How to Catch Dazzi in Palworld (Paldeck #92, Stats, Skills & Drops)

Dazzi hero card over a Palworld marketing screenshot, showing the Pal's name and Electric typing.

 

    Dazzi is Paldeck entry #92, an Electric-type Pal whose top work stat is Generating Electricity Lv.3, backed up by secondary Handiwork and Transporting slots. Its active-skill list runs a clean eight-move ladder from a 40-power opener all the way to Thunderstorm at 600 power, which makes it a candidate for a mid-to-late-game Electric attacker even before factoring in base duty. The paldb.cc profile this article draws from does not list Dazzi's wild spawn locations, level range, rarity tier, capture-rate modifier, egg type, or what its partner skill actually does — those gaps are real, not an oversight in the writing, and each is called out explicitly below rather than filled in with a guess.

 

Dazzi's Paldeck Entry and Work Suitability

 

Overview card listing Dazzi's Paldeck number, element and work suitability levels.

 

    Dazzi's documented profile:

 

  • Paldeck #: 92
  • Element: Electric
  • Work Suitability: Generating Electricity Lv.3, Handiwork Lv.2, Transporting Lv.2
  • Partner Skill: "Lady of Lightning," unlocked at partner level 1

 

    The source names the partner skill but does not describe what it actually does — no effect text, no percentage, no cooldown appears on the profile page, so treat Lady of Lightning's function as undocumented rather than assume it works like another Electric Pal's partner skill. No rarity number, size class, or breeding/egg data appears in the sourced profile either.

 

Where to Find and How to Catch Dazzi

 

    The paldb.cc page used to build this article does not list Dazzi's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.

 

    General Palworld capture practice still applies to Dazzi specifically once you find one in the wild:

 

  • Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Dazzi, carry a mixed stock rather than assuming a low-tier Sphere will do.
  • Bring counter-elements. Dazzi is pure Electric, so an attacker built around Dazzi's elemental weakness will shorten the fight — the source doesn't specify which element that is, so plan around your own general type-matchup knowledge rather than a number this article doesn't have.
  • Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Dazzi is an exception, even though its own multiplier isn't listed here.
  • A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Dazzi-specific number is sourced, so treat this as general practice, not a documented Dazzi stat.

 

Dazzi's Combat Skills

 

Ranked list of Dazzi's eight active skills by power, from Thunderstorm down to Air Cannon.

 

    Dazzi's documented active-skill list, ordered by power:

 

  1. Air Cannon — 40
  2. Shockwave — 80
  3. Acid Rain — 120
  4. Lightning Streak — 160
  5. Tri-Lightning — 200
  6. Lightning Strike — 300
  7. Lightning Bolt — 450
  8. Thunderstorm — 600

 

    The first five moves climb in even 40-power steps (40, 80, 120, 160, 200), then the ladder widens sharply for the top three: +100 to Lightning Strike (300), then +150 twice more to reach Lightning Bolt (450) and Thunderstorm (600). That's a smoother early curve than some Pals get, with the real power jump concentrated at the very top of the list. Notably, Acid Rain sits in the middle of an otherwise all-Lightning/Electric-named moveset — the source lists it as one of Dazzi's active skills regardless, so it's included here exactly as documented rather than re-labeled.

 

Level 80 Stats and Drops

 

Table card showing Dazzi's level 80 HP, Attack and Defense ranges plus its two documented drops.

 

    At Level 80, Dazzi's documented stat range is:

 

  • HP: 3,700 – 4,540 (a spread of 4,540 − 3,700 = 840)
  • Attack: 580 – 724 (a spread of 724 − 580 = 144)
  • Defense: 470 – 596 (a spread of 596 − 470 = 126)

 

    HP's spread is the widest of the three by a large margin — roughly six-and-two-thirds times wider than Defense's (840 ÷ 126 = 6.67) and just under six times wider than Attack's (840 ÷ 144 = 5.83). Attack and Defense sit much closer together, only 18 points apart in spread size.

 

    Dazzi's documented drops:

 

  • Electric Organ — 1 per kill
  • Dazzi Cloud — 1 per kill

 

    No drop rate percentage is given for either item in the sourced profile, so treat "1" as a quantity only, not a guaranteed-100%-drop claim unless paldb.cc says so explicitly (it doesn't, on this profile).

 

Practical tips

  • Don't assume Dazzi's partner skill "Lady of Lightning" mirrors another Pal's effect — its function isn't documented on the source profile, so check in-game before relying on it.
  • Dazzi's skill ladder stays a smooth 40-power climb through its first five moves, then jumps hard for the top three (300, 450, 600) — plan a moveset around that late-game power spike rather than expecting even spacing all the way up.
  • HP's Level 80 spread (840) dwarfs both Attack's (144) and Defense's (126), so a "good roll" Dazzi is defined mostly by its HP roll.
  • Farming Dazzi nets one Electric Organ and one Dazzi Cloud per kill — no drop-rate percentage is documented for either, so don't expect a guaranteed double drop every time.
  • Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.

 

Running your own Palworld 1.0 server

 

    Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.

 

Conclusion

 

    Dazzi is an Electric-type Pal at Paldeck #92, built for Generating Electricity Lv.3 work, with an eight-move active-skill ladder that climbs a smooth 40-power-per-step curve before topping out at 600 power on Thunderstorm. At Level 80 it rolls 3,700–4,540 HP, 580–724 Attack, and 470–596 Defense, and reliably drops 1 Electric Organ plus 1 Dazzi Cloud per kill. Its partner skill "Lady of Lightning" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.

 

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