How to Catch Gumoss in Palworld 1.0 (Stats, Skills & Drops)

Gumoss is Paldeck entry #12, a dual Grass/Ground-type Pal built around a single base job: Planting. It carries an eight-move active-skill ladder that runs from a pair of 40-power openers up to a 600-power finisher, and it drops two low-tier farming materials on kill. The paldb.cc profile this article draws from does not list Gumoss's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type, and it doesn't describe what its partner skill actually does — those gaps are real, not an oversight in the writing, and are called out explicitly below rather than filled in with a guess.
Gumoss at a Glance

Gumoss's documented profile is short and specific:
- Paldeck #: 12
- Element: Grass, Ground
- Work Suitability: Planting Lv.1
- Partner Skill: "Logging Assistance," unlocked at partner level 1
Unlike a Pal with two or three work jobs, Gumoss's sourced profile lists exactly one: Planting at level 1. That's the complete work-suitability entry on the page, not a partial list. The source does not describe what Logging Assistance actually does — no effect text, no percentage, no cooldown is given on the profile page, so treat its function as undocumented rather than assume it works like another Pal's partner skill of a similar name.
Where to Find and How to Catch Gumoss
The paldb.cc page used to build this article does not list Gumoss's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Gumoss once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Gumoss, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Gumoss is dual Grass/Ground, so an attacker built around a Fire or Ice weakness will shorten the fight — the source doesn't specify an exact matchup multiplier for Gumoss, so plan around general Grass/Ground-matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Gumoss is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Gumoss-specific number is sourced, so this is general practice, not a documented Gumoss stat.
Gumoss's Combat Skills

Gumoss's documented active-skill list, ordered by power from highest to lowest:
- Wind Burst — 600
- Solar Blast — 450
- Sand Tornado — 200
- Seed Mine — 120
- Seed Machine Gun — 80
- Stone Blast — 80
- Wind Cutter — 40
- Bog Blast — 40
That's eight documented moves with two exact ties: Seed Machine Gun and Stone Blast both sit at 80 power, and Wind Cutter and Bog Blast both sit at 40 power. The ladder otherwise climbs steadily — 40, 80, 120, 200 — before a wide jump to 450 and 600 for the top two moves, similar in shape to other early-Paldeck Pals whose kit is front-loaded with weak utility moves and back-loaded with a couple of genuinely strong finishers.
Stats, Partner Skill and Drops

At Level 80, Gumoss's documented stat range is:
- HP: 3,700 – 4,540 (a spread of 4,540 − 3,700 = 840)
- Attack: 520 – 646 (a spread of 646 − 520 = 126)
- Defense: 470 – 596 (a spread of 596 − 470 = 126)
Attack and Defense carry the exact same 126-point spread between their low and high rolls, while HP swings about 6.67 times wider in absolute terms (840 ÷ 126 = 6.67) — worth knowing if you're comparing individual stat rolls rather than just the headline numbers.
Gumoss's documented drops:
- Berry Seeds — 1 per kill
- Gumoss Leaf — 1 per kill
No drop rate percentage is given for either item on the sourced profile, so treat both "1 per kill" figures as quantity data only, not a guaranteed-100%-drop claim unless paldb.cc says so explicitly (it doesn't, on this profile).
Practical tips
- Don't assume Gumoss's partner skill "Logging Assistance" does what its name suggests — its function isn't documented on the source profile, so check in-game before relying on it for base logging work.
- Its skill ladder has two exact power ties (Seed Machine Gun/Stone Blast at 80, Wind Cutter/Bog Blast at 40) before jumping hard to 450 and 600 — plan a moveset around those two finishers rather than the low end.
- Attack and Defense both carry a 126-point Level 80 spread; HP's spread is roughly 6.67 times wider, so a "good roll" Gumoss is defined mostly by its HP roll.
- Farm Gumoss for both Berry Seeds and Gumoss Leaf if you need either — both drop at 1 per kill with no documented rate, so neither is confirmed as a guaranteed 100% drop.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld 1.0 server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Gumoss is a dual Grass/Ground-type Pal at Paldeck #12, built for Planting Lv.1 work, with an eight-move active-skill ladder that tops out at 600 power on Wind Burst. At Level 80 it rolls 3,700–4,540 HP, 520–646 Attack, and 470–596 Defense, and reliably drops 1 Berry Seeds plus 1 Gumoss Leaf per kill. Its partner skill "Logging Assistance" and its wild spawn locations, level range, rarity, egg type, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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