Gathering Lv.2 and Transporting Lv.2 — backed by an eight-move active-skill ladder that tops out at a heavyweight 600-power finisher. The paldb.cc profile this article draws from does not list Tombat's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type — that gap is real, not an oversight in the writing, and is called out explicitly below rather than filled in with a guess.
Tombat at a Glance

Tombat's documented profile is short and specific:
- Paldeck #: 52
- Element: Dark
- Work Suitability: Mining Lv.3, Gathering Lv.2, Transporting Lv.2
- Partner Skill: "Ultrasonic Sensor," unlocked at partner level 1
The source does not describe what Ultrasonic Sensor actually does — no effect text, no percentage, no cooldown is given on the profile page, so treat its function as undocumented rather than assume it works like another Pal's sensing or detection ability. Likewise, no rarity number, size class, or breeding/egg data appears in the sourced profile.
Where to Find and How to Catch Tombat
The paldb.cc page used to build this article does not list Tombat's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Tombat specifically once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Tombat, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Tombat is pure Dark, so an attacker built around a Dark weakness will shorten the fight — the source doesn't specify which element that is for Tombat, so plan around general elemental-matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Tombat is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Tombat-specific number is sourced, so this is general practice, not a documented Tombat stat.
Tombat's Combat Skills

Tombat's documented active-skill list, ordered by power:
- Poison Blast — 30
- Air Cannon — 40
- Dark Ball — 50
- Shadow Burst — 80
- Spirit Flame — 200
- Nightmare Ball — 300
- Dark Laser — 450
- Dark Whisp — 600
That's an eight-move ladder running from a 30-power opener all the way to a 600-power finisher — a 20x spread (600 ÷ 30 = 20) from bottom to top. The bigger break in the curve sits between Shadow Burst (80) and Spirit Flame (200), a jump of 120 points (200 − 80 = 120), after which the top four moves climb in steadier 100–150 point steps (200 → 300 → 450 → 600). Notably, Poison Blast and Air Cannon sit at the low end of Tombat's kit despite the Pal's own typing being Dark rather than Poison or Neutral — the source lists both as Tombat's active skills regardless, so they're included here exactly as documented rather than re-labeled.
Stats, Partner Skill and Drops

At Level 80, Tombat's documented stat range is:
- HP: 4,700 – 5,840 (a spread of 5,840 − 4,700 = 1,140)
- Attack: 670 – 841 (a spread of 841 − 670 = 171)
- Defense: 530 – 674 (a spread of 674 − 530 = 144)
HP's spread is roughly 6.7 times wider than Attack's in absolute terms (1,140 ÷ 171 = 6.67), while Attack and Defense stay fairly close to each other — Attack's 171-point spread beats Defense's 144-point spread by 27 points (171 − 144 = 27). Worth knowing if you're comparing individual stat rolls rather than just the headline numbers.
Tombat's documented drops:
- Leather — 1–2 per kill
- Small Pal Soul — 1 per kill
No drop rate percentage is given for either item in the sourced profile, so treat "1–2" and "1" as quantity ranges only, not guaranteed-100%-drop claims unless paldb.cc says so explicitly (it doesn't, on this profile).
Practical tips
- Don't assume Tombat's partner skill "Ultrasonic Sensor" mirrors another Pal's detection ability — its function isn't documented on the source profile, so check in-game before relying on it.
- Its skill ladder jumps hard after 80 power (Shadow Burst) straight to 200+ (Spirit Flame, Nightmare Ball, Dark Laser, Dark Whisp) — plan a moveset around that gap rather than expecting a smooth power curve.
- Attack's Level 80 spread (171 points) edges out Defense's (144 points) by 27 points, while HP's spread is nearly seven times wider than Attack's — a "good roll" Tombat is defined mostly by its HP roll.
- Farm Tombat for Small Pal Soul if you need exactly 1 per kill, or keep an eye on the 1–2 range for Leather — no drop-rate percentage is documented for either, so neither is a guaranteed 100% drop, just the listed quantity per kill.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
- Tombat's Mining Lv.3 work suitability is its highest documented base rating, ahead of Gathering and Transporting at Lv.2 each — a useful default assignment if you're slotting it into a base without other guidance.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld 1.0 server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Tombat is a Dark-type Pal at Paldeck #52, built for Mining Lv.3 work with Gathering Lv.2 and Transporting Lv.2 as secondary assignments, and an eight-move active-skill ladder that tops out at 600 power on Dark Whisp. At Level 80 it rolls 4,700–5,840 HP, 670–841 Attack, and 530–674 Defense, and reliably drops 1–2 Leather plus 1 Small Pal Soul per kill. Its partner skill "Ultrasonic Sensor" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
Ready to track one down with backup? Rent a Palworld server at gamever.io — instant setup, one-click backups and updates, full crossplay and 24/7 uptime. Start with a free trial and use promo code WELCOME.
