Fishing Pond Loot Tables in Palworld: Nine Regions, and Two Gold Bands in One Table

Palworld's fishing ponds draw on nine separate regional loot tables, running from 20 entries down to 12 — and unlike almost every other container in the game, they get smaller as the region gets better, which means the endgame ponds have the best per-item odds. The starting pond also does something no other table does: it lists Gold Coin twice, at two different bands and two different rates.
The Nine Tables

| Table | Entries |
|---|---|
| Grass01_FishPond | 20 |
| Snow01_FishPond | 19 |
| Forest01_FishPond | 18 |
| Desert01_FishPond | 18 |
| Volcano01_FishPond | 18 |
| Sakurajima_Treasure_FishPond | 17 |
| DarkIsland_Treasure_FishPond | 17 |
| SkyIsland_Treasure_Fishpond | 12 |
| WorldTree_Treasure_Fishpond | 12 |
The trend runs the opposite way to most Palworld categories. Dungeon tables grow from 32 entries in the grasslands to 93 on the Sky Island; fishing pond tables shrink from 20 to 12 over the same journey.
Since per-item odds scale inversely with table size, that means the endgame ponds have roughly 67% better odds on every individual item — a 12-entry table against a 20-entry one than the starting one — on top of carrying better items.
The Starting Pond Pays Gold Twice
Grass01_FishPond carries two separate Gold Coin entries:
| Entry | Band | Rate |
|---|---|---|
| Gold Coin | 1,000 – 1,200 | 9.479% |
| Gold Coin | 50 – 100 | 31.596% |
That is a deliberate two-tier payout: a small amount three times as often, or a substantial amount at roughly one catch in ten. Most Palworld tables carry a single gold band, frequently at 100%; the pond splits it.
The rest of the 20-entry table:
| Drop | Quantity | Rate |
|---|---|---|
| Small Pal Soul | 1–2 | 15.798% |
| Pal Sphere | 1–3 | 8.847% |
| Arrow | 10–20 | 7.267% |
| Copper Key | 1–2 | 6.319% |
| Mega Sphere | 1–2 | 6.319% |
| Low Grade Medical Supplies | 1–2 | 3.16% |
| Frag Grenade | 1–2 | 3.16% |
| Training Manual (S) | 1–2 | 3.16% |
| Training Manual (M) | 1–2 | 1.896% |
| Low Quality Recovery Meds | 1–2 | 1.58% |
| Medical Supplies | 1–2 | 0.632% |
| Recovery Meds | 1–2 | 0.316% |
| Beginner Fishing Rod | — | — |
Small Pal Soul at 15.798% is the pond's most useful ordinary entry, and it arrives passively — the pond fishes while you do something else.
The Sky Island Pond, and a Gap in the Data

SkyIsland_Treasure_Fishpond has 12 entries and a contents list worth reading:
| Drop | Quantity |
|---|---|
| Giant Pal Soul | 1 |
| Gold Key | 1 |
| Ancient Sphere | 1 |
| Ancient Pal Manuscript | 3–8 |
| High Grade Medical Supplies | 1 |
| High Quality Recovery Meds | 1 |
| Diamond | 1 |
| Gold Coin | 4,000 – 4,500 |
| Sol Sphere | 1–3 |
| Training Manual (L) | 2–3 |
| Training Manual (XL) | 1–2 |
| Coralum Ore | 18–27 |
Every one of those entries is published with a rate of 0%, which is not a real figure — it is a gap in the source data. The contents are listed and the probabilities are not.
Report that as a gap rather than as zeros. What the table tells you reliably is what a Sky Island pond can produce — Giant Pal Souls, Ancient Spheres, Gold Keys, Diamonds, 4,000–4,500 gold and Training Manual (XL) — and what it does not tell you is how often. Anyone quoting a percentage for this pond is quoting a placeholder.
The 12-entry size is real, though, and it is the joint-smallest in the category alongside the World Tree pond.
Ponds Against Every Other Container

The honest comparison is not on rates. A Grass01 dungeon gives Small Pal Soul at 42.379% against the pond's 15.798%; an enemy camp gives 30.967%. On a per-open basis the pond loses to both.
What the pond has is that it runs itself. Dungeons, camps and rigs all need you to be there. A fishing pond produces while you are asleep, offline or clearing something else — which makes the correct comparison pond output per real-world hour against zero, not against a dungeon you would have had to run.
Two practical consequences:
- Build ponds in your best region. The endgame tables are smaller and better-stocked, so a Sky Island or World Tree pond outperforms a grassland one twice over.
- Do not choose between a pond and active content. The pond is not competing for your time, which is the entire argument for it.
Running your own Palworld 1.0 server
A pond that fishes while nobody is logged in is only a pond on a world that keeps running. A gamever Palworld server keeps it persistent with full crossplay, automatic updates and one-click backups.
Conclusion
Palworld's fishing ponds draw on nine regional loot tables that run from 20 entries in the grasslands down to 12 at the Sky Island and World Tree — the reverse of the dungeon trend, which grows from 32 to 93 — so the endgame ponds have roughly 67% better per-item odds as well as better contents. Grass01_FishPond is the only table in the game that lists Gold Coin twice, at 50–100 on a 31.596% roll and 1,000–1,200 on a 9.479% roll, alongside Small Pal Soul at 15.798% as its most useful ordinary entry. The Sky Island pond carries the category's best contents — Giant Pal Soul, Ancient Sphere, Gold Key, Diamond, 4,000–4,500 Gold and Training Manual (XL) — but every rate on it is published as 0%, which is a gap in the source rather than a real figure, so treat any percentage quoted for that pond as a placeholder. Ponds lose on rate to every active container — a Grass01 dungeon gives Small Pal Souls at 42.379% against the pond's 15.798% — and win on the only axis that matters for them: they run while you are not there.
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