All Five Treasure Maps in Palworld: None Contain a Tier-1 Schematic

Palworld runs five treasure map loot tables, and they share one structural feature that no other container in the game has as a rule: not one of them contains a tier-1 schematic. Every schematic line across all five begins at tier 2. They also demonstrate Palworld's table-size arithmetic more cleanly than anything else — the 34-entry map rolls its schematics at nearly three times the rate of the 97-entry one.
The Five Tables

| Map | Entries | Tier 2 | Tier 3 | Tier 4 |
|---|---|---|---|---|
| TreasureMap03 | 34 | 10.684% | 4.274% | 1.709% |
| TreasureMap02 | 46 | 6.41% | 2.564% | 1.026% |
| TreasureMap04 | 46 | 6.41% | 2.564% | 1.026% |
| TreasureMap01 | 82 | 4.808% | 1.923% | 0.769% |
| TreasureMap05 | 97 | 3.716% | 1.486% | 0.595% |
The relationship is monotonic and it is not subtle. Sort by table size and the rates sort themselves: 34 entries gives 10.684%, 97 entries gives 3.716% — a difference of nearly three times for the same kind of item.
The two 46-entry maps give identical rates, which is the clearest possible confirmation that size is the variable rather than content.
Every Line Decays by 2.5
Within each map, the three tiers step down by the same ratio:
| Map | Tier 2 → 3 | Tier 3 → 4 |
|---|---|---|
| TreasureMap03 | 10.684 → 4.274 | 4.274 → 1.709 |
| TreasureMap01 | 4.808 → 1.923 | 1.923 → 0.769 |
| TreasureMap05 | 3.716 → 1.486 | 1.486 → 0.595 |
Each step is a division by 2.5. That is far gentler than the ÷5 ladder used by supply drops, enemy camps and the standard oil rig — and combined with the missing tier 1, it makes treasure maps the most reachable source of high-tier schematics in the game.
A tier-4 treasure map schematic is only 6.25 times rarer than a tier 2. On the oil rig, tier 4 is about 127 times rarer than tier 1.
What Gear Each Map Carries

| Map | Contents |
|---|---|
| TreasureMap01 (82) | Old Bow, Feathered Hair Band, Cloth Outfit, Tropical Outfit |
| TreasureMap02 (46) | Old Revolver, Pump-Action Shotgun, Metal Bat |
| TreasureMap03 (34) | Semi-Auto Shotgun, Compound Bow, Pal Metal Helm |
| TreasureMap04 (46) | Plasteel Helmet, Plasteel Armor, Heat Resistant Plasteel |
| TreasureMap05 (97) | Hexolite Helmet, Hexolite Armor, Cold Resistant Hexolite |
The maps form a clean gear ladder — starting kit on Map 01, early firearms on 02, mid-game bows and Pal Metal on 03, Plasteel on 04, and the Hexolite tier on 05.
TreasureMap03 is the standout by a distance. It carries Pal Metal and Compound Bow — genuinely useful mid-to-late gear — in the smallest table in the set, which means the best rates in the category are attached to some of its best contents. 10.684% for a named tier-2 schematic is about one chest in nine.
TreasureMap05 is the awkward one. It holds the highest gear tier — Hexolite — in the largest table, so the endgame armour is also the thinnest to roll for. That is the usual shape of Palworld progression, but it is worth knowing before you save maps expecting the top tier to come easily.
What the Missing Tier 1 Buys You

Tier-1 schematics are the ones you already have. They drop constantly from ordinary camps, dungeons and supply crates — a Snow supply crate gives a Compound Bow Schematic 1 at 26.709% — so by the time you are following treasure maps they are clutter.
Removing tier 1 from the pool converts what would be a wasted roll into a tier-2-or-better roll. That is the entire design of the category, and it is why the maps read as a quality tool rather than a quantity one.
Two practical consequences:
- Do not open maps as you find them. Check which lines you still want at tier 2 or above — a map's value depends entirely on whether its gear tier overlaps your gaps.
- Save Map 03 specifically. Smallest table, best rates, and Pal Metal and Compound Bow in the pool.
The cheapest way to acquire one is not exploration at all: the Arrogant Gourmet hands over a Treasure Map at 100% in exchange for a Broncherry Rib Roast.
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Conclusion
Palworld's five treasure map tables share one rule: none contains a tier-1 schematic. Every line starts at tier 2 and steps down by ÷2.5 — far gentler than the ÷5 used by supply drops, camps and the oil rig — which makes a tier 4 only 6.25 times rarer than a tier 2, against the rig's 127× gap between tier 1 and 4. Their rates demonstrate table-size arithmetic perfectly: TreasureMap03 at 34 entries rolls tier 2 at 10.684% while TreasureMap05 at 97 rolls it at 3.716%, and the two 46-entry maps return identical rates, confirming size is the variable. The gear forms a ladder — Old Bow and outfits on 01, Old Revolver and Pump-Action Shotgun on 02, Compound Bow and Pal Metal on 03, Plasteel on 04, Hexolite on 05 — which makes Map 03 the one to save: the smallest table, the best rates, and genuinely useful mid-game gear. Map 05 is the awkward one, holding the highest tier in the thinnest pool. And the cheapest acquisition route is a Broncherry Rib Roast to the Arrogant Gourmet, which returns a map at 100%.
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