How to Catch Maraith in Palworld 1.0 (Stats, Skills & Drops)

Maraith hero card over a Palworld marketing screenshot, showing the Pal's name and Dark typing.

 

    Maraith is Paldeck entry #117, a Dark-type Pal whose base-management value sits squarely in resource work: it's rated Gathering Lv.4 and Mining Lv.4, tied at the same level in both jobs. Its active-skill list runs nine moves deep, from a 40-power opener all the way to a 600-power finisher. The paldb.cc profile this article draws from does not list Maraith's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type — that gap is real, not an oversight in the writing, and is called out explicitly below rather than filled in with a guess.

 

Maraith at a Glance

 

Overview card listing Maraith's Paldeck number, element and work suitability levels.

 

    Maraith's documented profile is short and specific:

 

  • Paldeck #: 117
  • Element: Dark
  • Work Suitability: Gathering Lv.4, Mining Lv.4
  • Partner Skill: "Messenger of Death," unlocked at partner level 1

 

    The source does not describe what Messenger of Death actually does — no effect text, no percentage, no cooldown is given on the profile page, so treat its function as undocumented rather than assume it works like another Dark Pal's partner skill. Likewise, no rarity number, size class, or breeding/egg data appears in the sourced profile.

 

Where to Find and How to Catch Maraith

 

    The paldb.cc page used to build this article does not list Maraith's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.

 

    What generally applies to any Palworld capture attempt still applies to Maraith specifically once you find one in the wild:

 

  • Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Maraith, carry a mixed stock rather than assuming a low-tier Sphere will do.
  • Bring counter-elements. Maraith is pure Dark, so an attacker built around a Dark weakness will shorten the fight — the source doesn't specify which element that is for Maraith, so plan around general Dark-matchup knowledge from your own roster rather than a number this article doesn't have.
  • Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Maraith is an exception, even though its own multiplier isn't listed here.
  • A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Maraith-specific number is sourced, so this is general practice, not a documented Maraith stat.

 

Maraith's Combat Skills

 

Ranked list of Maraith's nine active skills by power, from Ignis Blast to Dark Whisp.

 

    Maraith's documented active-skill list, ordered by power:

 

  1. Ignis Blast — 40
  2. Dark Ball — 50
  3. Shadow Burst — 80
  4. Flare Arrow — 120
  5. Spirit Flame — 200
  6. Spirit Dash — 300
  7. Nightmare Ball — 300
  8. Dark Laser — 450
  9. Dark Whisp — 600

 

    That's a nine-move ladder, and it climbs almost without a flat spot: 40, 50, 80, 120, 200, then a tie at 300 between Spirit Dash and Nightmare Ball, before finishing at 450 and 600. Notably, Ignis Blast and Flare Arrow read as Fire-elemental move names despite sitting on a Dark-type Pal's list — the source documents both as Maraith's active skills regardless, so they're included here exactly as listed rather than re-labeled or assumed to be a data error.

 

Stats, Partner Skill and Drops

 

Table card showing Maraith's level 80 HP, Attack and Defense ranges plus its three documented drops.

 

    At Level 80, Maraith's documented stat range is:

 

  • HP: 3,900 – 4,800 (a spread of 4,800 − 3,900 = 900)
  • Attack: 730 – 919 (a spread of 919 − 730 = 189)
  • Defense: 530 – 674 (a spread of 674 − 530 = 144)

 

    Attack's spread is wider than Defense's by 189 ÷ 144 = 1.31, meaning Attack rolls swing about 31% further than Defense does, while HP's 900-point spread is 900 ÷ 189 = 4.76 times wider than Attack's — worth knowing if you're comparing individual stat rolls rather than just the headline numbers.

 

    Maraith's documented drops:

 

  • Bone — 1–2 per kill
  • Small Pal Soul — 1 per kill
  • Crude Oil — 1 per kill

 

    No drop-rate percentage is given for any of the three items in the sourced profile, so treat "1–2" and "1" as quantity ranges only, not guaranteed-100%-drop claims unless paldb.cc says so explicitly (it doesn't, on this profile).

 

Practical tips

  • Don't assume Maraith's partner skill "Messenger of Death" mirrors another Pal's effect — its function isn't documented on the source profile, so check in-game before relying on it.
  • Its skill ladder has almost no flat spot: 40, 50, 80, 120, 200, a 300/300 tie, then 450 and 600 — plan a moveset around that steady climb rather than a sudden power jump.
  • Farm Maraith for Bone if you want the 1–2 per kill range rather than the flat single-unit Small Pal Soul or Crude Oil drops — none of the three carries a documented drop-rate percentage.
  • Attack's Level 80 spread (189) is roughly a third wider than Defense's (144); HP's spread (900) dwarfs both, so a "good roll" Maraith is defined mostly by its HP roll.
  • Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.

 

Running your own Palworld 1.0 server

 

    Chasing an undocumented Pal like Maraith across the map usually turns into a multi-session search, which is a lot easier on a world that's always up when you log back in. A hosted Palworld 1.0 server keeps your bases, tamed Pals, and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't put your save at risk.

 

Conclusion

 

    Maraith is a Dark-type Pal at Paldeck #117, rated Gathering Lv.4 and Mining Lv.4 for base work, with a nine-move active-skill ladder that climbs from 40 to 600 power. At Level 80 it rolls 3,900–4,800 HP, 730–919 Attack, and 530–674 Defense, and reliably drops 1–2 Bone, 1 Small Pal Soul, and 1 Crude Oil per kill. Its partner skill "Messenger of Death" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.

 

    Ready to track one down with backup? Rent a Palworld server at gamever.io — instant setup, one-click backups and updates, full crossplay and 24/7 uptime. Start with a free trial and use promo code WELCOME.

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