How to Catch Arsox in Palworld 1.0 (Stats, Skills & Drops)

Arsox is Paldeck entry #58, a Fire-type Pal built around two base-management jobs: Kindling and Lumbering. It carries a deep active-skill list that runs from a 40-power opener all the way to a pair of 600-power finishers, which makes it worth a look for a mid-game Fire attacker even before you factor in its work suitability. The paldb.cc profile this article draws from does not list Arsox's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg type — that gap is real, not an oversight in the writing, and is called out explicitly below rather than filled in with a guess.
Arsox at a Glance

Arsox's documented profile is short and specific:
- Paldeck #: 58
- Element: Fire
- Work Suitability: Kindling Lv.3, Lumbering Lv.2
- Partner Skill: "Warm Body," unlocked at partner level 1
The source does not describe what Warm Body actually does — no effect text, no percentage, no cooldown is given on the profile page, so treat its function as undocumented rather than assume it works like another Fire Pal's partner skill. Likewise, no rarity number, size class, or breeding/egg data appears in the sourced profile.
Where to Find and How to Catch Arsox
The paldb.cc page used to build this article does not list Arsox's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Arsox specifically once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Arsox, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Arsox is pure Fire, so an attacker built around a Fire weakness will shorten the fight — the source doesn't specify which element that is for Arsox, so plan around general Fire-matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Arsox is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Arsox-specific number is sourced, so this is general practice, not a documented Arsox stat.
Arsox's Combat Skills

Arsox's documented active-skill list, ordered by power:
- Ignis Blast — 40
- Blazing Horn — 80
- Spirit Fire — 80
- Flare Arrow — 120
- Ignis Breath — 160
- Ignis Rage — 500
- Fire Ball — 600
- Rocky Impact — 600
That's an eight-move ladder with a genuine gap between the low end (40) and the mid tier (120–160) before it jumps straight to three heavy hitters at 500–600 power. Notably, Rocky Impact sits at the same 600 power as Fire Ball despite its name not reading as a Fire move — the source lists it as one of Arsox's active skills regardless, so it's included here exactly as documented rather than re-labeled.
Stats, Partner Skill and Drops

At Level 80, Arsox's documented stat range is:
- HP: 4,300 – 5,320 (a spread of 5,320 − 4,300 = 1,020)
- Attack: 670 – 841 (a spread of 841 − 670 = 171)
- Defense: 620 – 791 (a spread of 791 − 620 = 171)
Attack and Defense carry the same 171-point spread between their low and high rolls, while HP swings just under six times wider in absolute terms (1,020 ÷ 171 = 5.96) — worth knowing if you're comparing individual stat rolls rather than just the headline numbers.
Arsox's documented drops:
- Horn — 1 per kill
- Flame Organ — 2–3 per kill
No drop rate percentage is given for either item in the sourced profile, so treat "1" and "2–3" as quantity ranges only, not guaranteed-100%-drop claims unless paldb.cc says so explicitly (it doesn't, on this profile).
Practical tips
- Don't assume Arsox's partner skill "Warm Body" mirrors another Pal's effect — its function isn't documented on the source profile, so check in-game before relying on it.
- Its skill ladder jumps hard after 160 power (Ignis Breath) straight to 500+ (Ignis Rage, Fire Ball, Rocky Impact) — plan a moveset around that gap rather than expecting a smooth power curve.
- Attack and Defense both carry a 171-point Level 80 spread; HP's spread is roughly six times wider, so a "good roll" Arsox is defined mostly by its HP roll.
- Farm Arsox for Flame Organ if you need 2–3 per kill rather than the single Horn — no drop-rate percentage is documented for either, so neither is a guaranteed 100% drop, just the listed quantity per kill.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
Running your own Palworld 1.0 server
Hunting down a specific Pal with an undocumented spawn location usually means covering more of the map than a single session allows, which is easier with a world that's always available to log back into. A hosted Palworld 1.0 server keeps your bases, tamed Pals and exploration progress live 24/7, supports full crossplay so friends on any platform can help scout, and handles backups and updates automatically so a long search doesn't risk your save.
Conclusion
Arsox is a Fire-type Pal at Paldeck #58, built for Kindling Lv.3 and Lumbering Lv.2 work, with an eight-move active-skill ladder that tops out at 600 power on both Fire Ball and Rocky Impact. At Level 80 it rolls 4,300–5,320 HP, 670–841 Attack, and 620–791 Defense, and reliably drops 1 Horn plus 2–3 Flame Organ per kill. Its partner skill "Warm Body" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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