Fishing Pond Loot Tables in Palworld: Nine Regions, and Two Gold Bands in One Table

A fishing pond at a Palworld base.

 

    Palworld's fishing ponds draw on nine separate regional loot tables, running from 20 entries down to 12 — and unlike almost every other container in the game, they get smaller as the region gets better, which means the endgame ponds have the best per-item odds. The starting pond also does something no other table does: it lists Gold Coin twice, at two different bands and two different rates.

 

The Nine Tables

 

Card listing Palworld's nine regional fishing pond tables by size.

 

TableEntries
Grass01_FishPond20
Snow01_FishPond19
Forest01_FishPond18
Desert01_FishPond18
Volcano01_FishPond18
Sakurajima_Treasure_FishPond17
DarkIsland_Treasure_FishPond17
SkyIsland_Treasure_Fishpond12
WorldTree_Treasure_Fishpond12

 

    The trend runs the opposite way to most Palworld categories. Dungeon tables grow from 32 entries in the grasslands to 93 on the Sky Island; fishing pond tables shrink from 20 to 12 over the same journey.

 

    Since per-item odds scale inversely with table size, that means the endgame ponds have roughly 67% better odds on every individual item — a 12-entry table against a 20-entry one than the starting one — on top of carrying better items.

 

The Starting Pond Pays Gold Twice

 

    Grass01_FishPond carries two separate Gold Coin entries:

 

EntryBandRate
Gold Coin1,000 – 1,2009.479%
Gold Coin50 – 10031.596%

 

    That is a deliberate two-tier payout: a small amount three times as often, or a substantial amount at roughly one catch in ten. Most Palworld tables carry a single gold band, frequently at 100%; the pond splits it.

 

    The rest of the 20-entry table:

 

DropQuantityRate
Small Pal Soul1–215.798%
Pal Sphere1–38.847%
Arrow10–207.267%
Copper Key1–26.319%
Mega Sphere1–26.319%
Low Grade Medical Supplies1–23.16%
Frag Grenade1–23.16%
Training Manual (S)1–23.16%
Training Manual (M)1–21.896%
Low Quality Recovery Meds1–21.58%
Medical Supplies1–20.632%
Recovery Meds1–20.316%
Beginner Fishing Rod

 

    Small Pal Soul at 15.798% is the pond's most useful ordinary entry, and it arrives passively — the pond fishes while you do something else.

 

The Sky Island Pond, and a Gap in the Data

 

Card noting that the Sky Island pond's published rates are all zero.

 

    SkyIsland_Treasure_Fishpond has 12 entries and a contents list worth reading:

 

DropQuantity
Giant Pal Soul1
Gold Key1
Ancient Sphere1
Ancient Pal Manuscript3–8
High Grade Medical Supplies1
High Quality Recovery Meds1
Diamond1
Gold Coin4,000 – 4,500
Sol Sphere1–3
Training Manual (L)2–3
Training Manual (XL)1–2
Coralum Ore18–27

 

    Every one of those entries is published with a rate of 0%, which is not a real figure — it is a gap in the source data. The contents are listed and the probabilities are not.

 

    Report that as a gap rather than as zeros. What the table tells you reliably is what a Sky Island pond can produce — Giant Pal Souls, Ancient Spheres, Gold Keys, Diamonds, 4,000–4,500 gold and Training Manual (XL) — and what it does not tell you is how often. Anyone quoting a percentage for this pond is quoting a placeholder.

 

    The 12-entry size is real, though, and it is the joint-smallest in the category alongside the World Tree pond.

 

Ponds Against Every Other Container

 

Card comparing fishing ponds with active loot sources in Palworld.

 

    The honest comparison is not on rates. A Grass01 dungeon gives Small Pal Soul at 42.379% against the pond's 15.798%; an enemy camp gives 30.967%. On a per-open basis the pond loses to both.

 

    What the pond has is that it runs itself. Dungeons, camps and rigs all need you to be there. A fishing pond produces while you are asleep, offline or clearing something else — which makes the correct comparison pond output per real-world hour against zero, not against a dungeon you would have had to run.

 

    Two practical consequences:

 

  • Build ponds in your best region. The endgame tables are smaller and better-stocked, so a Sky Island or World Tree pond outperforms a grassland one twice over.
  • Do not choose between a pond and active content. The pond is not competing for your time, which is the entire argument for it.

 

Running your own Palworld 1.0 server

 

    A pond that fishes while nobody is logged in is only a pond on a world that keeps running. A gamever Palworld server keeps it persistent with full crossplay, automatic updates and one-click backups.

 

Conclusion

 

    Palworld's fishing ponds draw on nine regional loot tables that run from 20 entries in the grasslands down to 12 at the Sky Island and World Tree — the reverse of the dungeon trend, which grows from 32 to 93 — so the endgame ponds have roughly 67% better per-item odds as well as better contents. Grass01_FishPond is the only table in the game that lists Gold Coin twice, at 50–100 on a 31.596% roll and 1,000–1,200 on a 9.479% roll, alongside Small Pal Soul at 15.798% as its most useful ordinary entry. The Sky Island pond carries the category's best contents — Giant Pal Soul, Ancient Sphere, Gold Key, Diamond, 4,000–4,500 Gold and Training Manual (XL) — but every rate on it is published as 0%, which is a gap in the source rather than a real figure, so treat any percentage quoted for that pond as a placeholder. Ponds lose on rate to every active container — a Grass01 dungeon gives Small Pal Souls at 42.379% against the pond's 15.798% — and win on the only axis that matters for them: they run while you are not there.

 

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