Charred Marksman in Valheim: Spawns, Attacks and Drops

Card listing the Charred Marksman's ID, faction, location and resistances.

 

    The Charred Marksman is a bow-wielding Demon-faction enemy (internal ID Charred_Archer) that the wiki describes simply as "hostile ranged enemies found in the Ashlands." At its base (0-star) form it carries 200 health and hits for 90 Pierce on a single arrow or 60 Pierce per arrow in its ten-arrow volley. It is weak to Spirit, resistant to Pierce (the same damage type its own arrows deal), very resistant to Fire, and immune to Poison, with a stated 50% stagger value. A Runestone quote in the wiki's lore section frames what it actually is: "But for those who are burned by a drake's fire, the blessing is a curse. They are killed and quickened at the same time, caught forever between death and life."

 

Where Charred Marksmen Spawn

 

Card listing the six documented spawn conditions for a Charred Marksman.

 

    The wiki's spawn table lists six distinct rows for this creature, and the exact wording matters for each:

 

  1. "Middle of the Ashlands during the daytime" — limit 3, frequency 4, stars allowed.
  2. "Middle of the Ashlands during the nighttime, despawn at dawn" — no limit, frequency 4, stars allowed.
  3. "Randomly from Monument of Torment (Elite) when a player is nearby" — no limit, frequency 3, and here stars are limited to 2-star only.
  4. "Randomly from Effigy of Malice inside Charred Fortress when a player is nearby" — no limit, frequency 3, stars allowed.
  5. "Anywhere in the Meadows, Black Forests, Swamp, Mountains or Plains during the nighttime after defeating Fader, despawn at dawn" — limit 3, frequency 1, no stars.
  6. During "The undead army marches" event before defeating Fader — limit 3, frequency 6, no stars.

 

    Two of those six rows are tied to the boss Fader rather than to the Ashlands itself: row 5 spawns in the older biomes only after Fader is defeated, while row 6 fires during the "The undead army marches" event before Fader is defeated — and the source states no location at all for that event row. Neither of the two ever spawns a starred Marksman. The source doesn't define what its own "frequency" weighting means as a percentage chance — it's a relative table value, not a stated drop rate — so treat it as documented ordering, not a probability you can calculate from.

 

Bow and Bow Volley: The Two Attacks

 

Card comparing the Bow and Bow Volley attacks by damage, cooldown and range.

 

    A Charred Marksman has exactly two abilities, and the wiki spells out both in detail:

 

  • Bow"Nocks an arrow and shoots the player (90 Pierce damage). This attack has a 2-second cooldown and can be used within 20 meters of a player." The arrow leaves at 40 meters per second, can travel up to 4 seconds before disappearing, and has a spread of 2–20 degrees plus a random spread of up to 2 degrees.
  • Bow volley"Aims 25 degrees upward before drawing back and shooting a volley of ten arrows in the direction of the player (60 Pierce damage each). This attack has a 4-second cooldown and can be used when between 20–100 meters of a player." Each arrow's initial velocity is random between 20–40 meters per second, travels up to 4 seconds, and carries a random spread of up to 12 degrees per projectile.

 

    Do the arithmetic on worst case: ten arrows at 60 Pierce each is 10 × 60 = 600 damage in one volley if every arrow connected — versus two Bow shots in that same 4-second window at 90 each, or 2 × 90 = 180 damage. In practice the volley's own 12-degree random spread per arrow means it's not landing all ten hits on a stationary target, so 600 is a ceiling, not an expected outcome — the source gives the spread figure but not a documented hit rate, so treat that gap as undocumented rather than assume a real number.

 

Star Scaling and Drops

 

Card showing health and damage at 0-star, 1-star and 2-star, plus the drop table.

 

    Health climbs in an exact flat step: 200 (0-star) → 400 (1-star) → 600 (2-star), which is +200 per star, or exactly double at 1-star and triple at 2-star versus the base. Bow damage does the same kind of even climb: 90 → 135 → 180, which is +45 per star, meaning a 2-star Marksman's single arrow (180) hits for exactly double a 0-star's (90). Bow volley scales identically per arrow: 60 → 90 → 120, again +30 per star and exactly double at 2-star.

 

    Drops are modest and don't scale with the fight's difficulty in the same proportion: Charred bone drops 1–2 at 0-star, 2–4 at 1-star, 4–8 at 2-star — that's a doubling range at each step, same pattern as the damage. The Marksman trophy drops at a flat 5% chance regardless of star level.

 

Practical tips

  • Spirit damage is the documented weakness — the source names no specific weapon, just the damage type, so bring whatever Spirit-damage source you already carry into the Ashlands.
  • Don't bother with Fire or Poison. It's very resistant to Fire and outright immune to Poison; neither punishes it the way Spirit does.
  • Pierce weapons underperform here — the Marksman is resistant to the exact damage type its own arrows deal, so arrows and most Pierce melee weapons do reduced damage back.
  • Respect the 100-meter volley range. Bow volley activates between 20–100 meters, well past where most players expect ranged pressure to start.
  • Stars only roll on some rows. The two Ashlands rows (day and night) allow stars, Monument of Torment (Elite) is 2-star only, and Effigy of Malice (inside Charred Fortress) allows stars. The two Fader-linked rows never roll a star: row 5 in the older biomes (Meadows, Black Forest, Swamp, Mountains, Plains) after defeating Fader, and row 6 during the "undead army marches" event before defeating Fader, whose location the source doesn't state.

 

Running your own Valheim server

 

    A Charred Fortress's Effigy of Malice keeps spawning fresh Marksmen at anyone nearby for as long as the structure and the world around it persist. A gamever Valheim server keeps that world running for up to 10 players with one-click backups and automatic updates, so a hard-won Ashlands base doesn't vanish to a host who logged off or a version mismatch mid-siege.

 

Conclusion

 

    The Charred Marksman is a Demon-faction ranged enemy found mainly in the Ashlands, with additional post-Fader spawns in older biomes, built around two attacks: a 90 Pierce Bow shot on a 2-second cooldown within 20 meters, and a 60-Pierce-per-arrow, ten-arrow Bow volley on a 4-second cooldown between 20–100 meters. Health and damage both scale in flat, even steps — 200/400/600 health and 90/135/180 Bow damage across 0/1/2 stars — health tripling and Bow damage doubling by 2-star. It's weak to Spirit, resistant to Pierce, very resistant to Fire, and immune to Poison, drops 1–8 Charred bone depending on star level plus a flat 5% Marksman trophy chance, and spawns across six documented conditions — most inside the Ashlands, plus two tied to the boss Fader: one after his defeat and one during a pre-Fader event.

 

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