How to Catch Loupmoon in Palworld (Paldeck #56, Stats & Skills)

Loupmoon is Paldeck entry #56, and its documented profile lists a single Dark typing — no secondary element, unlike Pals that carry a dual-type profile. Its work-suitability sheet lists just one job: Handiwork Lv.2. The paldb.cc profile this article draws from does not list Loupmoon's wild spawn locations, level range, rarity tier, capture-rate modifier, egg type, or what its partner skill actually does — that gap is real, not an oversight in the writing, and it's called out explicitly below rather than filled in with a guess.
Loupmoon at a Glance

Loupmoon's documented profile:
- Paldeck #: 56
- Element: Dark
- Work Suitability: Handiwork Lv.2
- Partner Skill: "Dark Gleam Strike," unlocked at partner level 1
The source does not describe what Dark Gleam Strike actually does — no effect text, no percentage, no cooldown appears on the profile page, so treat its function as undocumented rather than assume it works like another Dark-type Pal's partner skill. Likewise, no rarity number, size class, or breeding/egg data appears in the sourced profile.
Where to Find and How to Catch Loupmoon
The paldb.cc page used to build this article does not list Loupmoon's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Loupmoon specifically once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Loupmoon, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring a counter-element. Loupmoon carries a single Dark typing, so a fight is a single weakness matchup rather than a dual one — the source doesn't specify which elements land bonus damage against Loupmoon, so plan around general Dark matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Loupmoon is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Loupmoon-specific number is sourced, so this is general practice, not a documented Loupmoon stat.
Loupmoon's Combat Skills

Loupmoon's documented active-skill list, ordered by power:
- Dark Whisp — 600
- Dark Laser — 450
- Nightmare Ball — 300
- Spirit Flame — 200
- Jumping Claw — 80
- Shadow Burst — 80
- Icicle Cutter — 80
- Dark Ball — 50
That's an eight-move ladder topped by a single move, Dark Whisp at 600 power, with no tie at the top. The middle of the ladder steps down cleanly from 450 to 300 to 200, but then three separate moves — Jumping Claw, Shadow Burst, and Icicle Cutter — land on the exact same 80 power, a three-way tie that's wider than any single tie in the rest of the list. Any one of those three fills that slot with identical output; the only move below them is Dark Ball at 50, the floor of the ladder.
Stats, Partner Skill and Drops

At Level 80, Loupmoon's documented stat range is:
- HP: 4,100 – 5,060 (a spread of 5,060 − 4,100 = 960)
- Attack: 700 – 880 (a spread of 880 − 700 = 180)
- Defense: 530 – 674 (a spread of 674 − 530 = 144)
Attack's spread runs wider than Defense's (180 vs. 144, a difference of 180 − 144 = 36 points, or 180 ÷ 144 = 1.25x), but HP dwarfs both: 960 ÷ 180 = 5.33x wider than Attack's spread and 960 ÷ 144 = 6.67x wider than Defense's. If you're comparing individual stat rolls rather than just headline numbers, HP is where a "good roll" Loupmoon is actually decided.
Loupmoon's documented drops list a single item:
- Bone — 1 per kill
Unlike some Pals whose sourced profile lists a range or multiple drop items, Loupmoon's page names only Bone at a flat quantity of 1. No second or third drop item appears on the profile, and no drop-rate percentage is given, so treat this as the complete documented drop list rather than an abbreviated one — this article won't guess at additional loot the source doesn't name.
Practical tips
- Don't assume Loupmoon's partner skill "Dark Gleam Strike" mirrors another Pal's effect — its function isn't documented on the source profile, so check in-game before relying on it.
- Loupmoon's skill ladder has no tie at the top (Dark Whisp alone at 600 power), but three moves — Jumping Claw, Shadow Burst, and Icicle Cutter — tie exactly at 80 power; any one of the three fills that slot the same way.
- Attack's Level 80 spread (180) is only 36 points wider than Defense's (144); HP's spread (960) is over five times wider than Attack's and nearly seven times wider than Defense's, so HP rolls matter most when judging a catch.
- Loupmoon's only documented drop is 1 Bone per kill — don't plan a farming route around it expecting a second item the source doesn't list.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld 1.0 server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Loupmoon is a single-Dark-type Pal at Paldeck #56, documented for one job — Handiwork Lv.2 — with an eight-move active-skill ladder topped by a lone 600-power move and a three-way tie at 80 power further down. At Level 80 it rolls 4,100–5,060 HP, 700–880 Attack, and 530–674 Defense, and its only documented drop is 1 Bone per kill. Its partner skill "Dark Gleam Strike" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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