Gobfin in Palworld: Stats, Skills and Drops

Gobfin is Paldeck entry #55, a Water-type Pal built around two base jobs — Watering and Handiwork — plus a lighter Transporting rating. Its active-skill list runs from a 40-power opener all the way to a 600-power finisher, giving it real range as a Water attacker on top of its work suitability. The paldb.cc profile this article draws from does not list Gobfin's wild spawn locations, level range, rarity tier, capture-rate modifier, or egg/breeding data — that gap is real, not an oversight in the writing, and it's called out explicitly below rather than filled in with a guess.
Gobfin at a Glance

Gobfin's documented profile is short and specific:
- Paldeck #: 55
- Element: Water
- Work Suitability: Watering Lv.2, Handiwork Lv.2, Transporting Lv.1
- Partner Skill: "Angry Shark," unlocked at partner level 1
The source does not describe what Angry Shark actually does — no effect text, no percentage, no cooldown appears on the profile page, so treat its function as undocumented rather than assume it mirrors another Water Pal's partner skill. No rarity number, size class, or breeding/egg data appears in the sourced profile either.
Where to Find and How to Catch Gobfin
The paldb.cc page used to build this article does not list Gobfin's spawn biomes, wild level range, a boss/variant encounter, or a numeric capture-rate correction — all of that is undocumented here, and this article won't invent a map location or a level number to fill the gap.
What generally applies to any Palworld capture attempt still applies to Gobfin once you find one in the wild:
- Match the sphere to the fight. A tougher wild level calls for a stronger Sphere tier; without a documented level range for Gobfin, carry a mixed stock rather than assuming a low-tier Sphere will do.
- Bring counter-elements. Gobfin is pure Water, so an attacker built around a Water weakness will shorten the fight — the source doesn't specify which element that is for Gobfin, so plan around general water-matchup knowledge from your own roster rather than a number this article doesn't have.
- Lower its HP before throwing. Capture odds in Palworld scale with the target's remaining health in every documented case elsewhere in the game; there's no reason to assume Gobfin is an exception, even though its own multiplier isn't listed here.
- A status effect helps. Sleep, freeze, or stun-adjacent effects widen the capture window on essentially every Pal; again, no Gobfin-specific number is sourced, so this is general practice, not a documented Gobfin stat.
Gobfin's Combat Skills

Gobfin's documented active-skill list, ordered by power:
- Hydro Jet — 40
- Aqua Gun — 50
- Power Shot — 80
- Bubble Blast — 80
- Icicle Cutter — 80
- Aqua Burst — 200
- Hydro Laser — 450
- Geyser Gush — 600
That's an eight-move ladder with three separate skills tied at 80 power (Power Shot, Bubble Blast, Icicle Cutter) before it jumps to 200, more than doubles again to 450 (450 ÷ 200 = 2.25×), then climbs about a third more to 600 for Geyser Gush (600 ÷ 450 ≈ 1.33×, a 33% increase — not another doubling). The gap between the 80-power plateau and the 200-power Aqua Burst (200 − 80 = 120) is smaller than the jump from Aqua Burst to Hydro Laser (450 − 200 = 250), but the final jump to Geyser Gush (600 − 450 = 150) is smaller again than that middle jump — so the ladder's biggest single leap sits in the middle of the list, not at the top, rather than getting steeper all the way to the finisher.
Stats, Partner Skill and Drops

At Level 80, Gobfin's documented stat range is:
- HP: 4,500 – 5,580 (a spread of 5,580 − 4,500 = 1,080, or 1,080 ÷ 4,500 = 24% above the low roll)
- Attack: 640 – 802 (a spread of 802 − 640 = 162, or 162 ÷ 640 ≈ 25.3% above the low roll)
- Defense: 500 – 635 (a spread of 635 − 500 = 135, or 135 ÷ 500 = 27% above the low roll)
HP's raw point spread (1,080) is exactly eight times Defense's (135) — 1,080 ÷ 135 = 8 — even though Defense actually grows by the largest percentage of the three stats. That's worth knowing if you're judging a rolled Gobfin by percentage gain rather than the headline point totals.
Gobfin's documented drop:
- Aquatic Pal Fluids — 1 per drop
No drop-rate percentage or drop mechanism is given for this item in the sourced profile — paldb.cc lists a bare quantity of "1," not "per kill" or any other trigger — so treat it as a quantity-per-drop figure only, not a guaranteed-100%-drop claim unless paldb.cc says so explicitly (it doesn't, on this profile).
Practical tips
- Don't assume Gobfin's partner skill "Angry Shark" mirrors another Pal's effect — its function isn't documented on the source profile, so check in-game before relying on it.
- Gobfin's skill ladder plateaus at 80 power across three moves (Power Shot, Bubble Blast, Icicle Cutter) before accelerating hard through 200, 450 and 600 — plan a moveset around that late-game spike rather than expecting steady growth.
- Defense carries the largest percentage gain (27%) of Gobfin's three Level 80 stats, even though HP has the biggest raw point spread (1,080) — check which framing matters for your build before judging a rolled Gobfin.
- Aquatic Pal Fluids is Gobfin's only documented drop, at 1 per drop with no listed drop-rate percentage or drop mechanism — don't plan a farming route around a guaranteed multi-item haul.
- Because spawn locations aren't documented here, check an in-game map or your own exploration before planning a dedicated farming route.
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Conclusion
Gobfin is a Water-type Pal at Paldeck #55, built for Watering Lv.2 and Handiwork Lv.2 work, with an eight-move active-skill ladder that tops out at 600 power on Geyser Gush. At Level 80 it rolls 4,500–5,580 HP, 640–802 Attack, and 500–635 Defense, and yields 1 Aquatic Pal Fluids per drop, with the drop mechanism itself undocumented. Its partner skill "Angry Shark" and its wild spawn locations, level range, and capture-rate modifier are not documented in the source used for this article — verify those in-game before you plan a dedicated catch run.
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