How to Catch Sweepa in Palworld 1.0 (Stats, Skills & Drops)

Sweepa is Paldeck entry #36, a single-element Ice-type Pal split across two base jobs — Gathering Lv.2 and Cooling Lv.3. Its active-skill list runs eight moves deep, from a 40-power opener up to a 600-power finisher in Diamond Rain, and its documented drop table is short: just one material. The paldb.cc profile this article draws from does not list Sweepa's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type — that gap is real, not an oversight in the writing, and is called out explicitly below rather than filled in with a guess.
Sweepa at a Glance

Sweepa's documented profile:
- Paldeck #: 36
- Element: Ice
- Work Suitability: Gathering Lv.2, Cooling Lv.3
- Partner Skill: "King of Fluff," unlocked at partner level 1
Cooling sits one level above Gathering on Sweepa's sheet (Lv.3 versus Lv.2), so if you're slotting it into a base for a specific job, Cooling is the stronger documented fit of the two. The source doesn't describe what King of Fluff actually does — no effect text, no percentage, no cooldown is given on the profile page, so treat its function as undocumented rather than assume it works like a similarly-named skill elsewhere.
Where to Find and How to Catch Sweepa
The paldb.cc page used to build this article does not list Sweepa's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Sweepa once you find one in the wild:
- Match the Sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Sweepa, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Sweepa is a pure Ice-type, so an attacker built around a Fire matchup will shorten the fight — the source doesn't specify an exact matchup multiplier for Sweepa, so plan around general Ice-matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Sweepa is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Sweepa-specific number is sourced, so this is general practice, not a documented Sweepa stat.
Sweepa's Combat Skills

Sweepa's documented active-skill list, ordered by power from highest to lowest:
- Diamond Rain — 600
- Pal Blast — 450
- Blizzard Spike — 450
- Crystal Breath — 160
- Iceberg — 120
- Power Shot — 80
- Icicle Cutter — 80
- Ice Missile — 40
That's eight documented moves with one exact tie at the top of the ladder — Pal Blast and Blizzard Spike both sit at 450 power — and a second tie further down between Power Shot and Icicle Cutter, both at 80. Below those, the ladder runs a single low-power opener at 40. The gap between the second-highest tier (450) and the top move, Diamond Rain (600), is 600 − 450 = 150 power, the single biggest jump anywhere in the list.
Stats, Partner Skill and Drops

At Level 80, Sweepa's documented stat range is:
- HP: 4,900 – 6,100 (a spread of 6,100 − 4,900 = 1,200)
- Attack: 640 – 802 (a spread of 802 − 640 = 162)
- Defense: 590 – 752 (a spread of 752 − 590 = 162)
Attack and Defense carry the exact same 162-point spread between their low and high rolls, while HP swings about 7.41 times wider in absolute terms (1,200 ÷ 162 = 7.41) — worth knowing if you're comparing individual stat rolls rather than just the headline numbers.
Sweepa's documented drops:
- Wool — 3–5 per kill
That's a single sourced drop entry, not a partial list this article is trimming — the paldb.cc profile lists nothing else. No drop-rate percentage is given, so treat "3–5 per kill" as a quantity range only, not a guaranteed-100%-drop claim unless paldb.cc says so explicitly (it doesn't, on this profile).
Practical tips
- Don't assume Sweepa's partner skill "King of Fluff" does what its name suggests — its function isn't documented on the source profile, so check in-game before relying on it.
- Its skill ladder has two exact power ties (Pal Blast/Blizzard Spike at 450, Power Shot/Icicle Cutter at 80) before a 150-point jump to Diamond Rain at the top — plan a moveset around that finisher rather than the mid tier.
- Attack and Defense both carry a 162-point Level 80 spread; HP's spread is roughly 7.41 times wider, so a "good roll" Sweepa is defined mostly by its HP roll.
- Farm Sweepa for Wool if you need it — it drops 3–5 per kill with no documented rate, so it isn't confirmed as a guaranteed 100% drop.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld 1.0 server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Sweepa is a pure Ice-type Pal at Paldeck #36, split between Gathering Lv.2 and Cooling Lv.3 work, with an eight-move active-skill ladder that tops out at 600 power on Diamond Rain. At Level 80 it rolls 4,900–6,100 HP, 640–802 Attack, and 590–752 Defense, and drops 3–5 Wool per kill. Its partner skill "King of Fluff" and its wild spawn locations, level range, rarity, egg type, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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