How to Catch Teafant in Palworld 1.0 (Stats, Skills & Drops)

Teafant is Paldeck entry #11, a Water-type Pal whose only documented base job is Watering, and only at level 1. Its active-skill list runs from a 40-power opener all the way to a 600-power finisher across eight moves, giving it real late-game combat range even though its base-work value is narrow. The paldb.cc profile this article draws from does not list Teafant's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type — that gap is real, not an oversight in the writing, and is called out explicitly below rather than filled in with a guess.
Teafant at a Glance

Teafant's documented profile is short and specific:
- Paldeck #: 11
- Element: Water
- Work Suitability: Watering Lv.1
- Partner Skill: "Soothing Shower," unlocked at partner level 1
The source does not describe what Soothing Shower actually does — no effect text, no percentage, no cooldown is given on the profile page, so treat its function as undocumented rather than assume it works like another Water Pal's partner skill. Likewise, no rarity number, size class, or breeding/egg data appears in the sourced profile. Watering Lv.1 is also Teafant's only listed base-work suitability, unlike Pals that carry two or more jobs — worth knowing if you're picking a base worker rather than a combat Pal.
Where to Find and How to Catch Teafant
The paldb.cc page used to build this article does not list Teafant's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Teafant specifically once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Teafant, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Teafant is pure Water, so an attacker built around a Water weakness will shorten the fight — the source doesn't specify which element that is for Teafant, so plan around general Water-matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Teafant is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Teafant-specific number is sourced, so this is general practice, not a documented Teafant stat.
Teafant's Combat Skills

Teafant's documented active-skill list, ordered by power:
- Hydro Jet — 40
- Bog Blast — 40
- Aqua Gun — 50
- Bubble Blast — 80
- Acid Rain — 120
- Aqua Burst — 200
- Hydro Laser — 450
- Geyser Gush — 600
That's an eight-move ladder running from a 40-power floor to a 600-power ceiling — 600 ÷ 40 = 15 times stronger at the top than the bottom. Like several other Pals, Teafant's list opens with two moves tied at the same 40 power (Hydro Jet and Bog Blast) before climbing, and there's a wide jump from Aqua Burst's 200 power straight to Hydro Laser's 450 — a 250-point gap that's bigger than the entire bottom half of the list combined.
Stats, Partner Skill and Drops

At Level 80, Teafant's documented stat range is:
- HP: 3,700 – 4,540 (a spread of 4,540 − 3,700 = 840)
- Attack: 460 – 568 (a spread of 568 − 460 = 108)
- Defense: 470 – 596 (a spread of 596 − 470 = 126)
Defense carries a slightly wider spread than Attack (126 vs. 108, a difference of 18 points), while HP swings far more in absolute terms — 840 ÷ 108 = 7.78 times wider than the Attack spread, and 840 ÷ 126 = 6.67 times wider than the Defense spread. If you're comparing individual Teafant rolls rather than just the headline numbers, HP is where the real variance sits.
Teafant's documented drop:
- Aquatic Pal Fluids — quantity 1
The source lists only a quantity of "1" for this drop, with no drop-rate percentage and no explicit statement of whether it's per kill or per hit — treat "1" as the documented quantity only, not a guaranteed condition beyond what paldb.cc states.
Practical tips
- Don't assume Teafant's partner skill "Soothing Shower" mirrors another Pal's effect — its function isn't documented on the source profile, so check in-game before relying on it.
- Teafant's only listed base job is Watering Lv.1 — if you need a multi-job base worker, its profile doesn't support that role beyond watering crops.
- Its skill ladder jumps hard after 200 power (Aqua Burst) straight to 450 (Hydro Laser) — plan a moveset around that 250-point gap rather than expecting a smooth power curve.
- HP's Level 80 spread (840) is roughly 6.7–7.8 times wider than Attack's or Defense's, so a "good roll" Teafant is defined mostly by its HP roll.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route for Aquatic Pal Fluids.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld 1.0 server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Teafant is a Water-type Pal at Paldeck #11, with a narrow base-work role (Watering Lv.1 only) but an eight-move active-skill ladder that climbs from 40 power to a 600-power finisher in Geyser Gush. At Level 80 it rolls 3,700–4,540 HP, 460–568 Attack, and 470–596 Defense, and its one documented drop is Aquatic Pal Fluids at a quantity of 1. Its partner skill "Soothing Shower" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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