How to Catch Killamari in Palworld (Paldeck #30, Skills & Drops)

Killamari hero card showing the Dark/Water-type Pal Killamari, Paldeck #30, against a dark blue gradient.

 

    Killamari is a Dark/Water dual-element Pal at Paldeck slot #30. Its active skill list runs eight moves deep, from a 30-power Poison Blast up to a 600-power Dark Whisp — a 20x spread across the list (600 ÷ 30 = 20). If you're rounding out an early-game Dark or Water squad, farming its tentacle and fluid drops, or just closing a Paldeck gap, here is every number our source has on record for it.

 

Killamari at a Glance

 

FieldDetails
Paldeck ##30
ElementDark / Water
HP (Lv.80)3,300–4,020
Attack (Lv.80)460–568
Defense (Lv.80)470–596
Partner SkillFried Squid (Lv.1)

 

    Those Level 80 ranges leave real room between a worst-rolled and a best-rolled Killamari: HP spans 4,020 − 3,300 = 720 points, Attack spans 568 − 460 = 108 points, and Defense spans 596 − 470 = 126 points. That's a meaningfully different Pal at the same level depending on individual stat rolls, so it's worth checking a specific catch's numbers before committing it to a build.

 

Work Suitability

 

Grid card listing Killamari's three base work suitabilities: Watering, Gathering and Transporting.

 

    At base, Killamari covers three jobs, weighted toward one of them:

 

  • Watering — Lv.1
  • Gathering — Lv.1
  • Transporting — Lv.2

 

    Transporting at Level 2 is the standout here, making Killamari a reasonable early pick for a logistics-line base while Watering and Gathering sit at the minimum Level 1 — useful in a pinch, but not what you'd assign it for if you have a dedicated Watering or Gathering Pal on hand.

 

Combat Skills and Partner Skill

 

Table card listing Killamari's eight active skills from Poison Blast at 30 power to Dark Whisp at 600 power.

 

    Killamari's active skill list, in ascending power order:

 

SkillPower
Poison Blast30
Hydro Jet40
Dark Ball50
Shadow Burst80
Acid Rain120
Nightmare Ball300
Dark Laser450
Dark Whisp600

 

    Every one of these eight moves carries a nonzero power value in our source, so Killamari's whole kit reads as offense-focused, climbing from Poison Blast (30) through Nightmare Ball (300) and Dark Laser (450) to the top-end Dark Whisp (600).

 

    Its partner skill is Fried Squid, listed at Level 1. Our source records the name and the level tag but not a written effect description, so what Fried Squid actually does for a party is undocumented here — check the in-game Pal info screen for the live tooltip before planning a build around it.

 

How to Catch Killamari and What It Drops

 

Table card listing Killamari's three drop items: Venom Gland, Killamari Tentacle and Aquatic Pal Fluids, with quantities per kill.

 

    Killamari drops:

 

  • Venom Gland — 2–4 per kill
  • Killamari Tentacle — 1 per kill
  • Aquatic Pal Fluids — 1 per kill

 

    Venom Gland's 2–4 range makes Killamari a reasonable farming target if you need a stock of that crafting material, on top of its own guaranteed 1-each Tentacle and Fluids drops — a mixed bag between a poison-adjacent crafting item and two aquatic-themed materials that fits its Dark/Water typing.

 

    On locations: our source page does not list specific spawn biomes, level ranges, or a boss variant for Killamari, so that's an explicit gap here rather than a guess — undocumented. As general Palworld practice (not sourced for Killamari specifically), the game's Paldeck map fills in known spawn zones once you've sighted a Pal in the wild, and weakening a Pal's HP before throwing a sphere is a standard way to improve capture odds — but no Killamari-specific capture-rate data is on record here.

 

Practical tips

  • Killamari's Dark/Water dual typing means it can carry roles from either element's chart — worth checking your squad's current type coverage before deciding where it slots in.
  • The 460–568 / 470–596 Attack/Defense spread at Lv.80 means two Killamari at the same level can perform noticeably differently — check individual stats before committing one to a build.
  • Assign it to Transporting (Lv.2) over Watering or Gathering (both Lv.1) if you're short a base-logistics Pal.
  • Farm it for Venom Gland (2–4) if you need that crafting material — Killamari Tentacle and Aquatic Pal Fluids only drop 1 each per kill.
  • Fried Squid's effect isn't documented in our source — read its in-game tooltip before planning a role around it.

 

Running your own Palworld 1.0 server

 

    Chasing down a Paldeck entry with incomplete spawn data usually means several repeat trips through the same zones while you look, which is a lot easier with a world that's always online. A hosted Palworld server keeps your map, bases and Pal boxes live 24/7, supports full crossplay so friends on any platform can join the search, and takes care of one-click backups and automatic updates so a bad patch never costs you progress.

 

Conclusion

 

    Killamari is a Dark/Water dual-type Pal at Paldeck #30, with Lv.80 stats of 3,300–4,020 HP, 460–568 Attack and 470–596 Defense, an eight-move all-offense skill list running from 30 to 600 power, and a Fried Squid partner skill whose effect isn't documented in the source used here. It drops Venom Gland (2–4), Killamari Tentacle (1) and Aquatic Pal Fluids (1) per kill, and covers Watering (Lv.1), Gathering (Lv.1) and Transporting (Lv.2) at base. Specific spawn locations aren't documented either — treat that as a known gap rather than a guess; general Palworld capture practice (weakening HP before a throw, checking your Paldeck's map after a sighting) still applies, though none of it is confirmed as Killamari-specific.

 

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