How to Catch Hangyu in Palworld 1.0 (Stats, Skills & Drops)

Hangyu is Paldeck entry #38, a single Ground-type Pal with a three-job work profile spanning Handiwork, Gathering and Transporting. It carries an eight-move active-skill ladder that runs from a three-way tie at 40 power up to a 600-power finisher, and it drops two low-tier farming materials on kill. The paldb.cc profile this article draws from does not list Hangyu's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type, and it doesn't describe what its partner skill actually does — those gaps are real, not an oversight in the writing, and are called out explicitly below rather than filled in with a guess.
Hangyu at a Glance

Hangyu's documented profile:
- Paldeck #: 38
- Element: Ground
- Work Suitability: Handiwork Lv.1, Gathering Lv.1, Transporting Lv.2
- Partner Skill: "Flying Trapeze," unlocked at partner level 1
Across its three listed jobs, Hangyu's base work levels add up to 1 + 1 + 2 = 4, with Transporting the strongest single rating at Lv.2 — the other two sit at the base Lv.1. The source does not describe what Flying Trapeze actually does — no effect text, no percentage, no cooldown is given on the profile page — so treat its function as undocumented rather than assume it works like a similarly-named skill on another Pal.
Where to Find and How to Catch Hangyu
The paldb.cc page used to build this article does not list Hangyu's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Hangyu once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Hangyu, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Hangyu is a single Ground-type Pal, so an attacker built around a Grass, Water or Ice weakness will shorten the fight — the source doesn't specify an exact matchup multiplier for Hangyu, so plan around general Ground-matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Hangyu is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Hangyu-specific number is sourced, so this is general practice, not a documented Hangyu stat.
Hangyu's Combat Skills

Hangyu's documented active-skill list, ordered by power from highest to lowest:
- Rocky Impact — 600
- Rock Lance — 400
- Sand Tornado — 200
- Power Bomb — 120
- Power Shot — 80
- Bog Blast — 40
- Air Cannon — 40
- Wind Cutter — 40
That's eight documented moves with a three-way tie at the bottom: Bog Blast, Air Cannon, and Wind Cutter all sit at exactly 40 power. From there the ladder climbs 80, 120, 200, then doubles from 200 to 400 before adding a further 200 to reach the 600-power finisher, Rocky Impact. The profile doesn't list which partner level unlocks each move, so treat the ranking above as a power ladder only, not a levelling order.
Stats, Partner Skill and Drops

At Level 80, Hangyu's documented stat range is:
- HP: 4,100 – 5,060 (a spread of 5,060 − 4,100 = 960)
- Attack: 520 – 646 (a spread of 646 − 520 = 126)
- Defense: 470 – 596 (a spread of 596 − 470 = 126)
Attack and Defense carry the exact same 126-point spread between their low and high rolls, while HP swings about 7.6 times wider in absolute terms (960 ÷ 126 ≈ 7.62) — worth knowing if you're comparing individual stat rolls rather than just the headline numbers.
Hangyu's documented drops:
- Fiber — 5–10 per kill
- Wheat Seeds — 1 per kill
No drop rate percentage is given for either item on the sourced profile, so treat the Fiber range and the "1 per kill" Wheat Seeds figure as quantity data only, not a guaranteed-100%-drop claim unless paldb.cc says so explicitly (it doesn't, on this profile).
Practical tips
- Don't assume Hangyu's partner skill "Flying Trapeze" does what its name suggests — its function isn't documented on the source profile, so check in-game before relying on it for base or field work.
- Its skill ladder has a three-way tie at 40 power (Bog Blast, Air Cannon, Wind Cutter) before a steady climb to 120, then a jump to 400 and 600 — plan a moveset around the top two finishers rather than the low end.
- Attack and Defense both carry a 126-point Level 80 spread; HP's spread is roughly 7.6 times wider, so a "good roll" Hangyu is defined mostly by its HP roll.
- Farm Hangyu for both Fiber (5–10 per kill) and Wheat Seeds (1 per kill) if you need either — neither has a documented drop rate, so treat both as unconfirmed for a guaranteed 100% drop.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld 1.0 server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Hangyu is a single Ground-type Pal at Paldeck #38, built for Handiwork Lv.1, Gathering Lv.1 and Transporting Lv.2 work, with an eight-move active-skill ladder that tops out at 600 power on Rocky Impact. At Level 80 it rolls 4,100–5,060 HP, 520–646 Attack, and 470–596 Defense, and reliably drops 5–10 Fiber plus 1 Wheat Seeds per kill. Its partner skill "Flying Trapeze" and its wild spawn locations, level range, rarity, egg type, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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