Ashlands Dvergr in Valheim: Health, Damage, and the Three Damage Types That Do Nothing

The Ashlands added a second, tougher branch of Dvergr, and the wiki does not hedge on how much tougher: "Ashlands Dvergr are much stronger than their cousins Dvergr Rogues, their status can be compared to two-star Dvergr rogues." They're also stated to be "a separate clan from those found in the Mistlands" — not the same enemy with a new coat of paint. Officially they're called Ashlands Dvergr Rogues, they carry an Arbalest, and they start out neutral rather than hostile. Here's what the source actually documents about their health, their two attacks, and what they drop.
A Separate Clan, Not a Palette Swap

The wiki describes Ashlands Dvergr as "short, blue humanoids with light blue eyes and red beard hair, carrying an Arbalest." They belong to the Dvergr faction and are found in the Ashlands, "especially around Dvergr settlements." Rogues that spawn at a Dvergr structure "will often be accompanied by a mix of other rogues" — the source doesn't give an exact group size, so treat "expect company" as the documented takeaway rather than a specific number. They can also spawn, and respawn, anywhere in the Ashlands, not just at settlements.
They start neutral, but three separate things flip that switch: damaging them directly, damaging any other nearby Dvergr, or damaging any part of a nearby structure protected by a Dvergr Ward. Trigger any of the three and the response is the same — hostile, and attacking. On top of that, Ashlands Dvergr are "naturally hostile to other aggressive creatures in the Ashlands and will attack them on sight." The source doesn't name which specific creatures qualify as "aggressive" — the only place names like asksvin and morgen appear in the source is inside flavor-text NPC dialogue lines, not as a stated mechanic, so treat this as a generic hostility rule rather than a documented rivalry with any one named creature.
Health and Damage Scale by a Flat Amount Per Star

The source lists three tiers, and the scaling is linear rather than compounding:
| 0-star | 1-star | 2-star | |
|---|---|---|---|
| Health | 1,000 | 2,000 | 3,000 |
| Shoot | 210 Pierce | 315 Pierce | 420 Pierce |
| Melee | 70 Blunt | 105 Blunt | 140 Blunt |
Health adds exactly 1,000 per star (1,000 → 2,000 → 3,000). Shoot damage adds exactly 105 per star (210 → 315 → 420), and Melee adds exactly 35 per star (70 → 105 → 140). Because both are a flat step, a 2-star's Shoot hit (420) is precisely double the 0-star hit (210 × 2 = 420), and the same doubling holds for Melee (70 × 2 = 140) and Health (1,000 × 3 = 3,000, or triple the base). A 2-star Ashlands Dvergr is a straightforward multiple of the base version, not a randomized jump.
Shoot and Melee, Plus a Footnote Worth Reading

Shoot: the source describes it as the Dvergr lifting "one leg to support and load their crossbow before shooting the player," dealing the 210 Pierce listed above at 0-star. It's usable every 6 seconds when the target is within 1–15 meters. The wiki attaches an unusual footnote to this number: "The crossbow itself has properties listing 160 Pierce damage, but the attack only uses the attack file properties which lists 110 Pierce." That's the source's own documented discrepancy between three different numbers tied to the same attack (210 in the infobox, 160 on the weapon, 110 in the attack file) — worth knowing if your own testing doesn't match the headline 210, since the wiki itself flags the inconsistency rather than resolving it.
Melee: the Dvergr "smacks the player with the side of the crossbow" for 70 Blunt at 0-star, swinging in a 2.5 meter, 90-degree arc, usable every 4 seconds when you're within 0.5–2.5 meters.
Whatever you bring, three things are wasted effort: Ashlands Dvergr are listed as immune to Spirit, chop, and pickaxe damage. Chop and pickaxe tools won't put a scratch on them, and Spirit-damage sources do nothing — the source doesn't list any separate "weak to" or "resistant to" categories for this enemy, only that immunity line, so anything outside those three types lands at face value.
What Ashlands Dvergr Drop
The drop table is identical across all three star levels — no rarer loot for fighting a tougher version:
| Drop | Chance |
|---|---|
| Coins | 2–14 (no drop-chance stated in the source) |
| Black marble | 50% |
| Soft tissue | 25% |
| Dvergr trophy | 5% |
The Arbalest every Ashlands Dvergr visibly carries is not on this list — the source's drop table doesn't include it, so whether the weapon itself can ever drop is undocumented rather than confirmed absent.
Practical tips
- Leave chop and pickaxe tools at home for this fight — both are documented as doing nothing against Ashlands Dvergr.
- A 2-star hits for exactly double a 0-star's damage and has exactly triple its health — plan gear checks around that multiple, not a guess.
- Damaging one Dvergr, one nearby ally, or a Ward-protected structure all trigger the same hostile response — you can start a fight without meaning to.
- Stay outside 15 meters and you're outside Shoot range entirely; stay outside 2.5 meters and Melee can't land either.
- Don't expect a bonus loot table for higher stars — Coins, Black marble, Soft tissue, and Dvergr trophy drop at the same rates regardless of star level.
Running your own Valheim server
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Conclusion
Ashlands Dvergr are a separate clan from Mistlands Dvergr, explicitly compared by the wiki to a two-star Dvergr Rogue even at their base form, and they start neutral until you damage them, another nearby Dvergr, or a Ward-protected structure. Their stats scale in a clean, flat line — +1,000 health, +105 Shoot Pierce, and +35 Melee Blunt per star — so a 2-star is exactly double the 0-star's damage and triple its health. Their Shoot (every 6s, 1–15m) and Melee (every 4s, 0.5–2.5m) are the only two attacks, and Spirit, chop, and pickaxe damage do nothing against them. Drops — Coins, Black marble, Soft tissue, and a Dvergr trophy — don't change with star level, and the Arbalest they carry isn't a confirmed drop at all.
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