Enemy Camp Loot Tables in Palworld: Regular Camps Pay Gear, Goal Camps Pay Manuals

Palworld's enemy camps are not one loot pool. Every region carries two camp types — an ordinary camp and a Goal camp — and they are built for different purposes. Ordinary camps pay Pal Souls, keys, spheres and gold. Goal camps pay Technical Manuals at 36.38% each, which is the highest technology-point rate on any regularly-farmable container in the game.
Two Camps Per Region

Take the grasslands as the reference pair:
| EnemyCamp_Grass01 | EnemyCamp_GrassGoal | |
|---|---|---|
| Entries | 36 | 37 |
| Small Pal Soul 1–2 | 30.967% | — |
| Silver Key 1 | 12.387% | — |
| Giga Sphere 1 | 12.387% | — |
| Gold Coin 2,000–2,500 | 18.58% | — |
| Advanced Technical Manual | — | 36.38% |
| Ancient Technical Manual | — | 36.38% |
| Crossbow Schematic 1 | 6.193% | — |
| Musket Schematic 1 | — | 7.276% |
| Makeshift Handgun Schematic 1 | — | 4.851% |
The two tables are almost identical in size — 36 against 37 entries — and share almost nothing. The ordinary camp is a resource stop; the Goal camp is a technology stop.
Both Technical Manuals at 36.38% is the number to remember. Advanced and Ancient manuals each land on better than one clear in three, and since Technology Points otherwise come at +6 per level and +1 per fast travel point, a Goal camp run is the fastest technology progression available outside levelling.
The Full Camp Roster
Palworld runs roughly twenty-eight enemy camp tables, following a consistent pattern across regions:
| Region | Ordinary | Goal |
|---|---|---|
| Grass | Grass01 — 36 | GrassGoal — 37 |
| Desert | Desert01 — 34, Desert02 — 42 | DesertGoal — 43, DesertGoal02 — 49 |
| Forest | Forest01 — 44, Forest01_02 — 42 | ForestGoal — 49, ForestGoal_02 — 41 |
| Volcano | Volcano01 — 42, Volcano01_02 — 34 | VolcanoGoal — 51, VolcanoGoal_02 — 50 |
| Snow | Snow01 — 41, Snow02 — 42 | SnowGoal — 48, SnowGoal_02 — 46 |
| Sakurajima | Sakurajima01 — 34, Sakurajima01_02 — 41 | SakurajimaGoal — 50, SakurajimaGoal_02 — 50 |
| Sky Island | Skyisland_01 — 40 | Skyisland_Goal — 39 |
Goal camps are consistently the larger tables. VolcanoGoal at 51 entries is the biggest camp table in the game, and across the roster the Goal variant is bigger than its ordinary counterpart in most pairs.
That matters because bigger tables mean thinner individual rates. So the Goal camps' headline manuals are strong despite sitting in larger pools, not because of small ones — which makes the 36.38% figure more impressive rather than less.
The Gold Ladder Tracks the Region

Ordinary camps carry a guaranteed Gold Coin band that scales with region:
| Camp | Gold Coin at 100% |
|---|---|
| EnemyCamp_Grass01 | 1,000 – 1,500 |
| EnemyCamp_Forest01 / Forest01_02 | 2,000 – 2,500 |
| EnemyCamp_Volcano01 / Volcano01_02 | 3,000 – 3,500 |
| EnemyCamp_Snow01 | 4,000 – 4,500 |
| EnemyCamp_Desert01 / Desert02 | 4,000 – 4,500 |
The desert and snow camps tie at the top, both paying 4,000–4,500 guaranteed — four times the grasslands. Note that this does not track the same order as the dungeon gold ladder, where Snow (2,000–2,500) sits below Sakurajima and the desert sits at 1,700–2,300.
Camps pay considerably more gold than dungeons of the same region. A Desert01 dungeon gives 1,700–2,300 at 100%; a Desert01 enemy camp gives 4,000–4,500. If gold is what you are after, clear camps, not caverns.
Which Camp to Run

- For Technology Points, run Goal camps. Two manuals at 36.38% each is unmatched by any dungeon, junkyard or rig table.
- For gold, run ordinary camps — and specifically Desert or Snow at 4,000–4,500 guaranteed, four times the grassland rate and roughly double the dungeon of the same region.
- For Pal Souls, run ordinary camps too. Grass01 gives Small Pal Soul at 30.967%, which is a strong rate for an early-region container.
- For schematics, prefer supply drops. Camp schematics top out around 7.276% on a Goal camp's Musket line, against a Snow supply crate's 26.709%.
- Watch the table sizes. Volcano and Sakurajima Goal camps at 50–51 entries are the largest and therefore the thinnest per item; Desert01 and Sakurajima01 at 34 are the tightest.
Running your own Palworld 1.0 server
Camps reset, which makes a multi-region camp circuit the most repeatable content in the game — provided the world is still running when you come back. A gamever Palworld server keeps it persistent with full crossplay, automatic updates and one-click backups.
Conclusion
Palworld runs roughly twenty-eight enemy camp loot tables, split into ordinary camps and Goal camps in every region, and the two are built for opposite purposes despite nearly identical sizes. Ordinary camps pay resources — Grass01 gives Small Pal Soul at 30.967%, a Silver Key and Giga Sphere at 12.387% each, and guaranteed Gold Coin scaling from 1,000–1,500 in the grasslands to 4,000–4,500 in the desert and snow, which is roughly double the dungeon of the same region. Goal camps pay technology: both the Advanced and Ancient Technical Manual at 36.38%, the highest such rate on any farmable container, against a background where Technology Points otherwise arrive at +6 per level. Goal camps are consistently the larger tables — VolcanoGoal at 51 entries is the biggest — which makes their headline rates more impressive, not less. For schematics neither is the answer: camps top out near 7.276% where a Snow supply crate reaches 26.709%.
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