ARK Player Stats Per Level: Configure Stat Gains on Your Server
Every time a player levels up in ARK, they spend a point into a stat — Health, Weight, Melee and so on. On official rates each point gives a modest boost, which can feel slow on a private server. With one setting, PerLevelStatsMultiplier_Player, you control exactly how much each point in each stat is worth. This guide covers the full stat index list, the syntax, and ready-to-paste examples. Applies to ARK: Survival Evolved and Survival Ascended.
Where this goes
The setting lives in Game.ini, under the header:
[/script/shootergame.shootergamemode]
On a gamever server, open the web File Manager in your control panel and edit Game.ini at:
/home/server/ShooterGame/Saved/Config/LinuxServer/Game.ini
Keep your edits. By default the panel rewrites the config from your panel settings on every restart, which overwrites hand-made changes. Before editing Game.ini directly, go to Settings → Server Settings and set Disable settings below to Yes — otherwise your changes vanish at the next restart.
The setting
Add one line per stat you want to change:
PerLevelStatsMultiplier_Player[StatIndex]=value
StatIndexis a number 0–11 that picks the stat (table below).valueis the multiplier.1.0= official (no change).2.0doubles the gain from each point,0.5halves it.- You only need lines for the stats you actually want to change — everything you leave out stays at 1.0.

Player stat index list (0–11)
| Index | Stat | Notes |
|---|---|---|
| 0 | Health | Most impactful survivability boost. |
| 1 | Stamina | Sprinting, climbing, tools. |
| 2 | Torpidity | Not a levelable player stat — changing it has no effect for players. |
| 3 | Oxygen | Underwater breath / swim speed. |
| 4 | Food | How long before you get hungry. |
| 5 | Water | How long before you get thirsty. |
| 6 | Temperature | Not levelable by players — no effect. |
| 7 | Weight | The #1 quality-of-life tweak — carry more loot. |
| 8 | Melee Damage | Player melee output (and some harvesting). |
| 9 | Movement Speed | ASE only — players can level speed. Removed as a player stat in ASA, so it does nothing there. |
| 10 | Fortitude | Resistance to heat/cold and torpor. |
| 11 | Crafting Skill | Crafting Speed / custom-recipe quality. |
Ready-to-paste examples
A common "quality-of-life" player setup — bigger weight and health, a little extra melee:
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_Player[0]=1.5
PerLevelStatsMultiplier_Player[7]=3.0
PerLevelStatsMultiplier_Player[8]=1.5
[0]=1.5— 50% more Health per point.[7]=3.0— triple Weight per point (the classic "no more overweight" fix).[8]=1.5— 50% more Melee Damage per point.
Save the file and restart the server for the new values to apply.
Which stats are worth boosting?
- Weight (7) — by far the most popular. A value of
2.0–4.0makes hauling resources painless. - Health (0) and Melee (8) — good for PvP or boss-focused servers where you want beefier survivors.
- Stamina (1), Fortitude (10), Oxygen (3) — situational boosts for exploration or harsh-climate maps.
- Skip 2, 6, and (on ASA) 9 — those indexes don't do anything for players.

Bonus: starting base stats
PerLevelStatsMultiplier_Player scales per-point gains. If you also want players to start stronger, use:
PlayerBaseStatMultipliers[StatIndex]=value
Same index list — this adjusts the base value each stat begins at, before any points are spent.
What about dinos?
Creatures use the same index scheme with separate settings — PerLevelStatsMultiplier_DinoTamed[...] and PerLevelStatsMultiplier_DinoWild[...]. The indexes are not identical to the player list, so double-check before tuning. For the full Game.ini picture (breeding, level cap, dino stats and more), see ARK Game.ini: Advanced Server Tuning, and for the everyday rates see ARK Server Settings Explained.
Additional tips
- Change one block, restart, test. Stat-index mistakes are far easier to spot in isolation.
- Back up Game.ini before big edits — one stray bracket can stop the server from loading the file.
- Player and dino indexes differ — confirm which stat an index maps to before you tune it.
- Disable settings overwriting in the panel first (see above), or edits are wiped on restart.
Conclusion
PerLevelStatsMultiplier_Player is one of the simplest, highest-impact tweaks in ARK: a couple of lines turn a slow, official-rate grind into a server that feels exactly how your community wants. Start with Weight, test, then dial in the rest.
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