Burnt Food in Dragonwilds: Thirty-Three Items, and They Still Feed You

Dragonwilds tracks thirty-three separate burnt items — one for very nearly every ingredient you can put over a flame, including Burnt Maple Syrup. Burning a meal is not the total loss it feels like: a Burnt Steak still gives 10 sustenance. What you lose is the health, the buff and about seven-eighths of the food value.
Burnt Food Is Not Waste

| Burnt Steak | |
|---|---|
| Sustenance | 10 |
| Health | None |
| Weight | 1 |
Ten sustenance is emergency food, not a meal. For comparison, the maximum you can eat before Over Eating builds is 100 — so a burnt item is a tenth of a sitting.
But it is not nothing. A player out of food entirely will take 10 sustenance over zero, and a chest of burnt items is a genuine reserve rather than something to vendor.
The health column is the real loss. Burnt food restores no health at all, which removes it from any combat role. As our healing foods guide covers, the point of carrying food into a fight is the health — and burnt food has none of it.
And any timed perk is gone. Meals like the Cheeky Fryup and Roast Dinner carry a 300-second duration; burning removes that entirely.
What You Actually Lose

| Burnt Steak | A proper meal | |
|---|---|---|
| Sustenance | 10 | 80 |
| Health | 0 | 80 |
| Weight | 1.0 | 2.0 |
| Timed perk | None | 300 seconds |
Burning costs roughly 87% of the sustenance — from 80 down to 10 — plus all of the health and any perk attached.
And the ratio collapses. At 10 sustenance for 1.0 weight, burnt food gives 10 per unit — against the 35 to 40 that even the worst 2.0-weight meals manage, and the 157 of a Meat Pizza.
Which makes burnt food a base item rather than a travel item. It is worth keeping in a chest and worth eating at home; it is not worth the pack space on an expedition.
The weight does not drop when food burns, which is the quiet insult — you are carrying the same kilogram for a tenth of the value.
Why the List Is So Long

Thirty-three burnt items exist, and reading the list tells you how broadly the burning mechanic applies:
Burnt Anchovies, Beltfish, Bread, Cabbage, Cadavaberries, Catfish, Desert Sole, Dwellberries, Egg, Fillet, Flank, Giant Krill, Haunch, Herring, Infernal Eel, Lobster, Maple Syrup, Monkfish, Mushroom, Onion, Peach, Potato, Pumpkin, Rat Roast, Redberries, Salmon, Sardine, Shrimp, Steak, Tomato, Trout, Undead Bass, Undead Eel, Undead Steak, Watermelon.
Burnt Maple Syrup is the one that raises an eyebrow — the game tracks a ruined version even of a syrup, which tells you the burning check applies to essentially every cooking action rather than to meat and fish alone.
The undead ingredients have burnt versions too — Undead Bass, Undead Eel and Undead Steak — so Fellhollow cooking is exactly as unforgiving as anywhere else.
Fruit and berries can burn. Burnt Peach, Burnt Watermelon, Burnt Redberries, Burnt Dwellberries and Burnt Cadavaberries all exist, which matters because drying berries is a cooking action and therefore a burnable one.
So the practical advice is simply to watch the range. Our cooking guide covers the stations and the perks that reduce burning; the shortest version is that walking away from a lit range is what produces a chest of ten-sustenance ash.
Practical tips
- Thirty-three burnt items exist — one for nearly every cookable ingredient.
- Burnt Steak gives 10 sustenance and no health.
- That is roughly 87% of the sustenance lost, plus all the health.
- Any 300-second timed perk is gone too.
- Weight does not drop when food burns — same kilogram, a tenth of the value.
- At 10 per unit of weight, burnt food is a base item, never a travel one.
- Even Burnt Maple Syrup exists — the check applies to nearly everything.
- Undead ingredients burn too, and so do berries you are drying.
Running your own Dragonwilds server
Cooking runs on the world's clock, and a range left unattended while you log off is a range that has been burning. A gamever Dragonwilds server keeps that clock — and your kitchen — persistent with automatic updates and one-click backups.
Conclusion
Dragonwilds tracks thirty-three burnt items, covering nearly every ingredient in the game — meat, fish, bread, vegetables, berries, the undead ingredients, and even Burnt Maple Syrup. Burning is not a total loss: a Burnt Steak still provides 10 sustenance, which makes a chest of them a genuine emergency reserve. But the cost is steep — roughly 87% of the sustenance, all of the health, and any 300-second timed perk the proper meal would have carried. And because the weight does not change, burnt food ends up at 10 sustenance per unit of weight against a Meat Pizza's 157, which firmly makes it something to eat at base rather than something to pack. Berries being burnable matters more than it sounds, since drying them is itself a cooking action.
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