How to Catch Celaray in Palworld (Stats, Skills & Drops)

Celaray hero card showing the Water-type Pal, Paldeck #7, against a deep blue gradient.

 

    Celaray is a pure Water-type Pal that sits at Paldeck #7, carrying a Level 1 partner skill called Zephyr Glider, base work suitability in Watering and Transporting, and an eight-move active-skill ladder topped by a 600-power Geyser Gush. What paldb.cc's Celaray page does not carry is any spawn location, wild level range, egg type, capture rate, or type-effectiveness data for it — so this guide sticks strictly to what is documented (typing, stats, skills, drops) and says plainly where the trail goes cold, rather than guessing at a hunting ground or a counter-element.

 

Celaray at a Glance

 

FieldDetails
ElementWater
Paldeck ##7
Partner SkillZephyr Glider (unlocks at partner level 1, effect undocumented)
Work SuitabilityWatering Lv1, Transporting Lv1
Notable DropsAquatic Pal Fluids (1–2)
Spawn location / levelNot documented in the available source data

 

Where to Find and Farm Celaray

 

Table card listing Celaray's documented Aquatic Pal Fluids drop.

 

    This is the honest gap in this guide: the source record for Celaray does not list a habitat, biome, coordinate, tribe boss variant, or wild level band. If you're hunting one on the map rather than relying on a base assignment or breeding, you will need to cross-reference an in-game Paldeck scan or a spawn-map tool, because that specific location data is undocumented here.

 

    What is confirmed is what it drops:

 

  • Aquatic Pal Fluids — 1–2

 

    That is the only drop item documented for Celaray in this record — a shorter table than some Water Pals carry, so don't plan a farming loop entirely around it. What Aquatic Pal Fluids is actually used for once you have it isn't part of this record either — the source lists only the item's name and its 1–2 drop quantity, not any cooking or crafting recipe that calls for it, so treat its uses as undocumented rather than assumed.

 

How to Catch Celaray

 

    Without a documented wild level for Celaray, the usual level-to-sphere math (matching Ultra, Giga or Ancient Spheres to a target's level) can't be stated with any real confidence here — that pairing is undocumented for this Pal specifically, so don't take a generic sphere recommendation as verified fact. Celaray's record also has no capture-rate figure and no type chart, so none of the following is Celaray-specific — it's general Palworld capture knowledge, not anything sourced from Celaray's own page:

 

  1. Bring its HP down before you throw anything. As a general Palworld mechanic, not documented on Celaray's page, capture odds scale with remaining health, so whittling a target into the red first is standard practice, not a Celaray-specific finding.
  2. Stack a status effect if you can. Sleep, freeze, or a paralyzing hit are widely understood in Palworld to raise capture odds on top of a low-HP throw — again, general game knowledge, not something Celaray's record confirms.
  3. Confirm the encounter in-game before committing resources. The source could not verify Celaray's spawn conditions and carries no type-matchup data, so this guide does not recommend a specific counter-element against it.

 

Skills & Stats

 

Rank card listing Celaray's six strongest active skills by power, from Bubble Blast to Geyser Gush.

 

    Celaray's full active-skill line, in ascending power, runs: Hydro Jet (40), Aqua Gun (50), Power Shot (80), Bubble Blast (80), Seed Machine Gun (80), Aqua Burst (200), Hydro Laser (450), and Geyser Gush (600) — eight moves, with three of them tied at exactly 80 power. The top of the ladder scales sharply: Geyser Gush's 600 power is 15 times Hydro Jet's 40 (600 ÷ 40 = 15), and Hydro Laser's 450 is 9 times Aqua Gun's 50 (450 ÷ 50 = 9). The source records only names and power values for these eight moves — no per-move level requirement and no explicit element tag beyond Celaray's own Water typing, so treat "Power Shot" and "Seed Machine Gun" as undocumented for element specifically, rather than assuming they're Water moves just because Celaray is.

 

    Its partner skill, Zephyr Glider, unlocks at partner level 1 — but the source page lists only the skill's name and unlock level, not a description of what it actually does in combat or while riding. Treat the effect itself as undocumented until confirmed in-game.

 

Table card showing Celaray's Level 80 HP, Attack and Defense ranges plus work suitability.

 

    At Level 80, Celaray's stat ranges (low roll to perfect roll) are:

 

  • HP: 4,100 – 5,060 — a 960-point spread, about 23.4% higher at a perfect roll (960 ÷ 4,100 ≈ 0.234)
  • Attack: 520 – 646 — a 126-point spread, about 24.2% higher (126 ÷ 520 ≈ 0.242)
  • Defense: 530 – 674 — a 144-point spread, about 27.2% higher (144 ÷ 530 ≈ 0.272)

 

    That's a fairly even stat curve, with no single stat swinging dramatically further than the others between worst and best individual values. At base, Celaray brings Watering Lv1 and Transporting Lv1 to a rotation — entry-level ratings in both, rather than a specialist skill level in either.

 

Practical tips

  • Celaray's spawn location and wild level are not documented in the sourced data — verify in-game or with a spawn-map tool before planning a hunting trip.
  • Celaray's page carries no type chart, so this guide can't verify a counter-element for it — treat "Electric or Grass beats Water" as general Palworld knowledge, not something confirmed for Celaray specifically.
  • Geyser Gush (600 power) is by a wide margin Celaray's strongest documented move — expect it late in a fight, not early.
  • Don't lean on Celaray as your only Aquatic Pal Fluids source — its drop tops out at 2 per the source, with no second item listed, and this record doesn't document what the fluids are used for.
  • The Zephyr Glider partner skill activates at partner level 1, but its actual effect isn't described in the source record — check it in-game once assigned.

 

Running your own Palworld 1.0 server

 

    Filling gaps like a missing spawn location usually means more Paldeck scanning across a bigger map, and that's easiest on a server that's always up. A hosted Palworld 1.0 server keeps your world running 24/7 so a friend can confirm a sighting while you're offline, supports full crossplay so anyone can help scout, and handles one-click backups and automatic updates so a hunting trip never costs you progress.

 

Conclusion

 

    Celaray is a Water-type Pal (Paldeck #7) with a Level 1 Zephyr Glider partner skill, an eight-move active skillset topping out at 600 power, and Level 80 stats ranging from 4,100–5,060 HP, 520–646 Attack, and 530–674 Defense. Its Watering Lv1 and Transporting Lv1 work suitability, plus its Aquatic Pal Fluids (1–2) drop, are all confirmed — its spawn location, wild level, capture rate, type-effectiveness matchups, and the exact effect of Zephyr Glider are not, so verify those in-game before you plan a specific hunt.

 

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