How to Catch Nitewing in Palworld (Paldeck #51, Stats & Drops)

Nitewing is Paldeck entry #51, a pure Neutral-type Pal whose documented profile lists a single base job — Gathering, at level 2 — alongside a Travel Companion partner skill and an eight-move active-skill ladder that tops out at 700 power on Holy Burst. The paldb.cc profile this article draws from does not list Nitewing's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type — that gap is real, not an oversight in the writing, and it's called out explicitly below rather than filled in with a guess.
Nitewing at a Glance

Nitewing's documented profile is short and specific:
- Paldeck #: 51
- Element: Neutral
- Work Suitability: Gathering Lv.2 (the only job listed on the source profile)
- Partner Skill: "Travel Companion," unlocked at partner level 1
The source does not describe what Travel Companion actually does — no effect text, no percentage, no cooldown appears on the profile page, so treat its function as undocumented rather than assume it works like another flying Pal's partner skill. Likewise, no rarity number, size class, or breeding/egg data appears in the sourced profile.
Where to Find and How to Catch Nitewing
The paldb.cc page used to build this article does not list Nitewing's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Nitewing specifically once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Nitewing, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Nitewing is pure Neutral, so an attacker that hits hard regardless of typing will shorten the fight — the source doesn't specify a Neutral-matchup weakness for Nitewing, so plan around general elemental knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Nitewing is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Nitewing-specific number is sourced, so this is general practice, not a documented Nitewing stat.
Nitewing's Combat Skills

Nitewing's documented active-skill list, ordered by power:
- Air Cannon — 40
- Wind Cutter — 40
- Tornado Attack — 80
- Power Bomb — 120
- Sand Tornado — 200
- Grass Tornado — 200
- Pal Blast — 450
- Holy Burst — 700
That's an eight-move ladder with two separate ties: Air Cannon and Wind Cutter both sit at the floor with 40 power, and Sand Tornado and Grass Tornado both land in the mid-tier at exactly 200 power, before the list jumps to 450 and finishes on a 700-power Holy Burst. The gap between the top two moves alone is 700 − 450 = 250 power, and the full range from lowest to highest is 700 ÷ 40 = 17.5x — the widest spread anywhere on the list. Neither "Sand Tornado" nor "Grass Tornado" reads as a Neutral-elemental name at a glance, but the source lists both as Nitewing's active skills regardless, so they're included here exactly as documented rather than re-labeled.
Stats, Partner Skill and Drops

At Level 80, Nitewing's documented stat range is:
- HP: 4,900 – 6,100 (a spread of 6,100 − 4,900 = 1,200)
- Attack: 670 – 841 (a spread of 841 − 670 = 171)
- Defense: 530 – 674 (a spread of 674 − 530 = 144)
Attack's spread runs slightly wider than Defense's (171 vs. 144, a difference of 171 − 144 = 27 points, or 171 ÷ 144 = 1.19x), but HP dwarfs both: 1,200 ÷ 171 = 7.02x wider than Attack's spread and 1,200 ÷ 144 = 8.33x wider than Defense's. If you're comparing individual stat rolls rather than just headline numbers, HP is where a "good roll" Nitewing is actually decided.
Nitewing's documented drops:
- Leather — 1–3 per kill
No drop rate percentage is given in the sourced profile, and no second drop item is listed, so treat "1–3" as a quantity range only, not a guaranteed-100%-drop claim unless paldb.cc says so explicitly (it doesn't, on this profile).
Practical tips
- Don't assume Nitewing's partner skill "Travel Companion" mirrors another flying Pal's mount/travel effect — its function isn't documented on the source profile, so check in-game before relying on it.
- Nitewing's skill ladder ties two pairs of moves — Air Cannon/Wind Cutter at 40 power and Sand Tornado/Grass Tornado at 200 — either move in a pair fills that slot in a moveset with the same output.
- Attack's Level 80 spread (171) is only 27 points wider than Defense's (144); HP's spread (1,200) is roughly seven to eight times wider than either, so HP rolls matter most when judging a catch.
- Farm Nitewing for Leather if you need 1–3 per kill — no drop-rate percentage is documented, so it isn't confirmed as a guaranteed 100% drop, just the listed quantity per kill.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Nitewing is a Neutral-type Pal at Paldeck #51, built for a single documented job — Gathering Lv.2 — with an eight-move active-skill ladder that ties two pairs of moves before topping out at 700 power on Holy Burst. At Level 80 it rolls 4,900–6,100 HP, 670–841 Attack, and 530–674 Defense, and reliably drops 1–3 Leather per kill. Its partner skill "Travel Companion" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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