Charred Marksman in Valheim: Spawns, Attacks and Drops

The Charred Marksman is a bow-wielding Demon-faction enemy (internal ID Charred_Archer) that the wiki describes simply as "hostile ranged enemies found in the Ashlands." At its base (0-star) form it carries 200 health and hits for 90 Pierce on a single arrow or 60 Pierce per arrow in its ten-arrow volley. It is weak to Spirit, resistant to Pierce (the same damage type its own arrows deal), very resistant to Fire, and immune to Poison, with a stated 50% stagger value. A Runestone quote in the wiki's lore section frames what it actually is: "But for those who are burned by a drake's fire, the blessing is a curse. They are killed and quickened at the same time, caught forever between death and life."
Where Charred Marksmen Spawn

The wiki's spawn table lists six distinct rows for this creature, and the exact wording matters for each:
- "Middle of the Ashlands during the daytime" — limit 3, frequency 4, stars allowed.
- "Middle of the Ashlands during the nighttime, despawn at dawn" — no limit, frequency 4, stars allowed.
- "Randomly from Monument of Torment (Elite) when a player is nearby" — no limit, frequency 3, and here stars are limited to 2-star only.
- "Randomly from Effigy of Malice inside Charred Fortress when a player is nearby" — no limit, frequency 3, stars allowed.
- "Anywhere in the Meadows, Black Forests, Swamp, Mountains or Plains during the nighttime after defeating Fader, despawn at dawn" — limit 3, frequency 1, no stars.
- During "The undead army marches" event before defeating Fader — limit 3, frequency 6, no stars.
Two of those six rows are tied to the boss Fader rather than to the Ashlands itself: row 5 spawns in the older biomes only after Fader is defeated, while row 6 fires during the "The undead army marches" event before Fader is defeated — and the source states no location at all for that event row. Neither of the two ever spawns a starred Marksman. The source doesn't define what its own "frequency" weighting means as a percentage chance — it's a relative table value, not a stated drop rate — so treat it as documented ordering, not a probability you can calculate from.
Bow and Bow Volley: The Two Attacks

A Charred Marksman has exactly two abilities, and the wiki spells out both in detail:
- Bow — "Nocks an arrow and shoots the player (90 Pierce damage). This attack has a 2-second cooldown and can be used within 20 meters of a player." The arrow leaves at 40 meters per second, can travel up to 4 seconds before disappearing, and has a spread of 2–20 degrees plus a random spread of up to 2 degrees.
- Bow volley — "Aims 25 degrees upward before drawing back and shooting a volley of ten arrows in the direction of the player (60 Pierce damage each). This attack has a 4-second cooldown and can be used when between 20–100 meters of a player." Each arrow's initial velocity is random between 20–40 meters per second, travels up to 4 seconds, and carries a random spread of up to 12 degrees per projectile.
Do the arithmetic on worst case: ten arrows at 60 Pierce each is 10 × 60 = 600 damage in one volley if every arrow connected — versus two Bow shots in that same 4-second window at 90 each, or 2 × 90 = 180 damage. In practice the volley's own 12-degree random spread per arrow means it's not landing all ten hits on a stationary target, so 600 is a ceiling, not an expected outcome — the source gives the spread figure but not a documented hit rate, so treat that gap as undocumented rather than assume a real number.
Star Scaling and Drops

Health climbs in an exact flat step: 200 (0-star) → 400 (1-star) → 600 (2-star), which is +200 per star, or exactly double at 1-star and triple at 2-star versus the base. Bow damage does the same kind of even climb: 90 → 135 → 180, which is +45 per star, meaning a 2-star Marksman's single arrow (180) hits for exactly double a 0-star's (90). Bow volley scales identically per arrow: 60 → 90 → 120, again +30 per star and exactly double at 2-star.
Drops are modest and don't scale with the fight's difficulty in the same proportion: Charred bone drops 1–2 at 0-star, 2–4 at 1-star, 4–8 at 2-star — that's a doubling range at each step, same pattern as the damage. The Marksman trophy drops at a flat 5% chance regardless of star level.
Practical tips
- Spirit damage is the documented weakness — the source names no specific weapon, just the damage type, so bring whatever Spirit-damage source you already carry into the Ashlands.
- Don't bother with Fire or Poison. It's very resistant to Fire and outright immune to Poison; neither punishes it the way Spirit does.
- Pierce weapons underperform here — the Marksman is resistant to the exact damage type its own arrows deal, so arrows and most Pierce melee weapons do reduced damage back.
- Respect the 100-meter volley range. Bow volley activates between 20–100 meters, well past where most players expect ranged pressure to start.
- Stars only roll on some rows. The two Ashlands rows (day and night) allow stars, Monument of Torment (Elite) is 2-star only, and Effigy of Malice (inside Charred Fortress) allows stars. The two Fader-linked rows never roll a star: row 5 in the older biomes (Meadows, Black Forest, Swamp, Mountains, Plains) after defeating Fader, and row 6 during the "undead army marches" event before defeating Fader, whose location the source doesn't state.
Running your own Valheim server
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Conclusion
The Charred Marksman is a Demon-faction ranged enemy found mainly in the Ashlands, with additional post-Fader spawns in older biomes, built around two attacks: a 90 Pierce Bow shot on a 2-second cooldown within 20 meters, and a 60-Pierce-per-arrow, ten-arrow Bow volley on a 4-second cooldown between 20–100 meters. Health and damage both scale in flat, even steps — 200/400/600 health and 90/135/180 Bow damage across 0/1/2 stars — health tripling and Bow damage doubling by 2-star. It's weak to Spirit, resistant to Pierce, very resistant to Fire, and immune to Poison, drops 1–8 Charred bone depending on star level plus a flat 5% Marksman trophy chance, and spawns across six documented conditions — most inside the Ashlands, plus two tied to the boss Fader: one after his defeat and one during a pre-Fader event.
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