How to Catch Kitsun in Palworld (Paldeck #111, Skills & Drops)

Kitsun hero card over a Palworld marketing screenshot, showing the Pal's name and Fire typing.

 

    Kitsun is Paldeck entry #111, a pure Fire-type Pal whose documented profile lists a single base job — Kindling, at level 3 — backed by the deepest active-skill ladder in this series so far: ten documented moves, from a 40-power basic bite up to a 700-power finisher. The paldb.cc profile this article draws from does not list Kitsun's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type — that gap is real, not an oversight in the writing, and it's called out explicitly below rather than filled in with a guess.

 

Kitsun at a Glance

 

Overview card listing Kitsun's Paldeck number, element and work suitability level.

 

    Kitsun's documented profile is short and specific:

 

  • Paldeck #: 111
  • Element: Fire
  • Work Suitability: Kindling Lv.3 (the only job listed on the source profile)
  • Partner Skill: "Wolf of the Sun," unlocked at partner level 1

 

    Kindling at level 3 is a meaningfully higher rating than the level-1 single-job Pals covered elsewhere in this series — if your base needs a Kindling station kept running, Kitsun's documented job rating makes it a reasonable candidate on that job alone. The source does not describe what "Wolf of the Sun" actually does — no effect text, no percentage, no cooldown appears on the profile page, so treat its function as undocumented rather than assume it works like another Fire-type Pal's partner skill. Likewise, no rarity number, size class, or breeding/egg data appears in the sourced profile.

 

Where to Find and How to Catch Kitsun

 

    The paldb.cc page used to build this article does not list Kitsun's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.

 

    What generally applies to any Palworld capture attempt still applies to Kitsun specifically once you find one in the wild:

 

  • Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Kitsun, carry a mixed stock rather than assuming a low-tier Sphere will do.
  • Bring counter-elements. Kitsun is pure Fire, so an attacker built around a Fire weakness will shorten the fight — the source doesn't specify which element that is for Kitsun, so plan around general Fire-matchup knowledge from your own roster rather than a number this article doesn't have.
  • Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Kitsun is an exception, even though its own multiplier isn't listed here.
  • A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Kitsun-specific number is sourced, so this is general practice, not a documented Kitsun stat.

 

Kitsun's Combat Skills

 

Ranked list of Kitsun's ten active skills by power, from Double Fang to Holy Burst.

 

    Kitsun's documented active-skill list, ordered by power:

 

  1. Double Fang (Fire) — 40
  2. Ignis Blast — 40
  3. Fierce Fang (Fire) — 50
  4. Spirit Fire — 80
  5. Spirit Flame — 200
  6. Daring Flames — 200
  7. Flare Storm — 200
  8. Ignis Rage — 500
  9. Fire Ball — 600
  10. Holy Burst — 700

 

    That's a ten-move ladder with two separate ties in it: Double Fang and Ignis Blast both sit at exactly 40 power on the low end, and Spirit Flame, Daring Flames, and Flare Storm all land on exactly 200 power in the mid tier — a three-way tie, not a rounding coincidence in this article's math. After that three-way tie, the ladder jumps hard: 200 to 500 to 600 to a 700-power finisher in Holy Burst, the highest single move documented in this series so far.

 

Stats, Partner Skill and Drops

 

Table card showing Kitsun's level 80 HP, Attack and Defense ranges plus its two documented drops.

 

    At Level 80, Kitsun's documented stat range is:

 

  • HP: 4,900 – 6,100 (a spread of 6,100 − 4,900 = 1,200)
  • Attack: 790 – 997 (a spread of 997 − 790 = 207)
  • Defense: 650 – 830 (a spread of 830 − 650 = 180)

 

    Attack's spread runs a bit wider than Defense's (207 vs. 180, a difference of 207 − 180 = 27 points, or 207 ÷ 180 = 1.15x), but HP dwarfs both: 1,200 ÷ 207 = 5.80x wider than Attack's spread and 1,200 ÷ 180 = 6.67x wider than Defense's. If you're comparing individual stat rolls rather than just headline numbers, HP is where a "good roll" Kitsun is actually decided.

 

    Kitsun's documented drops:

 

  • Flame Organ — 2–3 per kill
  • Leather — 2–3 per kill

 

    Both drops share the exact same documented range, 2–3 per kill — no drop rate percentage is given for either item in the sourced profile, so treat "2–3" as a quantity range only, not a guaranteed-100%-drop claim unless paldb.cc says so explicitly (it doesn't, on this profile).

 

Practical tips

  • Don't assume Kitsun's partner skill "Wolf of the Sun" mirrors another Pal's effect — its function isn't documented on the source profile, so check in-game before relying on it.
  • Kitsun's skill ladder ties Double Fang and Ignis Blast at 40 power, then ties Spirit Flame, Daring Flames, and Flare Storm at 200 power — any of the three fills that mid-tier slot in a moveset with identical output.
  • Attack's Level 80 spread (207) is only 27 points wider than Defense's (180); HP's spread (1,200) is roughly six to seven times wider than either, so HP rolls matter most when judging a catch.
  • Farm Kitsun for Flame Organ or Leather — both drop in the same 2–3-per-kill range, so neither is a guaranteed 100% drop, just the listed quantity per kill.
  • Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.

 

Running your own Palworld 1.0 server

 

    Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.

 

Conclusion

 

    Kitsun is a Fire-type Pal at Paldeck #111, built for a single documented job — Kindling Lv.3 — with a ten-move active-skill ladder that carries two ties (40 power, then a three-way tie at 200 power) before topping out at 700 power on Holy Burst. At Level 80 it rolls 4,900–6,100 HP, 790–997 Attack, and 650–830 Defense, and reliably drops 2–3 Flame Organ plus 2–3 Leather per kill. Its partner skill "Wolf of the Sun" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.

 

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