How to Beat Axel & Orserk in Palworld (Eternal Pyre Tower)

Axel & Orserk is the third tower boss, and the most forgiving of the mid-tier set for one reason: it has two weaknesses instead of one. Orserk is a Dragon/Electric Pal, which means both Ice and Ground work against it — so a mixed squad has an answer whichever half you lean on. The catch is where the tower sits: Mount Obsidian, a volcanic region that will chip you down before the boss does if you arrive unprepared.
The Fight at a Glance
| Field | Detail |
|---|---|
| Human | Axel |
| Pal | Orserk |
| Tower | Eternal Pyre Tower |
| Recommended level | 30 |
| Weak to | Ice and Ground |
| Coordinates | -588, -518 — Mount Obsidian |
Orserk's typing gives it two exploitable halves — Ice answers the Dragon side and Ground answers the Electric side. That is unusual among tower bosses and makes this fight considerably more flexible than the ones on either side of it.
Bring Ice, Ground, or Both

Ice counters from Palworld 1.0's roster:
- Moldron Cryst — Ice/Ground, 850 – 1,075 Attack. This is the ideal pick: it covers both of Orserk's weaknesses in a single Pal. Its partner skill also adds +25–40% Ice damage to enemy weak points.
- Univolt Cryst — its Frigid Deity skill converts your own attack type to Ice and adds 5–20% Attack while mounted.
- Beakon Cryst, Elgrove Cryst, Rayhound Cryst — all Ice, all clustered in World Tree cell
worldtree_9_07_Iif you are over-levelled.
Ground counters:
- Sekhmet — Ground, 790 – 997 Attack, at Level 37 – 42 in the desert region.
- Aegidron — Dragon/Ground, 850 – 1,075 Attack, plus party immunity to Stun and 60% less explosive damage.
Do not bring Water Pals. Orserk's Electric half punishes them.
The efficient answer is Moldron Cryst. One Pal, both weaknesses, and a partner skill that boosts Ice damage on weak points — which is exactly what you are doing.
Prepare for Mount Obsidian

The Eternal Pyre Tower sits in Mount Obsidian, a volcanic region. Environmental damage stacks on top of everything the boss does, and a fight you would otherwise win comfortably becomes a race against your own health bar.
Bring heat resistance. Depending on how far along you are:
- Heat-Resistant Ancient Armor (Technology Level 75) — Heat Resistance Lv. 3, Fire Damage Reduction Lv. 1, 840 – 1,092 Defense. Overkill at Level 30, but if you are back-filling towers later, wear it.
- Reptyro Charm — temperature resistance plus Fire Damage Reduction Lv. 4.
- Wandering Merchant Charm — Heat and Cold Resistance Lv. 3 plus Max Carrying Capacity Lv. 4.
At level, any heat-resistant armor tier you can craft will do. The point is not to arrive in a cold-weather set.
How to Actually Win

- Bring Ice and Ground. Moldron Cryst covers both; otherwise pair an Ice and a Ground Pal.
- Wear heat resistance. Mount Obsidian will out-damage the boss if you do not.
- Use Univolt Cryst's type conversion if your weapon is the wrong element — it turns your own attacks Ice for 5–20% extra Attack.
- Bring Aegidron if you have one. Stun immunity keeps a timed fight readable, and it also counts as a Ground counter.
- Watch the timer. Tower fights are timed, and 1.0 made tower bosses faster — a tighter window, not just a shorter fight.
Practical tips
- Two weaknesses is a gift. Ice for the Dragon half, Ground for the Electric half — bring whichever you already have.
- Moldron Cryst covers both in one party slot and boosts weak-point Ice damage on top.
- Mount Obsidian is volcanic. Heat resistance is not optional here.
- Skip Water Pals — Orserk's Electric half punishes them.
- Tower fights are timed; element advantage buys you clock as much as damage.
Running your own Palworld 1.0 server
A timed fight in a hostile biome is exactly the kind of thing a group clears faster than a solo player. A dedicated Palworld 1.0 server keeps your world persistent so the squad can attempt the Eternal Pyre Tower whenever people are around, supports full crossplay so platform is never the blocker, and handles one-click backups and automatic updates so a failed run costs nothing but the walk back.
Conclusion
Axel & Orserk is Palworld's third tower boss — Level 30, at coordinates -588, -518 in Mount Obsidian. Orserk's Dragon/Electric typing gives it two weaknesses, Ice and Ground, which makes it the most flexible tower of the mid-tier set. Moldron Cryst is the single best counter because it covers both halves and boosts weak-point Ice damage. The real preparation, though, is heat resistance — Mount Obsidian is volcanic, and the environment will finish you off before Orserk does if you turn up in the wrong armor.
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