Herbil in Palworld: Paldeck #10's Grass/Neutral Work Pal, Fully Sourced

Herbil, Palworld's Grass and Neutral dual-element Pal, standing in a grassy field

 

    Herbil sits at Paldeck #10, and the entry that anchors this article — paldb.cc's own Herbil page — lists it under two elements at once, Grass and Neutral, rather than the single-element typing most early-game Pals carry. That dual listing, plus a work suitability spread, a partner skill, an eight-move active skill list, and a level-80 stat block, is everything paldb.cc's Herbil page documents, and everything this article covers. Where the source page doesn't give a number — habitat, capture rate, breeding combinations, boss or Lucky variants, or what the partner skill actually does mechanically — this article says so directly instead of guessing.

 

Meet Herbil: Grass/Neutral Typing at Paldeck #10

 

    Herbil's sourced profile lists Grass and Neutral together, which matters for anyone building an elemental-damage team around it — a Herbil takes and deals damage according to both typings, not just one. Beyond the Paldeck number and the dual element, the source page does not include a flavor-text description, a habitat/biome listing, a capture-rate figure, or any note about Alpha or Lucky variants for Herbil. None of those are documented in the profile this article draws from, so none of them are stated here as fact.

 

Herbil's Work Suitability and Partner Skill

 

    paldb.cc's work suitability table for Herbil lists exactly three base jobs, each at level 1: Planting, Gathering, and Transporting. No other jobs are listed for Herbil in this entry.

 

    Herbil's partner skill is named Herbil Pulse, unlocked at partner-skill level 1. The source page records the skill's name and its unlock level only — it does not describe what Herbil Pulse actually does in gameplay (no cooldown, range, or effect text), so this article does not speculate on the mechanic beyond the name and unlock level paldb.cc actually lists.

 

Herbil's work suitability table: Planting, Gathering, and Transporting, all level 1

 

Herbil's Active Skill Loadout, Ranked by Power

 

    Herbil's sourced active skill list runs eight moves deep, each with a listed power value. Ranked highest power first: Wind Burst (600), Crosswind (500), Reflect Leaf (400), Konoha Flip (250), Grass Tornado (200), Air Blade (160), Seed Machine Gun (80), and Wind Cutter (40). That's a 15x spread from lowest to highest power (600 divided by 40 equals 15), so a low-level Herbil relying on Wind Cutter hits for a fraction of what an unlocked Wind Burst does.

 

    The source page lists each move's name and power number only — no element/type tag per move, no cooldown, and no range is documented for any of the eight skills, so this article reports name and power exactly as sourced and nothing further.

 

Herbil's eight active skills ranked from Wind Burst at 600 power down to Wind Cutter at 40

 

Herbil at Level 80: Stats and Drops

 

    At level 80, paldb.cc lists a stat range for Herbil rather than a single fixed number — the low end presumably reflects a base-passive Herbil and the high end a fully passive-skilled one, though the source page doesn't spell out which passives produce the top of the range. The numbers: HP 4,100–5,060, Attack 550–685, Defense 500–635.

 

    Doing the arithmetic the source numbers imply: the HP range spans 960 points (5,060 minus 4,100), while both Attack and Defense span exactly 135 points each (685 minus 550, and 635 minus 500). Herbil's drop table lists two items, one unit each per kill: Leather and Wheat Seeds.

 

Herbil's level 80 stat table showing HP, Attack, and Defense ranges alongside its two drop items

 

Quick tips: check a Herbil's dual Grass/Neutral typing before slotting it into an elemental-damage matchup, since it's not a single-element Pal. Assign it to Planting, Gathering, or Transporting rather than Handiwork or Kindling — those aren't listed suitabilities for this Pal. And don't count on Wind Burst early — at 600 power it's the top of an eight-move list that starts at just 40.

 

Running your own Palworld 1.0 server

 

    Farming Herbil's Wheat Seeds and Leather drops, or working out where its dual Grass/Neutral typing fits your base's Pal roster, is a lot more efficient with a dedicated server you control. A private Palworld server lets you set your own Pal spawn and catch rates, tune drop multipliers, and hand out admin commands to your group — all without touching anyone else's public lobby. Up to 32 players can join a single server, so a small group can build out a shared base, split up work assignments across Planting, Gathering, and Transporting Pals like Herbil, and coordinate skill-fruit or drop farming together. Dig deeper with friends — your own Palworld server, set up in minutes, free with code WELCOME.

 

Conclusion

 

    Herbil's sourced profile is compact but specific: Paldeck #10, a Grass/Neutral dual typing, three work suitabilities at level 1 (Planting, Gathering, Transporting), a named-but-undescribed partner skill (Herbil Pulse, level 1), an eight-move active skill list spanning a 15x power range from Wind Cutter to Wind Burst, and level-80 stats with a documented 960-point HP swing. What isn't in that profile — habitat, capture rate, breeding, boss/Lucky variants, and the mechanics behind Herbil Pulse or any individual active skill — stays unstated here rather than guessed. Put Herbil's confirmed numbers to work with your crew on a server you run.

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